1470 Commits (26a00bb026baae15f0b28e59b1157ae50b6467ce)

Author SHA1 Message Date
Dave Airlie e5b4d12cab renderer: start of fix to srgb framebuffer 10 years ago
Dave Airlie d0f866ad4b renderer: fix blitter cube map array shader 10 years ago
Dave Airlie ae4c0331fb renderer: handle clip distance input to frag shader 10 years ago
Dave Airlie 08a215de78 renderer: if the srgb state changes dirty samplers 10 years ago
Dave Airlie 00850485f6 renderer: move glsl ver and processor to iterator prolog 10 years ago
Dave Airlie bdbf734fa2 renderer/egl: decrease egl debug output 10 years ago
Dave Airlie a088746d7a renderer: handle block formats better 10 years ago
Dave Airlie 80eaec7aef renderer: fix clipvertex transform feedback 10 years ago
Dave Airlie a0d6d28266 renderer: fix transform feedback for gl_Position 10 years ago
Dave Airlie 249c29545c renderer: reverse the ordering for draw elements 10 years ago
Marc-André Lureau cba6a1c221 renderer: bind sampler to the texture unit 10 years ago
Dave Airlie 40c6352233 renderer: fix resource reference tracking 10 years ago
Dave Airlie 16c60d5abf renderer: fix transfer sizes and packing 10 years ago
Marc-André Lureau e9ca2d4ad3 blitter: fix invalid texelFetch call 10 years ago
Marc-André Lureau 043320c4f1 shader: better type promotion for comparison op 10 years ago
Marc-André Lureau 444f661736 formats: fix byte order of BGRA 10 years ago
Marc-André Lureau 400c7df8b5 shader: use uint comparison for UCMP 10 years ago
Marc-André Lureau 7f050c7e5b shader: restore the original CMP 10 years ago
Marc-André Lureau 002354dd91 shader: use writemask for op1 10 years ago
Dave Airlie 26aa5bf620 renderer: remove unneeded printf 10 years ago
Dave Airlie 803e90e76a renderer: fix frontfacing conversion from TGSI->GLSL 10 years ago
Marc-André Lureau fc7e0ef0fb shader: add a check for number of imm and ubo 10 years ago
Marc-André Lureau 5f3f9459d6 Fix segfault if vrend_shader_select() failed on GS 10 years ago
Dave Airlie 9e5bd0dbf0 renderer: handle illegal so values better 10 years ago
Dave Airlie ac972775ef renderer: fix encoding on stream output 10 years ago
Dave Airlie 44a7c8cf99 renderer: some minor cleanups 10 years ago
Dave Airlie 431c818c6a renderer: move some more stuff into ctx state 10 years ago
Dave Airlie b1109ee664 renderer: move program id into context 10 years ago
Dave Airlie c2d68e9995 renderer: move some global state into contexts. 10 years ago
Dave Airlie c13ac6fcd5 renderer: limit immediates to a higher number 10 years ago
Dave Airlie dac4578a37 renderer: make sure to get glsl 1.50 for interface blocks 10 years ago
Dave Airlie f6a786c6ea renderer: allow binding 0 vbos 10 years ago
Dave Airlie 869a6aa5f5 renderer: add ARB_vertex_type_10f_11f_11f_rev support 10 years ago
Dave Airlie cba784dfaf renderer: add arb_texture_gather support 10 years ago
Dave Airlie c66f8b23d9 renderer: add support for ARB_texture_query_levels 10 years ago
Marc-André Lureau 19fae107e9 Fix VIRGL_SET_SCISSOR_MAXX_MAXY 10 years ago
Dave Airlie 3f4e3e1cad renderer: add support for ARB_viewport_array 10 years ago
Dave Airlie 78370e879f renderer: add initial texture_query_lod support 10 years ago
Dave Airlie 3dcc980055 renderer: add some more caps info 10 years ago
Dave Airlie 0ff22a06b7 renderer: ABI break: overhaul viewport/scissor state 10 years ago
Dave Airlie e13ebc57e1 renderer: move away from pipe bind flag definitions. 10 years ago
Dave Airlie dfd7749ddb renderer: refactor iov bounds checking 10 years ago
Dave Airlie 20e86f1771 renderer: validate layer stride isn't set for some texture types 10 years ago
Dave Airlie 1fe0822ff4 renderer: fix bug transfer inline write decoding 10 years ago
Dave Airlie 6495f870b4 renderer: block resource creation for mipmaps 10 years ago
Dave Airlie 5e975c6a2e renderer: switch hw contexts outside the transfer iov 10 years ago
Marc-André Lureau b6971e08b8 shader: ignore empty color mask in emit_color_select() 10 years ago
Marc-André Lureau dd954de6e0 shader: fix uniform buffer object size 10 years ago
Marc-André Lureau dbd90fb682 Rename Elements ARRAY_SIZE 10 years ago
Marc-André Lureau cd69deebad Remove INLINE, use inline instead 10 years ago