Marc-André Lureau
5ddb7c3d0a
renderer: split destroy program out from free programs
...
Split out from Marc-André's larger patchset.
10 years ago
Dave Airlie
e2b6de9a89
renderer: drop reference to any shaders in sub context destroy.
...
We were holding onto a reference for these, causing a leak.
10 years ago
Dave Airlie
9537d5a6dc
renderer: only allocate ubo_locs when required
...
This fixes a valgrind warning.
10 years ago
Dave Airlie
a0074a2f1b
renderer: free timer query properly
...
Reported-by: Marc-André Lureau <marcandre.lureau@gmail.com>
10 years ago
Dave Airlie
040df0b86c
renderer: use names instead of numbers for shader indexes
10 years ago
Dave Airlie
4a6383f4ce
build: make distcheck work
...
Mostly taken from Marc's branch, just didn't change
as much stuff around
10 years ago
Dave Airlie
639f0a6002
gallium/imports: drop reference and bmp debugging
...
this makes building with -DDEBUG work.
10 years ago
Dave Airlie
fa71f3761d
renderer: free vertex element data
...
this is duplicated by the renderer so free the decoder data.
found with rendering test
10 years ago
Marc-André Lureau
abff45cff0
transfer: check iov size on all transfers
10 years ago
Dave Airlie
8954f84727
tgsi: try and handle overflowing shaders.
10 years ago
Dave Airlie
d404b2279b
tgsi: add option to dump floats as hex values
...
This adds support to the parser to accept hex values as floats,
and then adds support to the dumper to allow the user to select
to dump float as 32-bit hex numbers.
[pulled from virgl driver repo]
Signed-off-by: Dave Airlie <airlied@redhat.com>
10 years ago
Marc-André Lureau
9fcf1e0ec0
build-sys: add git.mk
10 years ago
Marc-André Lureau
d9953a56c9
build-sys: add coverage
10 years ago
Marc-André Lureau
368b62fd43
build-sys: add missing util/u_debug_describe.c
10 years ago
Marc-André Lureau
b5be63c8dc
Fix cursor resource creation
10 years ago
Dave Airlie
83d7fbb0d7
renderer: overhaul transfer code a bit
...
This merges the error/bounds checking on the transfer
code, but keeps the same API, it also uses a struct
to pass through the transfer info.
this also passes a return value out to make testing easier.
10 years ago
Dave Airlie
ca38be7a2d
renderer: check transfer read/write args better.
...
This confirms the transfer read/write args are non-NULL
10 years ago
Dave Airlie
6a2d49f37a
renderer: check detach_iov interface
...
check the return values aren't NULL
10 years ago
Dave Airlie
3d91ff730e
renderer: cleanup context create errors and context destroy
10 years ago
Dave Airlie
d30144b6aa
renderer: consolidate on errno return values
10 years ago
Dave Airlie
14b6e99bb1
renderer: protect against null debug name
10 years ago
Dave Airlie
57ca6830eb
renderer: only write get_cursor_contexts if required
10 years ago
Dave Airlie
1f4f6912e7
renderer: don't fill into a NULL caps
10 years ago
Dave Airlie
7b4bb33ce4
renderer: protect attach/detach resource against illegal inputs
...
make sure we find the context and resource for attach/detach.
10 years ago
Dave Airlie
8b423dc28a
renderer: fixup get_info interface
...
don't overwrite memory if we get a bad res or info,
return the gbm and virgl formats
use errno return values
10 years ago
Dave Airlie
96e1b0b693
renderer: reset decode contexts in two stages
...
reset the non-0 contexts first, then kill resource
table, then nuke the 0 context.
10 years ago
Dave Airlie
cbbf679c2f
renderer: test legal flags for resource creation
10 years ago
Dave Airlie
c949d36a00
renderer: add more restrictions on resource interface.
...
This restricts a bunch of illegal combinations on the
resource creation interface
10 years ago
Dave Airlie
bf8a951c1e
renderer: fix reset to use ctx 0
...
switch to ctx 0 before removing resources
10 years ago
Dave Airlie
d43773a7b6
renderer: start validating the arguments to resource creation
...
This will refuse to create resources with some illegal arguments
10 years ago
Dave Airlie
86cfc6729f
renderer: reinit after reset
...
if we get reset called we need to reinit certains things
we've destroyed.
10 years ago
Dave Airlie
f6af5914b0
renderer: destroy all contexts on renderer finish
10 years ago
Dave Airlie
aef2ec2e78
renderer: cleanup dangling resources.
...
if a context goes away we should cleanup any resources
left in its resource hash table.
10 years ago
Dave Airlie
474591db5f
renderer: fix extra whitespace
10 years ago
Dave Airlie
8ea7848b6e
virglrenderer: fix some memory leaks on cleanup
...
Writing some unit tests with valgrind, showed we don't always
cleanup properly fix that.
10 years ago
Dave Airlie
3ef1317b81
renderer: add renderer cleanup interface
...
this just tears down the EGL stuff for now
10 years ago
Dave Airlie
9521a43f90
virgl/egl: call closedir to avoid leaking memory
10 years ago
Dave Airlie
553ae3fbd6
virgl/egl: check fd is valid.
10 years ago
Dave Airlie
5a72d1b3d3
virglrenderer: test input to init function properly
10 years ago
Dave Airlie
57646ceb4e
gallium: import more bits
10 years ago
Dave Airlie
b6f2d8f531
add some more gallium utils
10 years ago
Dave Airlie
03e3116a75
import latest renderer code
10 years ago
Dave Airlie
852d0aff79
add missint file
10 years ago
Dave Airlie
99690a48e0
another util
10 years ago
Dave Airlie
b44c76bfdd
add pipe includes
10 years ago
Dave Airlie
96b360b936
cso_hash
10 years ago
Dave Airlie
6227789737
potr more bits
10 years ago
Dave Airlie
a3a2c64cd6
initial import of standalone renderer
11 years ago