Dave Airlie
e4cbf508f2
renderer: handle pixel pack buffer pre texture buffer objects
...
Testing on a GL3.0 profile showed this as broken with glamor.
9 years ago
Marc-André Lureau
2ee8859757
renderer: fix potential leak
...
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years ago
Dave Airlie
85602b31bd
renderer: fix regression in shader binding
...
made a mistake in the shader binding code, not good,
time for brown paper bag.
9 years ago
Dave Airlie
92b00c978b
renderer: CLEANUP - remove TABs
...
I didn't do a good enough job last time at purging these.
9 years ago
Dave Airlie
81b741a05c
virgl/shaders: handle large shaders.
...
the protocol failed to handle larger shaders, this allow
the renderer to reassemble large shaders and recombined
the chunks before passing them to the GLSL translation.
This also enhances the renderer protocol to allow
for some more info in the shader object, and removes
the separate vs/gs/fs variants in favour of a type field
in the shader.
9 years ago
Dave Airlie
fd8116476b
virgl: add query index to top 16-bits of query type.
...
This is an ABI valid change, we won't get passed indices
unless we advertise later GLSL versions.
9 years ago
Dave Airlie
18f8f38f9f
renderer: fix transform feedback buffers number
...
We should always report 4 to get GL3.3.
9 years ago
Dave Airlie
dd4345b5af
renderer: bail if we don't have a program when we need it.
...
This is just avoiding a crash, it really shouldn't happen,
but we don't want to crash if it does.
9 years ago
Dave Airlie
4385520930
renderer: fix compressed transfer gets
...
This code ended up in the other file and really wasn't necessary
there.
Remove the transfer code from virglrenderer.c, move into main
renderer file, and match it with the corresponding transfer
reader.
This should at least fix the crash in compressed textures
with ARB_get_texture_sub_image
9 years ago
Dave Airlie
94a415e3c7
transform feedback: handle haswell lack of ARB_transform_feedback2
...
This might have some fallout but my HSW doesn't expose this due
to some kernel restrictions, so we should handle the situation
and not call TF2 functions
9 years ago
Dave Airlie
16990471e7
renderer: misc cleanups
...
move some static decls around,
drop useless struct
10 years ago
Dave Airlie
38f01a3daf
renderer: reorder some structs to remove holes
10 years ago
Dave Airlie
7e85c2f114
renderer: CLEANUP: whitespace and reindent
...
this uses the mesa coding style, pray I never have to do
this again.
strip all trailing whitespace as much as possible
10 years ago
Dave Airlie
59b9cb549a
renderer: fix some minor sparse warnings
10 years ago
Dave Airlie
aca150b35b
renderer: move explicit locations hack into shader cfg
10 years ago
Dave Airlie
ca23e98b22
renderer: CLEANUP: boolean/GLboolean -> bool
...
use stdbool.h as much as possible
some of the gallium code imported uses boolean
so leave it alone for now
10 years ago
Dave Airlie
a20ce55f73
renderer: drop unused define
10 years ago
Dave Airlie
489ee11ce8
renderer: drop glewIsSupported wrapper.
...
no need to be lazy anymore, commited to epoxy now
10 years ago
Dave Airlie
670917888f
renderer: move mesa invert pack into detection code
10 years ago
Dave Airlie
d7a69a1af9
renderer: move some more globals into renderer state
10 years ago
Dave Airlie
0a20f57737
renderer: move inited into global state object
10 years ago
Dave Airlie
be6d023313
renderer: drop commented out line
10 years ago
Dave Airlie
0a55b3264c
renderer: split out draw time sampler/ubo setup to separate functions
...
Trying to clean up the draw vbo functions a little.
The commit looks wierd, the final code looks better
10 years ago
Dave Airlie
c76148ec17
renderer: start trying to support ARB_vertex_attrib_binding
...
this extension simplifies a lot of code in the renderer,
so we should use it where we can.
10 years ago
Dave Airlie
b3d5589897
renderer: split vertex element/vbo binding code out
...
this just moves the code to a separate function,
without changing anything.
10 years ago
Dave Airlie
9259bc768e
renderer: handle transform feedback 2 and 3 extensions
...
