tests: overhaul resource tests.

This overhauls the resource tests to use loops and a couple
of tables for all the simple validation.
macos/master
Dave Airlie 10 years ago
parent c949d36a00
commit fdc64af424
  1. 420
      tests/test_virgl_resource.c

@ -35,266 +35,180 @@
#include "testvirgl.h" #include "testvirgl.h"
#include "pipe/p_defines.h" #include "pipe/p_defines.h"
#include "pipe/p_format.h"
/* create a buffer */
START_TEST(virgl_res_create_buffer) #ifndef ARRAY_SIZE
{ # define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
int ret; #endif
struct virgl_renderer_resource_create_args res;
struct res_test {
ret = testvirgl_init_single_ctx(); struct virgl_renderer_resource_create_args args;
ck_assert_int_eq(ret, 0); int retval;
};
testvirgl_init_simple_buffer(&res, 1);
#define TEST(thandle, ttarget, tformat, tbind, twidth, theight, tdepth, tarray_size, tnr_samples, tretval) \
ret = virgl_renderer_resource_create(&res, NULL, 0); { .args = { .handle = (thandle), \
ck_assert_int_eq(ret, 0); .target = (ttarget), \
.format = (tformat), \
testvirgl_fini_single_ctx(); .bind = (tbind), \
} .width = (twidth), \
END_TEST .height = (theight), \
.depth = (tdepth), \
/* create a buffer */ .array_size = (tarray_size), \
START_TEST(virgl_res_create_buffer_with_height) .nr_samples = (tnr_samples), \
{ .flags = 0 }, \
int ret; .retval = (tretval)}
struct virgl_renderer_resource_create_args res;
static struct res_test testlist[] = {
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0); /* illegal target - FAIL */
TEST(1, PIPE_MAX_TEXTURE_TYPES + 1, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, EINVAL),
testvirgl_init_simple_buffer(&res, 1);
res.height = 50; /* illegal format - FAIL */
ret = virgl_renderer_resource_create(&res, NULL, 0); TEST(1, PIPE_BUFFER, PIPE_FORMAT_COUNT + 1, 0, 50, 1, 1, 1, 0, EINVAL),
ck_assert_int_eq(ret, EINVAL);
/* buffer test - PASS */
testvirgl_fini_single_ctx(); TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, 0),
} /* buffer test with height - FAIL */
END_TEST TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 50, 1, 1, 0, EINVAL),
/* buffer test with depth - FAIL */
/* create a buffer */ TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 5, 1, 0, EINVAL),
START_TEST(virgl_res_create_buffer_with_depth) /* buffer test with array - FAIL */
{ TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 4, 0, EINVAL),
int ret; /* buffer test with samples - FAIL */
struct virgl_renderer_resource_create_args res; TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 4, EINVAL),
ret = testvirgl_init_single_ctx(); /* buffer test - custom binding */
ck_assert_int_eq(ret, 0); TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_CUSTOM, 50, 1, 1, 1, 0, 0),
/* buffer test - vertex binding */
testvirgl_init_simple_buffer(&res, 1); TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_VERTEX_BUFFER, 50, 1, 1, 1, 0, 0),
res.depth = 2; /* buffer test - index binding */
ret = virgl_renderer_resource_create(&res, NULL, 0); TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_INDEX_BUFFER, 50, 1, 1, 1, 0, 0),
ck_assert_int_eq(ret, EINVAL); /* buffer test - constant binding */
TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_CONSTANT_BUFFER, 50, 1, 1, 1, 0, 0),
testvirgl_fini_single_ctx(); /* buffer test - stream binding */
} TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_STREAM_OUTPUT, 50, 1, 1, 1, 0, 0),
END_TEST
/* 1D test - stream binding - FAIL */
/* create a buffer */ TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_R8_UNORM, PIPE_BIND_VERTEX_BUFFER, 50, 1, 1, 1, 0, EINVAL),
START_TEST(virgl_res_create_buffer_with_samples) /* 1D test - no binding - FAIL */
{ TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, EINVAL),
int ret;
struct virgl_renderer_resource_create_args res; /* 1D texture - PASS */
TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
ret = testvirgl_init_single_ctx(); /* 1D texture with height - FAIL */
ck_assert_int_eq(ret, 0); TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, EINVAL),
/* 1D texture with depth - FAIL */
testvirgl_init_simple_buffer(&res, 1); TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
res.nr_samples = 2; /* 1D texture with array - FAIL */
ret = virgl_renderer_resource_create(&res, NULL, 0); TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
ck_assert_int_eq(ret, EINVAL); /* 1D texture with samples - FAIL */
TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
testvirgl_fini_single_ctx();
} /* 1D array texture - PASS */
END_TEST TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
/* 1D array texture with height - FAIL */
/* create a 1D texture */ TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, EINVAL),
START_TEST(virgl_res_create_1d) /* 1D texture with depth - FAIL */
TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
/* 1D texture with array - PASS */
TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, 0),
/* 1D texture with samples - FAIL */
TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
/* 2D texture - PASS */
TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
/* 2D texture with height - PASS */
TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
/* 2D texture with depth - FAIL */
TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
/* 2D texture with array - FAIL */
TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
/* 2D texture with samples - PASS */
TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 0),
/* RECT texture - PASS */
TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
/* RECT texture with height - PASS */
TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
/* RECT texture with depth - FAIL */
TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
/* RECT texture with array - FAIL */
TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
/* RECT texture with samples - FAIL */
TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
/* 2D texture array - PASS */
TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
/* 2D texture with height - PASS */
TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
/* 2D texture with depth - FAIL */
TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
/* 2D texture with array - FAIL */
TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, 0),
/* 2D texture with samples - PASS */
TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 0),
