the protocol failed to handle larger shaders, this allow
the renderer to reassemble large shaders and recombined
the chunks before passing them to the GLSL translation.
This also enhances the renderer protocol to allow
for some more info in the shader object, and removes
the separate vs/gs/fs variants in favour of a type field
in the shader.
This fixes a number of issues with how transform feedback works
it does requires ARB_transform_feedback3 to work at all, but
hopefully this extension is widespread enough, if not we can
revisit later.
It uses transform feedback objects to store the stream out
state.