This fixes a number of issues with how transform feedback works
it does requires ARB_transform_feedback3 to work at all, but
hopefully this extension is widespread enough, if not we can
revisit later.
It uses transform feedback objects to store the stream out
state.
10 years ago
Dave Airlie
c89bb9c5f9
renderer: advertise tf2/3 on guest side.
...
if we have tf3, advertise it.
10 years ago
Dave Airlie
3b6f3d9301
renderer: fix separate transform feedback
...
if we are writing to separate buffers use the gl_NextBuffer
from ARB_transform_feedback3.
fixes: ext_transform_feedback-separate attribs
10 years ago
Dave Airlie
3b8a774758
renderer: transform feedback fixes
...
Impedance match the gallium and GL transform APIs,
we can't begin before draw vbo but we should only
end when the guest disconnects all buffers
using tfb pause/resume to make things better.
fixes: ext_transform_feedback-intervening-read
10 years ago
Dave Airlie
68a9193e04
renderer: use DrawElementsInstancedBaseVertex for instance + bias
...
Fixes: arb_draw_elements_base_vertex-drawelements-instanced
10 years ago
Dave Airlie
e416e18569
renderer: use debug name in some more debug statements
10 years ago
Dave Airlie
7710274294
renderer: add base instance support for instanced arrays
...
fixes: arb_base_instance-drawarrays
10 years ago
Dave Airlie
c6dc6acf27
renderer: fix layered depth clears.
...
fixes: gl-3.2-layered-rendering-clear-depth
10 years ago
Dave Airlie
e5b4d12cab
renderer: start of fix to srgb framebuffer
...
the main test still fails, but this should fix some of them.
10 years ago
Dave Airlie
08a215de78
renderer: if the srgb state changes dirty samplers
...
srgb decode is part of sampler state, so if we are using
samplers just dirty the sampler state.
fixes: tex-srgb
10 years ago
Dave Airlie
a088746d7a
renderer: handle block formats better
...
This calculates the size better for block based formats.
10 years ago
Dave Airlie
249c29545c
renderer: reverse the ordering for draw elements
...
make instanced override range.
10 years ago
Marc-André Lureau
cba6a1c221
renderer: bind sampler to the texture unit
...
Bind the sampler to the associated texture unit (not to the view).
Fix spec/!opengl 2.0/max-samplers border
10 years ago
Dave Airlie
40c6352233
renderer: fix resource reference tracking
...
we need to remove resources from all contexts when the handle
is unrefed, stops us getting a ref to an unused handle.
ctx references are not full references
10 years ago
Dave Airlie
16c60d5abf
renderer: fix transfer sizes and packing
...
row length is in pixels not bytes, and transfer size
should use the iov siz. for single iov case.
10 years ago
Marc-André Lureau
5f3f9459d6
Fix segfault if vrend_shader_select() failed on GS
...
Signed-off-by: Dave Airlie <airlied@gmail.com>
10 years ago
Dave Airlie
9e5bd0dbf0
renderer: handle illegal so values better
...
This stops the guest from crashing the parser here,
if it gives us so entries that are invalid.
10 years ago
Dave Airlie
44a7c8cf99
renderer: some minor cleanups
...
don't call same functions twice in 2 places, don't
bother hand cleaning up stuff
10 years ago
Dave Airlie
431c818c6a
renderer: move some more stuff into ctx state
...
with contexts we don't need this in the global state.
10 years ago
Dave Airlie
b1109ee664
renderer: move program id into context
...
no point in having this in global state anymore
10 years ago
Dave Airlie
c2d68e9995
renderer: move some global state into contexts.
...
This stuff isn't required since the renderer uses contexts now
10 years ago
Dave Airlie
869a6aa5f5
renderer: add ARB_vertex_type_10f_11f_11f_rev support
10 years ago
Dave Airlie
cba784dfaf
renderer: add arb_texture_gather support
...
This just adds support for the basic TG4 opcode,
the GS5 variant is a bit more work.
10 years ago
Dave Airlie
3f4e3e1cad
renderer: add support for ARB_viewport_array
10 years ago
Dave Airlie
78370e879f
renderer: add initial texture_query_lod support
10 years ago