ci: Update expected results for GLES 3.0

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>.
macos/master
Gert Wollny 4 years ago
parent 9f1d0efead
commit f7ede814ea
  1. 66
      ci/previous_results/es_host_softpipe/deqp_gles3/results.txt
  2. 66
      ci/previous_results/gl_host_softpipe/deqp_gles3/results.txt

@ -9370,7 +9370,7 @@ dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines Pas
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Fail dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass
@ -9381,7 +9381,7 @@ dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Fail dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass
dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass
@ -9415,7 +9415,7 @@ dEQP-GLES3.functional.rasterization.primitives.line_loop Pass
dEQP-GLES3.functional.rasterization.primitives.line_loop_wide Pass dEQP-GLES3.functional.rasterization.primitives.line_loop_wide Pass
dEQP-GLES3.functional.rasterization.primitives.line_strip Pass dEQP-GLES3.functional.rasterization.primitives.line_strip Pass
dEQP-GLES3.functional.rasterization.primitives.line_strip_wide Pass dEQP-GLES3.functional.rasterization.primitives.line_strip_wide Pass
dEQP-GLES3.functional.rasterization.primitives.points Fail dEQP-GLES3.functional.rasterization.primitives.points Pass
dEQP-GLES3.functional.rasterization.primitives.triangles Pass dEQP-GLES3.functional.rasterization.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.primitives.triangle_fan Pass dEQP-GLES3.functional.rasterization.primitives.triangle_fan Pass
dEQP-GLES3.functional.rasterization.primitives.triangle_strip Pass dEQP-GLES3.functional.rasterization.primitives.triangle_strip Pass
@ -37286,6 +37286,66 @@ dEQP-GLES3.functional.transform_feedback.random.separate.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.10 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.10 Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_fragment Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_fragment Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_vertex Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_vertex Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bvec2_fragment Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bvec2_fragment Pass

@ -9370,7 +9370,7 @@ dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines Pas
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Fail dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Pass
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass
@ -9381,7 +9381,7 @@ dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Fail dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Pass
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass
dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass
@ -9415,7 +9415,7 @@ dEQP-GLES3.functional.rasterization.primitives.line_loop Pass
dEQP-GLES3.functional.rasterization.primitives.line_loop_wide Pass dEQP-GLES3.functional.rasterization.primitives.line_loop_wide Pass
dEQP-GLES3.functional.rasterization.primitives.line_strip Pass dEQP-GLES3.functional.rasterization.primitives.line_strip Pass
dEQP-GLES3.functional.rasterization.primitives.line_strip_wide Pass dEQP-GLES3.functional.rasterization.primitives.line_strip_wide Pass
dEQP-GLES3.functional.rasterization.primitives.points Fail dEQP-GLES3.functional.rasterization.primitives.points Pass
dEQP-GLES3.functional.rasterization.primitives.triangles Pass dEQP-GLES3.functional.rasterization.primitives.triangles Pass
dEQP-GLES3.functional.rasterization.primitives.triangle_fan Pass dEQP-GLES3.functional.rasterization.primitives.triangle_fan Pass
dEQP-GLES3.functional.rasterization.primitives.triangle_strip Pass dEQP-GLES3.functional.rasterization.primitives.triangle_strip Pass
@ -37286,6 +37286,66 @@ dEQP-GLES3.functional.transform_feedback.random.separate.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.10 Pass dEQP-GLES3.functional.transform_feedback.random.separate.triangles.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.points.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.10 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.1 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.2 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.3 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.4 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.5 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.6 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.7 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.8 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.9 Pass
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.10 Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_fragment Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_fragment Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_vertex Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bool_vertex Pass
dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bvec2_fragment Pass dEQP-GLES3.functional.ubo.instance_array_basic_type.packed.bvec2_fragment Pass

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