They are more flexible than the removed {CREATE,DESTORY}_OBJECT. We can
use them for VkDeviceMemory.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Define two more helper functions and call the helper functions directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Expand the macro at the call sites because it is short enough.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Expand the macro at the call sites because it is short enough.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The macro defines a type-safe cast function. Define one for every
object.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Add macros to define helper functions. Update ALLOCATE_POOL_OBJECTS and
FREE_POOL_OBJECTS to use the helper functions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Generate helper functions. Update CREATE_OBJECT and DESTROY_OBJECT to
use the helper functions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
They just have some #includes currently.
v2: removed vkCreateRenderPass2 as a variant
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
This allows us to use vkr_context_alloc_object.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
A helper function that loads the id from the handle automatically.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
A helper function that asserts.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
By using the string buffer that automatically grows we avoid that
the argument string gets cut off at a certain size when we switch
to pass immediate texop args
v2: free buffers on early error return
Closes: #235
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
While crosvm gets the legit debug name from the guest kernel, it does
not pass it to virglrenderer. We prefer the instance name anyway.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Remember it as the instance name.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Ensure all ring control member variables have their own storage during
ring creation. Member address re-use would otherwise result in undefined
behavior.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Tracking offset+size together for each ring control variable makes extra
upcoming layout validation simpler.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
When VKR_RENDERER_ASYNC_FENCE_CB is not set, we destroy the VkFence at
device destruction and move the queue syncs to the ctx so that they can
get retired and freed in the next retire_fences call.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Refactored queue syncs retire on destroy into vkr_queue_retire_all_syncs
and rename vkr_queue_retire_syncs to vkr_queue_get_signaled_syncs.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
It is covered by vkr_cs_decoder_lookup_object.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The decoder makes sure the command buffer pointer is non-NULL since
0f12c460 ("vkr: make sure the first dispatchable handle is non-NULL").
And vkr_cs_decoder_lookup_object is just fixed to validate the object
type.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The decoder makes sure the device pointer is non-NULL since 0f12c460
("vkr: make sure the first dispatchable handle is non-NULL"). And
vkr_cs_decoder_lookup_object is just fixed to validate the object type.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The decoder makes sure the physical device pointer is non-NULL since
0f12c460 ("vkr: make sure the first dispatchable handle is non-NULL").
And vkr_cs_decoder_lookup_object is just fixed to validate the object
type.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
They are checked by the decoder since ee9db8b0 ("vkr: validate
non-optional pointers")
This reverts 44448cf7 ("vkr: fix some null dereferences") except for the
check for args->streamCount in vkr_dispatch_vkExecuteCommandStreamsMESA,
which is unnecessary but good to have.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Use them for objects that are tracked as non-device objects. These
include VkInstance, VkPhysicalDevice, VkDevice, VkQueue,
VkDescriptorSet, and VkCommandBuffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Use them for objects that are tracked as device objects. This excludes
VkQueue, VkDescriptorSet, and VkCommandBuffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
They are wrappers to vkr_context_{add,remove}_object with added sanity
checks.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
They are wrappers to util_hash_table_{set,remove}_u64 with added sanity
checks.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Log the context id/name when a context is destroyed with an instance.
Log before vkDeviceWaitIdle when a device is destroyed with objects.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
It automatically prefixes the message with "vkr: ".
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Rename the debug callback to virgl logger and add virgl_logv for
logging. vrend_printf becomes a wrapper of virgl_logv.
v2: use virgl_debug_callback_type (Ryan), add virgl_dummy_logger
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
For a (fooCount, pFoo) array, we encode fooCount twice. Previously, we
used one for allocation and the other for initialization. When the two
differed, we could allocate an array of N elements but initialize only
the first M elements. We only validated that M <= N.
After this commit, vn_decode_array_size validates that M == N.
The other main change is that this commit adds vn_decode_char_array to
make sure strings are null-terminated.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
vkr_queue_create returns the created queue or NULL for simplicity and we
map NULL to VK_ERROR_OUT_OF_HOST_MEMORY.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
protected and non-protected queues need separate vkr_queue objects.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Up until now sme of the info stored in sinfo was changed
based on the shader key, and since this info is used for
all shader variants when evaluating the key for shaders
to be linked, this may result in the wrong shader
variant being picked up.
Instead track the shader info that can be changed like this
in the shader variant itself.
Closes: #239
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dave Airlie <airlied@redhat.com>
RELEASE_TRACKED_OBJECTS did not like track_list to include "obj" after
expansion. Fix the callers and fix the gotcha.
v2: replace RELEASE_TRACKED_OBJECTS by an inline function (Ryan)
Fixes: 9da6721 ("vkr: add RELEASE_TRACKED_OBJECTS for tracked vkr_object")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
dev_obj is internal to the macro. Rename it to _dev.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>