@ -6298,7 +6298,7 @@ static bool allocate_strbuffers(struct dump_ctx* ctx)
return true ;
return true ;
}
}
static bool set_strbuffers ( struct vrend_context * rctx , struct dump_ctx * ctx ,
static void set_strbuffers ( struct vrend_context * rctx , struct dump_ctx * ctx ,
struct vrend_strarray * shader )
struct vrend_strarray * shader )
{
{
strarray_addstrbuf ( shader , & ctx - > glsl_ver_ext ) ;
strarray_addstrbuf ( shader , & ctx - > glsl_ver_ext ) ;
@ -6512,3 +6512,209 @@ bool vrend_patch_vertex_shader_interpolants(struct vrend_context *rctx,
return true ;
return true ;
}
}
static boolean
iter_vs_declaration ( struct tgsi_iterate_context * iter ,
struct tgsi_full_declaration * decl )
{
struct dump_ctx * ctx = ( struct dump_ctx * ) iter ;
const char * shader_in_prefix = " vso " ;
const char * shader_out_prefix = " tco " ;
const char * name_prefix = " " ;
unsigned i ;
unsigned mask_temp ;
// Generate a shader that passes through all VS outputs
if ( decl - > Declaration . File = = TGSI_FILE_OUTPUT ) {
for ( uint32_t j = 0 ; j < ctx - > num_inputs ; j + + ) {
if ( ctx - > inputs [ j ] . name = = decl - > Semantic . Name & &
ctx - > inputs [ j ] . sid = = decl - > Semantic . Index & &
ctx - > inputs [ j ] . first = = decl - > Range . First & &
ctx - > inputs [ j ] . usage_mask = = decl - > Declaration . UsageMask & &
( ( ! decl - > Declaration . Array & & ctx - > inputs [ j ] . array_id = = 0 ) | |
( ctx - > inputs [ j ] . array_id = = decl - > Array . ArrayID ) ) )
return true ;
}
i = ctx - > num_inputs + + ;
ctx - > inputs [ i ] . name = decl - > Semantic . Name ;
ctx - > inputs [ i ] . sid = decl - > Semantic . Index ;
ctx - > inputs [ i ] . interpolate = decl - > Interp . Interpolate ;
ctx - > inputs [ i ] . location = decl - > Interp . Location ;
ctx - > inputs [ i ] . first = decl - > Range . First ;
ctx - > inputs [ i ] . layout_location = 0 ;
ctx - > inputs [ i ] . last = decl - > Range . Last ;
ctx - > inputs [ i ] . array_id = decl - > Declaration . Array ? decl - > Array . ArrayID : 0 ;
ctx - > inputs [ i ] . usage_mask = mask_temp = decl - > Declaration . UsageMask ;
u_bit_scan_consecutive_range ( & mask_temp , & ctx - > inputs [ i ] . swizzle_offset , & ctx - > inputs [ i ] . num_components ) ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = false ;
ctx - > inputs [ i ] . glsl_no_index = false ;
ctx - > inputs [ i ] . override_no_wm = ctx - > inputs [ i ] . num_components = = 1 ;
ctx - > inputs [ i ] . glsl_gl_block = false ;
switch ( ctx - > inputs [ i ] . name ) {
case TGSI_SEMANTIC_PSIZE :
name_prefix = " gl_PointSize " ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > inputs [ i ] . glsl_no_index = true ;
ctx - > inputs [ i ] . override_no_wm = true ;
ctx - > inputs [ i ] . glsl_gl_block = true ;
ctx - > shader_req_bits | = SHADER_REQ_PSIZE ;
