Also add a test to check the integer underflow.
Closes: #251
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: Also check that no depth != 1 has been send when none is due
Closes: #250
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
No visible API change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Test whether submitting command 0x25 (CS shader execution) without
submitting a CS shader before is handled well.
Related #155
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Related #139#141#142#143#144#146
v2: - fix autotools link order for the fuzzer tests
- use a local name for egl
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>