A header that is included by all internal source files. It replaces
vkr_object.h.
No functional change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The below are tracked:
- CREATE_OBJECT
- DESTROY_OBJECT
- CREATE_PIPELINE_ARRAY
- vkAllocateMemory
- vkFreeMemory
- vkCreateRenderPass2
The descriptor sets and command buffers are tracked by the pools.
The queues are not tracked as device objects.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
The same call cannot be reused in physical device enumeration error,
because apps can still normally destroy objects without mistake.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
This is also to prepare for destroying device level objects here.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Wrap the below:
vkCreateGraphicsPipelines
vkCreateComputePipelines
The difference between pipeline creation and pool objects allocation is
too much to share macro.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Although anisotropic filtering uses a float value, most hw doesn't
care below integer levels, so just transmit 1-16 for the sampler value
not the full float.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Previously, virgl generated invalid GLSL for atomicCompSwap leading
to compile errors.
Signed-off-by: John Bates <jbates@chromium.org>
Reviewed-by: Lepton Wu <lepton@chromium.org>
Detected by fuzzer.
glDebugMessageInsert() expects either a char buffer and non-negative
length, or a null-terminated c-string and negative length. If a
non-null-terminated buffer is passed with a negative length, mesa
attempts to determine the length with strlen() and accesses out of
bounds memory.
This patch drops support for negative length, and consequently for
null-terminated debug messages from virglrenderer.
v2: explicitly disallow negative string lengths and null-terminated
strings.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
We do not want to call vn_dispatch_command on the first command, which
checks the decoder status after decoding. But the main motivation is to
silence all but the first "vkFoo resulted in CS error".
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
VkResult errors are regular runtime errors. The logging is for debug
only.
Add vn_dispatch_should_log_result to decide whether a VkResult error
should be logged. It will greatly reduce the diff size in the future.
Silence VK_ERROR_FRAGMENTED_POOL and VK_ERROR_OUT_OF_POOL_MEMORY.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Resources imported from dma-bufs as EGL images are given internal format
GL_RGB8 (24bpp) by host mesa. When placing srgb texture views on such
resources, the appropriate view format would be GL_SRGB8, but this is
not color-renderable for GL or GLES and results in an incomplete
framebuffer. Instead, GL_RGB8 must be used as the attachment format and
linear->srgb colorspace conversions must be applied manually in the frag
shader and for calls to glClearColor() involving these surfaces.
This resolves a
dEQP-EGL.functional.wide_color.window_888_colorspace_srgb test failure
for GBM-enabled hosts with newer host mesa, which imports
B8G8R8X8_UNORM and R8G8B8X8_UNORM as 24bpp instead of the more
compatible 32bpp.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: John Bates <jbates@chromium.org>
For fragment ARB programs, the fog co-ordinate input
can be requested independently of any other part of the
graphics pipeline. Through the use of an OPTION declaration.
This can lead to a case where a fragment shader expects
a fog co-ordinate input, but it is not being supplied
by the preceding shader stage.
This patch will fix it by forcing it to 0 when it detects
the case, which should neutralize the fog color.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
These variables don't support swizzling, but are accessed as
arrays.
v2: Fix copy-paste error (David Riley)
Closes: #230
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: David Riley <davidriley@chromium.org>
Compute shader don't have in- or outputs, so don't try to
sync the interfaces with the shaders that are still bound.
This fixes a state leak where non-compute shaders are still
bound when a compute shader is compiled.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>
As suggested by Lepton
Fixes 57a4e9498a
vrend: get rid of glShaderStorageBlockBinding
Closes: #229
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>
align expects 32-bit integers while size_t can be 64-bit. Also move
aligning to after size is checked against
VKR_CS_DECODER_TEMP_POOL_MAX_SIZE.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Add VKR_CS_DECODER_TEMP_POOL_MAX_SIZE and set it to 64MiB.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
We could also let the decoder check for them because vk.xml has
"optional" attribute that is used to specify whether a pointer can be
NULL or not. For now, do it manually.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
The flag allows fence callback to be executed directly from the
fence polling thread. It requires the `write_fence` callback
provided by the user to be thread-safe.
The `virgl_renderer_poll()` method no longer needs to be called
by the user if that flag is used.
v2: set VKR_RENDERER_ASYNC_FENCE_CB as well (by olv)
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com> (v1)
It indicates that fences should be retired directly from the
sync thread when enabled.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Once we retire fences directly in the sync thread, we will also need
to check queries in the same loop as virgl_renderer_poll() will no
longer be called.
In order to do that safely, we need to lock around operations on
the query waiting list. We also need to keep track of the current
context for the sync thread given we need to update it before
checking query status.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
It indicates that virgl_context::retire_fence should be called from the
sync threads.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
This fixes all piglits from:
spec@arb_texture_query_levels
v2: use tgsi_proc_to_prefix
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Rohan Garg <rohan.garg@collabora.com>
Since GLES doesn't support QueryTextureLevels in shaders we have
to collect this info and pass it as uniform to the shader.
v2: use pipe_shader_to_prefix
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>