break ;
case TGSI_SEMANTIC_CLIPDIST :
name_prefix = " gl_ClipDistance " ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > inputs [ i ] . glsl_no_index = true ;
ctx - > inputs [ i ] . glsl_gl_block = true ;
ctx - > num_in_clip_dist + = 4 * ( ctx - > inputs [ i ] . last - ctx - > inputs [ i ] . first + 1 ) ;
ctx - > shader_req_bits | = SHADER_REQ_CLIP_DISTANCE ;
if ( ctx - > inputs [ i ] . last ! = ctx - > inputs [ i ] . first )
ctx - > guest_sent_io_arrays = true ;
break ;
case TGSI_SEMANTIC_POSITION :
name_prefix = " gl_Position " ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > inputs [ i ] . glsl_no_index = true ;
ctx - > inputs [ i ] . glsl_gl_block = true ;
break ;
case TGSI_SEMANTIC_PATCH :
case TGSI_SEMANTIC_GENERIC :
if ( ctx - > inputs [ i ] . first ! = ctx - > inputs [ i ] . last | |
ctx - > inputs [ i ] . array_id > 0 ) {
ctx - > guest_sent_io_arrays = true ;
if ( ! ctx - > cfg - > use_gles )
ctx - > shader_req_bits | = SHADER_REQ_ARRAYS_OF_ARRAYS ;
}
break ;
default :
break ;
}
memcpy ( & ctx - > outputs [ i ] , & ctx - > inputs [ i ] , sizeof ( struct vrend_shader_io ) ) ;
if ( ctx - > inputs [ i ] . glsl_no_index ) {
snprintf ( ctx - > inputs [ i ] . glsl_name , 128 , " %s " , name_prefix ) ;
snprintf ( ctx - > outputs [ i ] . glsl_name , 128 , " %s " , name_prefix ) ;
} else {
if ( ctx - > inputs [ i ] . name = = TGSI_SEMANTIC_FOG ) {
ctx - > inputs [ i ] . usage_mask = 0xf ;
ctx - > inputs [ i ] . num_components = 4 ;
ctx - > inputs [ i ] . swizzle_offset = 0 ;
ctx - > inputs [ i ] . override_no_wm = false ;
snprintf ( ctx - > inputs [ i ] . glsl_name , 64 , " %s_f%d " , shader_in_prefix , ctx - > inputs [ i ] . sid ) ;
snprintf ( ctx - > outputs [ i ] . glsl_name , 64 , " %s_f%d " , shader_out_prefix , ctx - > inputs [ i ] . sid ) ;
} else if ( ctx - > inputs [ i ] . name = = TGSI_SEMANTIC_COLOR ) {
snprintf ( ctx - > inputs [ i ] . glsl_name , 64 , " %s_c%d " , shader_in_prefix , ctx - > inputs [ i ] . sid ) ;
snprintf ( ctx - > outputs [ i ] . glsl_name , 64 , " %s_c%d " , shader_out_prefix , ctx - > inputs [ i ] . sid ) ;
} else if ( ctx - > inputs [ i ] . name = = TGSI_SEMANTIC_GENERIC ) {
snprintf ( ctx - > inputs [ i ] . glsl_name , 64 , " %s_g%dA%d_%x " ,
shader_in_prefix , ctx - > inputs [ i ] . sid ,
ctx - > inputs [ i ] . array_id , ctx - > inputs [ i ] . usage_mask ) ;
snprintf ( ctx - > outputs [ i ] . glsl_name , 64 , " %s_g%dA%d_%x " ,
shader_out_prefix , ctx - > inputs [ i ] . sid ,
ctx - > inputs [ i ] . array_id , ctx - > inputs [ i ] . usage_mask ) ;
} else if ( ctx - > inputs [ i ] . name = = TGSI_SEMANTIC_PATCH ) {
snprintf ( ctx - > inputs [ i ] . glsl_name , 64 , " %s_p%dA%d_%x " ,
shader_in_prefix , ctx - > inputs [ i ] . sid ,
ctx - > inputs [ i ] . array_id , ctx - > inputs [ i ] . usage_mask ) ;