/* 3D texture - PASS */
TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
/* 3D texture with height - PASS */
TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
/* 3D texture with depth - PASS */
TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, 0),
/* 3D texture with array - FAIL */
TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
/* 3D texture with samples - FAIL */
TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
/* CUBE texture with array size == 6 - PASS */
TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 6, 0, 0),
/* CUBE texture with array size != 6 - FAIL */
TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, EINVAL),
/* CUBE texture with height - PASS */
TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 6, 0, 0),
/* CUBE texture with depth - FAIL */
TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 6, 0, EINVAL),
/* CUBE texture with samples - FAIL */
TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 6, 4, EINVAL),
};
/* separate since these may fail on a GL that doesn't support cube map arrays */
static struct res_test cubemaparray_testlist[] = {
/* CUBE array with array size = 6 - PASS */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 6, 1, 0),
/* CUBE array with array size = 12 - PASS */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 12, 1, 0),
/* CUBE array with array size = 10 - FAIL */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 10, 1, EINVAL),
/* CUBE array with array size = 12 and height - PASS */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 1, 0),
/* CUBE array with array size = 12 and depth - FAIL */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 5, 12, 1, EINVAL),
/* CUBE array with array size = 12 and samples - FAIL */
TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 4, EINVAL),
};
START_TEST(virgl_res_tests)
{ {
int ret; int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx(); ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0); ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1); ret = virgl_renderer_resource_create(&testlist[_i].args, NULL, 0);
ck_assert_int_eq(ret, testlist[_i].retval);
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, 0);
testvirgl_fini_single_ctx(); testvirgl_fini_single_ctx();
} }
END_TEST END_TEST
/* create a 1D texture with height - this should fail */ START_TEST(cubemaparray_res_tests)
START_TEST(virgl_res_create_1d_with_height)
{ {
int ret; int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx(); ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0); ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1); ret = virgl_renderer_resource_create(&cubemaparray_testlist[_i].args, NULL, 0);
ck_assert_int_eq(ret, cubemaparray_testlist[_i].retval);
res.height = 50;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 1D texture with depth - this should fail */
START_TEST(virgl_res_create_1d_with_depth)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.depth = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 1D array texture */
START_TEST(virgl_res_create_1d_array)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.target = PIPE_TEXTURE_1D_ARRAY;
res.array_size = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, 0);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 1D texture with height - this should fail */
START_TEST(virgl_res_create_1d_array_with_height)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.target = PIPE_TEXTURE_1D_ARRAY;
res.array_size = 2;
res.height = 50;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 1D texture with depth - this should fail */
START_TEST(virgl_res_create_1d_array_with_depth)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.target = PIPE_TEXTURE_1D_ARRAY;
res.array_size = 2;
res.depth = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 2D texture */
START_TEST(virgl_res_create_2d)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_2d_resource(&res, 1);
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, 0);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 2D texture with depth - this should fail */
START_TEST(virgl_res_create_2d_with_depth)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.depth = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 2D Array texture */
START_TEST(virgl_res_create_2d_array)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_2d_resource(&res, 1);
res.target = PIPE_TEXTURE_2D_ARRAY;
res.array_size = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, 0);
testvirgl_fini_single_ctx();
}
END_TEST
/* create a 2D array texture with depth - this should fail */
START_TEST(virgl_res_create_2d_array_with_depth)
{
int ret;
struct virgl_renderer_resource_create_args res;
ret = testvirgl_init_single_ctx();
ck_assert_int_eq(ret, 0);
testvirgl_init_simple_1d_resource(&res, 1);
res.target = PIPE_TEXTURE_2D_ARRAY;
res.array_size = 2;
res.depth = 2;
ret = virgl_renderer_resource_create(&res, NULL, 0);
ck_assert_int_eq(ret, EINVAL);
testvirgl_fini_single_ctx(); testvirgl_fini_single_ctx();
} }
@ -308,20 +222,8 @@ Suite *virgl_init_suite(void)
s = suite_create("virgl_resource"); s = suite_create("virgl_resource");
tc_core = tcase_create("resource"); tc_core = tcase_create("resource");
tcase_add_test(tc_core, virgl_res_create_buffer); tcase_add_loop_test(tc_core, virgl_res_tests, 0, ARRAY_SIZE(testlist));
tcase_add_test(tc_core, virgl_res_create_buffer_with_height); tcase_add_loop_test(tc_core, cubemaparray_res_tests, 0, ARRAY_SIZE(cubemaparray_testlist));
tcase_add_test(tc_core, virgl_res_create_buffer_with_depth);
tcase_add_test(tc_core, virgl_res_create_buffer_with_samples);
tcase_add_test(tc_core, virgl_res_create_1d);
tcase_add_test(tc_core, virgl_res_create_1d_with_height);
tcase_add_test(tc_core, virgl_res_create_1d_with_depth);
tcase_add_test(tc_core, virgl_res_create_1d_array);
tcase_add_test(tc_core, virgl_res_create_1d_array_with_height);
tcase_add_test(tc_core, virgl_res_create_1d_array_with_depth);
tcase_add_test(tc_core, virgl_res_create_2d);
tcase_add_test(tc_core, virgl_res_create_2d_with_depth);
tcase_add_test(tc_core, virgl_res_create_2d_array);
tcase_add_test(tc_core, virgl_res_create_2d_array_with_depth);
suite_add_tcase(s, tc_core); suite_add_tcase(s, tc_core);
return s; return s;

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