Add VIRGL_RENDERER_VENUS and the related bits.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Make sure that the passed buffer size is not negative and that
evaluating the buffer size in bytes doesn't overflow. With that
we make sure that the buf_offset in the decoding loop can't wrap
around when it is updated.
v2: - move check to virgl_renderer_submit_cmd (Chia-I)
- remove the size conversion on both ends
v3: - keep conversion to size in bytes (Chia-I)
- explicitely convert to uint32_t to silence a warning
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Per-context fences signal in creation order only within a context. Two
per-context fences in two contexts might signal in any order.
When a per-context fence is created, a fence cookie can be specified.
The cookie will be passed to write_context_fence callback. This
replaces fence_id that is used in ctx0 fencing.
write_context_fence is called on each fence unless the fence has
VIRGL_RENDERER_FENCE_FLAG_MERGEABLE set. When the bit is set,
write_context_fence might be skipped.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Other than hooking things up, vrend_renderer_check_fences and
vrend_renderer_export_ctx0_fence have some non-trivial changes. This is
because fence->ctx is no longer always vrend_state.ctx0. It can also
point to a user context or be NULL now.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
A fence cookie (void *) is more flexible than a fence id to the users.
When per-context fencing is introduced, its API will use fence cookies.
Conversions between fence ids and fence cookies are some free casts.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Replace the unused ctx_id by a vrend_context pointer. When a
vrend_context is destroyed, remove fences associated with the context to
avoid dangling pointers.
For now, the context is always ctx0 which is never destroyed before the
fences. That will change later when per-context fencing is introduced.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Being an interface of virgl_context, this provides per-context fencing.
This is motivated by Vulkan, where each context (i.e., VkInstance) is
independent from one another. Fences submitted to difference contexts
do not signal in the order they are submitted. It is in theory and in
practice also true for OpenGL when SW/HW scheduling or context priority
is considered.
Besides being per-context, fences in Vulkan are also per-VkDevice and
per-VkQueue within a context. This interface uses an opaque uint64_t to
identify the queue a fence is submitted to, similar to how an opaque
uint64_t is used to identify a blob.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Comparing to virgl_renderer_context_create, it allows flags to be
specified. flags can only be used to specify the capset id in this
commit, but that may change in the future.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Add virgl_resource::map_info and return it in
virgl_renderer_resource_get_map_info.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
This allows the callers to modify the returned virgl_resource without
looking up.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Author: Tomeu Vizoso <tomeu.vizoso@collabora.com> (v1)
v2: - Include perfetto_min.h only when perf tracing is enabled
- Make stubs inline code so it can be optimized away.
- Add compile with tracing info to configuration status
- Use static for stubs (Chia-I Wu)
- pass trace option as a string and add defines so that
other tracing tools cold be accomodated
(inspired by Chia-I Wu & Tomeu)
- Use macros to wrap the trace calls
v3: - Use __attribute__((cleanup)) to handle trace_begin/trace_end
instead of using macros to wrap the calls (Chia-I Wu)
- remove cpp from language support
v4: - Fix __attribute__ check in meson.build
- replace TRACE_FUNC macro to not take a paramter
- move trace initialization to a seperate function
(all suggestions by Chia-I Wu)
v5: use vsnprintf to avoid buffer overflow (John Bates)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com> (v4)
When we run into an error in virgl_renderer_init, simply call
virgl_renderer_cleanup.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Track whether the tables have been initialized, and avoid double
init/cleanup.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The resource table should not be tied to vrend.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We want a centralized place to initialize different subsystems (vrend,
winsys, resource/context tables). This is the first step.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We mainly want to get rid of HAVE_EPOXY_EGL_H. But technically, it
is possible to import an EGLImage without EGL support.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
They are wrappers for virgl_egl_get_fd_for_texture*.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
It is a wrapper for virgl_egl_get_fourcc_for_texture.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Move winsys-related includes and globals to the new files.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Replace virgl_context::get_blob_pipe by virgl_context::get_blob,
which supports fd-based blobs. There is also optional
virgl_context::get_blob_done to give the context a chance to
associate a resource with a blob.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Allow iov to be initialized when resource is created.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Add has_{host,guest}_storage and reduce the indentation. There
should be no real change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Capset ids belong to virgl_hw.h. Mesa uses magic numbers right now
and can be fixed with this change.
Capset ids are also leaked in virtio_gpu.h, for use with
virgl_renderer_get_cap_set by qemu. We should replace
virgl_renderer_get_cap_set by something that enumerates all capsets
to stop the leaking, but that is another story.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The intention is to warn the users, not to inconvenience ourselves.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This conditionally compiles the GL4.5 changes so
development can be moved into master.
Suggested-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This is to tell virglrenderer that blob resources used with
the 3d driver must be able represented as file descriptors.
This affects the availability of certain features.
Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
For non-exportable memory, add map/unmap.
For additional validation, query virglrenderer about the preferred
caching type. The response will be returned in to the guest
in virtio_gpu_resp_map_info.
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
A blob resource is a container for:
- VIRGL_RENDERER_BLOB_MEM_GUEST: a guest memory allocation
(referred to as a "guest-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D: a host3d memory allocation
(referred to as a "host-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
(referred to as a "default blob resource").
Blob resources can be used to implement new features and fix shortcomings
with the current resource create path. The subsequent patches show how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and GL4.5.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
I don't see the point why we want to use context0 to do transfer.
If we always use original context to do transfer, then we can
avoid sync between contexts for mobile GPU.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>