Since GLES 3.1 supports IO arrays of arrays but D-GL only as of 4.3 and
D-GL supports interface blocks since 3.1 we prefer not emitting blocks
for GLES, with the exception of the TCS->TES out->in, where arrays of
arrays can't be used and for FS out where usually no array of array will
be created anyway.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Having this code overwrite whatever was done before is a gotcha waiting
to happen.
Signed-Off: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The range is needed to identify indirectly addresses IO values.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
EXT_texture_query_lod on GLES is proposed as extension providing for
GLES what ARB_texture_query_lod provides for D-GL.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GLSL ES implicit conversion are not enabled by default. Since here the
evaluations are hard coded, just emit literal values according to the
types they are used with in the operations.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GLES *Rect textures are not supported and emulated by using a normal
2D texture. Therefore, the texture coordinates must be normalized for
these cases and the LOD must be set to 0.
Fixes: piglits
textureGather with 2DRECT texture
arb_fragment_program_shadow/tex-shadow2drect
arb_fragment_program_shadow/txp-shadow2drect
glsl-fs-texture2drect -proj3 and -proj4
Related: #81 (some non-shader tests still fail for rect textures)
v2: - Reorder some conditions to make the control flow easier to follow
- correct WS (both Gurchetan)
Remark: For some of these piglits one must currently force GL 3.3 in the
guest, otherwise they fail because of GLSL version 1.50 not being
supported.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
GLES doesn't support 1D textures, so they are emulated by using 2D
textures and the access has to be fixed by adding the y lookup coordinate.
v2: simplify the code flow (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
This function was added but never used. Let's get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 5d2dde4 ("strings: move to 3 strings, and patch extensions onto end of string 0 (v2)")
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This saves adding the padding and just appends the ext strings
v2: use emit_hdr for the precision strings (Gert)
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This uses the string array helpers to pass around the glsl strings
for the program.
This could be expanded on to provide more than 2 strings easily
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This will make things easier in a later patch.
Suggested by Gert.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes the mem leak:
Direct leak of 8 byte(s) in 1 object(s) allocated from:
#0 0x7f49a7733c60 in realloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdbc60)
#1 0x7f49a713100a in add_sampler_array ../../../../virgl-gitlab/src/vrend_shader.c:619
#2 0x7f49a71318cb in add_samplers ../../../../virgl-gitlab/src/vrend_shader.c:677
#3 0x7f49a713a780 in iter_declaration ../../../../virgl-gitlab/src/vrend_shader.c:1213
#4 0x7f49a7194c37 in tgsi_iterate_shader ../../../../../../virgl-gitlab/src/gallium/auxiliary/tgsi/tgsi_iterate.c:59
#5 0x7f49a7169a24 in vrend_convert_shader ../../../../virgl-gitlab/src/vrend_shader.c:5012
Closes: #85
[airlied: v2: free image arrays as well]
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This way all output originating from virglrenderer will be redirected.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: David Riley <davidriley@chromium.org>
Reviewed-by: Zach Reizner <zachr@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is needed for guest GL >= 3.0 on GLES.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
emit_ios handles all the shader types so that it is difficult to
follow what is emitted for which shader type. Start refactoring by
moving the common initialization into a separate function.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
We already track samplers, images and ssbos using bitmasks, so this is a
bit more familiar to the rest of the code.
Also, this is going to enable some other nifty optimizations later on.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
This just makes the code a bit more semantically strong, and reduce the
chance of typos in the future.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
TGSI_OPCODE_BFI and TGSI_OPCODE_ATOMCAS takes four source arguments,
so we actually need to support up to four members here. Luckily, the
storage passed to this function was large enough, so no actual harm
happened, just a small semantic issue when reading the source code.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This moves the body generation code to the same scheme as the
header, and fixes a lot of the printf related warnings.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This moves to using the strbuf variadic append.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This avoids all the return checks in favour of setting
the error state in the string buffer, and cleans up the
result.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This should avoid all the unnecessary return overheads, at the
expense of some extra runtime overheads in the unwanted error case.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We definitely want to check for errors after each instruction
and after iteration and header generation.
This should allow the explicit checks to be removed now.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This converts the current string tracking code to using strbuf.
The indent code and tracking for the main + header strings is moved
over.
Now we know the string lengths this also optimises the concatentation.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes error in shader generation triggered by piglit:
arb_texture_view-rendering-layers-image
(It doesn't fix the piglit itself though)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
This aligns the header generation code with the main body code as much
as possible. The glsl_hdr is now stored in the context to save the
passing around.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Use the buffer emitters, this makes sure we get the indents
right, but also makes it easier to cleanup this codebase later.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>