1231 Commits (5fb91750b8b11a310b09e30732f3e7b299a7d4cd)
 

Author SHA1 Message Date
Dave Airlie 7d4b9f972c add ARB_derivative_control support 7 years ago
Dave Airlie 6b5d7919c5 add ARB_conditional_render_inverted support 7 years ago
Dave Airlie 95650df93c add support for ARB_texture_mirror_clamp_to_edge. 7 years ago
Dave Airlie cc6ecc610d vrend: add ARB_texture_buffer_range support. 7 years ago
Dave Airlie 792b99d9db vrend: make texture buffer objects more robust 7 years ago
Dave Airlie 89d8ff8a88 vrend: refactor out sized buffer creation. 7 years ago
Dave Airlie c865b6345e vrend: set texture buffer offset alignment to 0 7 years ago
Dave Airlie a70348975c build: enable some more warnings by default. 7 years ago
Dave Airlie 69169b0780 renderer: drop unused variable 7 years ago
Dave Airlie f4c56d624f tgsi: drop unused swizzle/negate variables 7 years ago
Dave Airlie c96011d2ac make arrayname size a bit larger 7 years ago
Dave Airlie e95aa50ca4 shader: make some functions static 7 years ago
Dave Airlie c0cdef6f95 gles: fix the unused ctx name variable. 7 years ago
Dave Airlie 0f320cada4 renderer: fix sign mismatches. 7 years ago
Dave Airlie 85cb380d0e renderer: make some functions static 7 years ago
Lepton Wu fd0ed16337 vrend: handle GL_INVALID_ENUM when trying format. 7 years ago
Dave Airlie 01d02cee1b arb_gpu_shader5: expose higher GLSL level to guest 7 years ago
Dave Airlie 54c2308029 arb_gpu_shader5: add support for indirect ubo/samplers 7 years ago
Dave Airlie 881152e93d arb_gpu_shader5: add support for non-uniform texture offsets 7 years ago
Dave Airlie 1be2c508be arb_gpu_shader5: add support for prim id and samplemask 7 years ago
Dave Airlie 5ca68cdb9f arb_gpu_shader5: add support for interpolation instructions (v2) 7 years ago
Dave Airlie c8d21f0b63 arb_gpu_shader5: add extra gpu shader instructions. 7 years ago
Dave Airlie 0a135d4e80 arb_gpu_shader5: add support for enhanced texture gather 7 years ago
Dave Airlie 2cad994e90 arb_gpu_shader5: add support for vertex streams. 7 years ago
Dave Airlie 0337bcd3ce arb_gpu_shader5: add support for indexed queries 7 years ago
Dave Airlie 027a0df49e tgsi: handle parsing vertex streams 7 years ago
Dave Airlie 2c21683dfb scan: add ability to find dimension files 7 years ago
Dave Airlie 1022754ca1 shader: start running tgsi scanner on shader. 7 years ago
Jakob Bornecrantz 75119ddd4b vrend: Fix typo in GLES glReadPixel warning 7 years ago
Jakob Bornecrantz 91ef824294 vrend: Warn on different type and format when reading back FBOs v2 7 years ago
Jakob Bornecrantz 2505058446 vrend: Up the shader feature level when on GLES 3.x 7 years ago
Jakob Bornecrantz 7029a45fec vrend: Add GL_EXT_transform_feedback for gles 7 years ago
Jakob Bornecrantz a7c7117319 vrend: Add GL_ARB_uniform_buffer_object for gles 7 years ago
Jakob Bornecrantz e57359eeb4 vrend: Add VIRGL_FORMAT_R8G8B8A8_SRGB format and test for more sRGB formats 7 years ago
Tomeu Vizoso 25165ad72a vrend: Enable texture_multisample for GLES 7 years ago
Jakob Bornecrantz de8528cd1c vrend: Use glFramebuffer3DOES on GLES 7 years ago
Alexandros Frantzis ad2788cacd vrend: Adjust the GL blit source bounds based on the blit read direction 7 years ago
Gert Wollny 04884aa7e4 Don't handle rasterizer state depth-clip in virgl_clear 7 years ago
Elie Tournier 7f615cdee1 shader: Invert y coordonate if on gles host 7 years ago
Alexandros Frantzis 78c9c237b0 vrend: Associate host UBOs with the correct gallium uniform buffers 7 years ago
Gert Wollny 704c619785 Add support for GL_ANY_SAMPLES_PASSED_CONSERVATIVE query method 7 years ago
Gert Wollny bab29c2243 vrend_clear: clear and restore rasterizer discard and depth clamp 7 years ago
Jakob Bornecrantz 9f1fe32c9c vrend: Handle primitive reset when running on GLES 7 years ago
Jakob Bornecrantz 45bbd05e5f vrend: Add precision qualifiers for all GLES shaders 7 years ago
Jakob Bornecrantz 9d84a03602 vrend: Nop sends to backing iovs for readonly textures v2. 7 years ago
Alexandros Frantzis 9812fe07ea vrend: Use RGB1 swizzle for formats with "don't care" components 7 years ago
Alexandros Frantzis 84fc54f6bf vrend: Use red/green with swizzle for luminance/alpha formats 7 years ago
Alexandros Frantzis 6b97c28184 vrend: Use red with swizzle for luminance formats 7 years ago
Alexandros Frantzis 313da6c8f4 vrend: Properly handle out-of-bounds blits when blitting with GL 7 years ago
Alexandros Frantzis b16b08e60f vrend: Use destination swizzle when creating blit shaders 7 years ago