Dave Airlie
ae4c0331fb
renderer: handle clip distance input to frag shader
...
this fixes:
tests/spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy.shader_test
tests/spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy.shader_test
10 years ago
Dave Airlie
08a215de78
renderer: if the srgb state changes dirty samplers
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srgb decode is part of sampler state, so if we are using
samplers just dirty the sampler state.
fixes: tex-srgb
10 years ago
Dave Airlie
00850485f6
renderer: move glsl ver and processor to iterator prolog
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for shaders with no declerations these were never happening.
fixes: tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
10 years ago
Dave Airlie
bdbf734fa2
renderer/egl: decrease egl debug output
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this just removes this from the common output
10 years ago
Dave Airlie
a088746d7a
renderer: handle block formats better
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This calculates the size better for block based formats.
10 years ago
Dave Airlie
80eaec7aef
renderer: fix clipvertex transform feedback
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if we are emulating clipvertex we need to route transform
feedback correctly for it.
fixes ext_transform_feedback-builtin-varyings gl_ClipVertex
10 years ago
Dave Airlie
a0d6d28266
renderer: fix transform feedback for gl_Position
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need to emit the position before the winsys adjust happens.
fixes ext_transform_feedback-builtin-varyings gl_Position
10 years ago
Dave Airlie
249c29545c
renderer: reverse the ordering for draw elements
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make instanced override range.
10 years ago
Marc-André Lureau
cba6a1c221
renderer: bind sampler to the texture unit
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Bind the sampler to the associated texture unit (not to the view).
Fix spec/!opengl 2.0/max-samplers border
10 years ago
Dave Airlie
40c6352233
renderer: fix resource reference tracking
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we need to remove resources from all contexts when the handle
is unrefed, stops us getting a ref to an unused handle.
ctx references are not full references
10 years ago
Dave Airlie
16c60d5abf
renderer: fix transfer sizes and packing
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row length is in pixels not bytes, and transfer size
should use the iov siz. for single iov case.
10 years ago
Marc-André Lureau
e9ca2d4ad3
blitter: fix invalid texelFetch call
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Triggered by piglit/bin/ext_framebuffer_multisample-no-color 2 depth single -auto -fbo
10 years ago
Marc-André Lureau
043320c4f1
shader: better type promotion for comparison op
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This is an improvement from ee7852525: the right source type is
used.
Fixes piglit spec/glsl-1.50/execution/built-in-functions/gs-equal-ivec2-ivec2
10 years ago
Marc-André Lureau
444f661736
formats: fix byte order of BGRA
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I am a bit confused by the docs, but it fixes piglit spec/!opengl
1.1/draw-pixels.
10 years ago
Marc-André Lureau
400c7df8b5
shader: use uint comparison for UCMP
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Fixes a few piglit tests, such as:
spec/glsl-1.30/execution/switch/fs-default_last
10 years ago
Marc-André Lureau
7f050c7e5b
shader: restore the original CMP
...
e4880f6b
broke the original CMP translation that looks correct
10 years ago
Marc-André Lureau
002354dd91
shader: use writemask for op1
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Fixes piglit glsl-vec-array test
10 years ago
Dave Airlie
26aa5bf620
renderer: remove unneeded printf
10 years ago
Dave Airlie
803e90e76a
renderer: fix frontfacing conversion from TGSI->GLSL
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TGSI expects -1.0, 1.0, GLSL is 0.0, 1.0 so convert.
Alternate fix to Marc-Andre's fix.
10 years ago
Marc-André Lureau
fc7e0ef0fb
shader: add a check for number of imm and ubo
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I think UBO limit is 32, but IMM is not, so we better had some checks to
avoid overflow
10 years ago
Marc-André Lureau
5f3f9459d6
Fix segfault if vrend_shader_select() failed on GS
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Signed-off-by: Dave Airlie <airlied@gmail.com>
10 years ago
Dave Airlie
9e5bd0dbf0
renderer: handle illegal so values better
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This stops the guest from crashing the parser here,
if it gives us so entries that are invalid.