snprintf ( ctx - > outputs [ i ] . glsl_name , 64 , " %s_p%dA%d_%x " ,
shader_out_prefix , ctx - > inputs [ i ] . sid ,
ctx - > inputs [ i ] . array_id , ctx - > inputs [ i ] . usage_mask ) ;
} else {
snprintf ( ctx - > outputs [ i ] . glsl_name , 64 , " %s_%d " , shader_in_prefix , ctx - > inputs [ i ] . first ) ;
snprintf ( ctx - > inputs [ i ] . glsl_name , 64 , " %s_%d " , shader_out_prefix , ctx - > inputs [ i ] . first ) ;
}
}
}
return true ;
}
bool vrend_shader_create_passthrough_tcs ( struct vrend_context * rctx ,
struct vrend_shader_cfg * cfg ,
struct tgsi_token * vs_tokens ,
struct vrend_shader_key * key ,
const float tess_factors [ 6 ] ,
struct vrend_shader_info * sinfo ,
struct vrend_strarray * shader ,
int vertices_per_patch )
{
struct dump_ctx ctx ;
memset ( & ctx , 0 , sizeof ( struct dump_ctx ) ) ;
ctx . prog_type = TGSI_PROCESSOR_TESS_CTRL ;
ctx . cfg = cfg ;
ctx . key = key ;
ctx . iter . iterate_declaration = iter_vs_declaration ;
ctx . ssbo_array_base = 0xffffffff ;
ctx . ssbo_atomic_array_base = 0xffffffff ;
ctx . has_sample_input = false ;
if ( ! allocate_strbuffers ( & ctx ) )
goto fail ;
tgsi_iterate_shader ( vs_tokens , & ctx . iter ) ;
/* What is the default on GL? */
ctx . tcs_vertices_out = vertices_per_patch ;
ctx . num_outputs = ctx . num_inputs ;
handle_io_arrays ( & ctx ) ;
emit_header ( & ctx ) ;
emit_ios ( & ctx ) ;
emit_buf ( & ctx , " void main() { \n " ) ;
for ( unsigned int i = 0 ; i < ctx . num_inputs ; + + i ) {
const char * out_prefix = " " ;
const char * in_prefix = " " ;
const char * postfix = " " ;
if ( ctx . inputs [ i ] . glsl_gl_block ) {
out_prefix = " gl_out[gl_InvocationID]. " ;
in_prefix = " gl_in[gl_InvocationID]. " ;
} else {
postfix = " [gl_InvocationID] " ;
}
if ( ctx . inputs [ i ] . first = = ctx . inputs [ i ] . last ) {
emit_buff ( & ctx , " %s%s%s = %s%s%s; \n " ,
out_prefix , ctx . outputs [ i ] . glsl_name , postfix ,
in_prefix , ctx . inputs [ i ] . glsl_name , postfix ) ;
} else {
unsigned size = ctx . inputs [ i ] . last = = ctx . inputs [ i ] . first + 1 ;
for ( unsigned int k = 0 ; k < size ; + + k ) {
emit_buff ( & ctx , " %s%s%s[%d] = %s%s%s[%d]; \n " ,
out_prefix , ctx . outputs [ i ] . glsl_name , postfix , k ,
in_prefix , ctx . inputs [ i ] . glsl_name , postfix , k ) ;
}
}
}
for ( int i = 0 ; i < 4 ; + + i )
emit_buff ( & ctx , " gl_TessLevelOuter[%d] = %f; \n " , i , tess_factors [ i ] ) ;
for ( int i = 0 ; i < 2 ; + + i )
emit_buff ( & ctx , " gl_TessLevelInner[%d] = %f; \n " , i , tess_factors [ i + 4 ] ) ;
emit_buf ( & ctx , " } \n " ) ;
fill_sinfo ( & ctx , sinfo ) ;
set_strbuffers ( rctx , & ctx , shader ) ;
return true ;
fail :
strbuf_free ( & ctx . glsl_main ) ;
strbuf_free ( & ctx . glsl_hdr ) ;
strbuf_free ( & ctx . glsl_ver_ext ) ;
free ( ctx . so_names ) ;
free ( ctx . temp_ranges ) ;
return false ;
}