888 Commits (208e917f2e8ff8737b2d003db2c5292c609b663c)

Author SHA1 Message Date
Dave Airlie 869a6aa5f5 renderer: add ARB_vertex_type_10f_11f_11f_rev support 10 years ago
Dave Airlie cba784dfaf renderer: add arb_texture_gather support 10 years ago
Dave Airlie c66f8b23d9 renderer: add support for ARB_texture_query_levels 10 years ago
Marc-André Lureau 19fae107e9 Fix VIRGL_SET_SCISSOR_MAXX_MAXY 10 years ago
Dave Airlie 3f4e3e1cad renderer: add support for ARB_viewport_array 10 years ago
Dave Airlie 78370e879f renderer: add initial texture_query_lod support 10 years ago
Dave Airlie 3dcc980055 renderer: add some more caps info 10 years ago
Dave Airlie 0ff22a06b7 renderer: ABI break: overhaul viewport/scissor state 10 years ago
Dave Airlie e13ebc57e1 renderer: move away from pipe bind flag definitions. 10 years ago
Dave Airlie dfd7749ddb renderer: refactor iov bounds checking 10 years ago
Dave Airlie 20e86f1771 renderer: validate layer stride isn't set for some texture types 10 years ago
Dave Airlie 1fe0822ff4 renderer: fix bug transfer inline write decoding 10 years ago
Dave Airlie 6495f870b4 renderer: block resource creation for mipmaps 10 years ago
Dave Airlie 5e975c6a2e renderer: switch hw contexts outside the transfer iov 10 years ago
Marc-André Lureau b6971e08b8 shader: ignore empty color mask in emit_color_select() 10 years ago
Marc-André Lureau dd954de6e0 shader: fix uniform buffer object size 10 years ago
Marc-André Lureau dbd90fb682 Rename Elements ARRAY_SIZE 10 years ago
Marc-André Lureau cd69deebad Remove INLINE, use inline instead 10 years ago
Marc-André Lureau e4880f6bd3 shader: fix UCMP translation 10 years ago
Marc-André Lureau ee78525252 shader: promote type for comparison with same type 10 years ago
Dave Airlie aea7785887 renderer: handle resource inline writes using common code 10 years ago
Dave Airlie cccbc3b5e4 renderer: return values from submit_cmd/decode block 10 years ago
Dave Airlie bc975ef808 virgl/transfer: take transfer offset into a/c 10 years ago
Dave Airlie e7afcd62cf build: fix make distcheck 10 years ago
Dave Airlie 5783d84b30 egl: overhaul the fourcc retrieval function 10 years ago
Marc-André Lureau 58ef21b0b8 vrend: accept empty vertex elements 10 years ago
Marc-André Lureau e094ca79f9 vrend: return EINVAL for unknown object type 10 years ago
Marc-André Lureau 6948e60c74 renderer: fix check for streamout target object insert 10 years ago
Dave Airlie 135dc05084 gallium: drop unused header 10 years ago
Dave Airlie e440d4b48c gallium: drop some debug code 10 years ago
Dave Airlie 51d84f851c gallium: drop large fast math tables 10 years ago
Dave Airlie 55d226385b gallium: drop tgsi execute code. 10 years ago
Dave Airlie d01f462c53 gallium: drop unneeded format code 10 years ago
Dave Airlie 3a04ee4a16 renderer: drop pointless emit depth range 10 years ago
Dave Airlie 12bf136ae7 renderer: drop hw_emit_blend_color 10 years ago
Dave Airlie 1b3960a150 renderer: some minor cleanups 10 years ago
Marc-André Lureau 85bfbb4443 query: fix glean/occluQry test 10 years ago
Dave Airlie 2258a66f61 renderer: drop ctx query handling code 10 years ago
Marc-André Lureau 6fc3a2c9b5 renderer: link shaders and programs so things can be freed. 10 years ago
Marc-André Lureau 5ddb7c3d0a renderer: split destroy program out from free programs 10 years ago
Dave Airlie e2b6de9a89 renderer: drop reference to any shaders in sub context destroy. 10 years ago
Dave Airlie 9537d5a6dc renderer: only allocate ubo_locs when required 10 years ago
Dave Airlie a0074a2f1b renderer: free timer query properly 10 years ago
Dave Airlie 040df0b86c renderer: use names instead of numbers for shader indexes 10 years ago
Dave Airlie 4a6383f4ce build: make distcheck work 10 years ago
Dave Airlie 639f0a6002 gallium/imports: drop reference and bmp debugging 10 years ago
Dave Airlie fa71f3761d renderer: free vertex element data 10 years ago
Marc-André Lureau abff45cff0 transfer: check iov size on all transfers 10 years ago
Dave Airlie 8954f84727 tgsi: try and handle overflowing shaders. 10 years ago
Dave Airlie d404b2279b tgsi: add option to dump floats as hex values 10 years ago