10 years ago
Dave Airlie
ac972775ef
renderer: fix encoding on stream output
10 years ago
Dave Airlie
44a7c8cf99
renderer: some minor cleanups
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don't call same functions twice in 2 places, don't
bother hand cleaning up stuff
10 years ago
Dave Airlie
431c818c6a
renderer: move some more stuff into ctx state
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with contexts we don't need this in the global state.
10 years ago
Dave Airlie
b1109ee664
renderer: move program id into context
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no point in having this in global state anymore
10 years ago
Dave Airlie
c2d68e9995
renderer: move some global state into contexts.
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This stuff isn't required since the renderer uses contexts now
10 years ago
Dave Airlie
c13ac6fcd5
renderer: limit immediates to a higher number
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varying-packing-simple float separate was overflowing
the immediate pool, so add a limit, then increase
the limit so test passes.
10 years ago
Dave Airlie
dac4578a37
renderer: make sure to get glsl 1.50 for interface blocks
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we can't emit an interface block in glsl 1.40
10 years ago
Dave Airlie
f6a786c6ea
renderer: allow binding 0 vbos
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This was broken calculation, we should allow binding 0 vbos.
10 years ago
Dave Airlie
869a6aa5f5
renderer: add ARB_vertex_type_10f_11f_11f_rev support
10 years ago
Dave Airlie
cba784dfaf
renderer: add arb_texture_gather support
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This just adds support for the basic TG4 opcode,
the GS5 variant is a bit more work.
10 years ago
Dave Airlie
c66f8b23d9
renderer: add support for ARB_texture_query_levels
10 years ago
Marc-André Lureau
19fae107e9
Fix VIRGL_SET_SCISSOR_MAXX_MAXY
10 years ago
Dave Airlie
3f4e3e1cad
renderer: add support for ARB_viewport_array
10 years ago
Dave Airlie
78370e879f
renderer: add initial texture_query_lod support
10 years ago
Dave Airlie
3dcc980055
renderer: add some more caps info
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this is jsut for 3 trivial extensions
10 years ago
Dave Airlie
0ff22a06b7
renderer: ABI break: overhaul viewport/scissor state
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add support for multiple viewports, and reduce
viewport size.
10 years ago
Dave Airlie
e13ebc57e1
renderer: move away from pipe bind flag definitions.
10 years ago
Dave Airlie
dfd7749ddb
renderer: refactor iov bounds checking
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take the user supplied stride and layer stride into a/c
when calculating the amount of memory required to read/write
from the user supplied iovec.
10 years ago
Dave Airlie
20e86f1771
renderer: validate layer stride isn't set for some texture types
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Some texture types have no layers, so a non-zero layer stride makes
no sense.
10 years ago
Dave Airlie
1fe0822ff4
renderer: fix bug transfer inline write decoding
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cleanup a little, but also read layer stride from correct place
found writing validation tests.
10 years ago
Dave Airlie
6495f870b4
renderer: block resource creation for mipmaps
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Some scenarios for mipmap creation are illegal, so block them.
10 years ago
Dave Airlie
5e975c6a2e
renderer: switch hw contexts outside the transfer iov
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this fixes a regression since the transfer inline rewrite
10 years ago
Marc-André Lureau
b6971e08b8
shader: ignore empty color mask in emit_color_select()
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Fixes piglit interpolation-flat-other-flat-none.shader_test
10 years ago
Marc-André Lureau
dd954de6e0
shader: fix uniform buffer object size
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Size of array is Range.Last+1, like other declarations
Fixes piglit spec/glsl-1.40/uniform_buffer/fs-basic
10 years ago
Marc-André Lureau
dbd90fb682
Rename Elements ARRAY_SIZE
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Similar to upstream mesa change
10 years ago
Marc-André Lureau
cd69deebad
Remove INLINE, use inline instead
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Similar to MESA recent change
10 years ago
Marc-André Lureau
e4880f6bd3
shader: fix UCMP translation
10 years ago
Marc-André Lureau
ee78525252
shader: promote type for comparison with same type
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Fixes some piglit test.
10 years ago