Being an interface of virgl_context, this provides per-context fencing.
This is motivated by Vulkan, where each context (i.e., VkInstance) is
independent from one another. Fences submitted to difference contexts
do not signal in the order they are submitted. It is in theory and in
practice also true for OpenGL when SW/HW scheduling or context priority
is considered.
Besides being per-context, fences in Vulkan are also per-VkDevice and
per-VkQueue within a context. This interface uses an opaque uint64_t to
identify the queue a fence is submitted to, similar to how an opaque
uint64_t is used to identify a blob.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
There are two calls of do_readpixels, and both of them creates a new
frame buffer object and destroys it immediately after that. This change
integrates those operations into do_readpixels.
One thing to note that glReadBuffer(GL_COLOR_ATTACHMENT0) has been
called after binding such a newly created frame buffer object and before
calling do_readpixels in vrend_transfer_send_readpixels. The call is
simply deleted because a new frame buffer object should have
GL_COLOR_ATTACHMENT0 as read buffer.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
vrend resource could cache a frame buffer object to read a texture
back. However, vrend resource is independent of OpenGL context
while a frame buffer object is not because it is a container
object. On QEMU, a frame buffer object is typically cached on each
renderer context while its destruction operation is performed on
"0 context", resulting in destroying another frame buffer object
whose name is identical but is created in "0 context".
This change simply removes the caching mechanism and eliminates the
need of a context switch when destroying a cached frame buffer
object and some handling of cache misses.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Allow for querying of detailed GPU memory information
through the GL_ATI_meminfo and GL_NVX_gpu_memory_info
extensions.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Otherwise the code will simply crash, we should give it a chance to
exit cleanly.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
They were detected with clang-1200.0.32.29.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This will allow for the virgl userspace driver to be able to respond
to PIPE_CAP_VIDEO_MEMORY requests.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
GL_TEXTURE_SWIZZLE_RGBA is not available on GLES
Fixes: 4ab4d4e ("vrend: pass texture swizzle as array")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Percetto is available at:
https://github.com/olvaffe/percetto
Signed-off-by: John Bates <jbates@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
As we transition to perfetto, there are more efficient ways
of adding metadata to traces that we can use when it is
needed.
Signed-off-by: John Bates <jbates@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
We requre version 330 when we create a compute shader on OpenGL, so we
should also report the cap only when we have this version.
Closes#200
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This fixes a regression introduced by !462 which breaks some GLES3 and
GLES31 dEQP tests.
Fixes: 1b51495 ("vrend: replace if-chain by using switch/case")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This reverts 374dd5bae8
Fix i965 crash with bin/gl-3.1-vao-broken-attrib
The crash with i965 can't be reproduced anymore, and the Gallium
drivers do the correct checks to not crash there, so it is
not necessary to do the extra checking.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Also change the interface of called functions to take sub_ctx
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
When we want to pass sub contexts directly to the function to avoid
having to de-reference the context pointer all the time there are rare
cases when we need the pointer to the parent context (e.g. for error
reporting). For these cases we need to be able to get the parent context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
An untyped resource is a virgl_resource without pipe_resource while
vrend_context works with pipe_resources exclusively. When an untyped
resource is attached, we defer the insersion into res_hash until
VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE is submitted.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Gurchetan Singh <gurchetansingh@chromium.org> (protocol)
Track them with a list and a single-slot cache in vrend_context. The
cache hit rate is expected to be ~100%.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
An untyped virgl_resource does not have a pipe_resource.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
egl_image always wraps gbm_bo so far so this is not a real issue. But
it will change soon.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Make virgl_egl_image_from_dmabuf a generic helper. Add
virgl_egl_image_from_gbm_bo and virgl_egl_aux_plane_image_from_gbm_bo
that use the helper.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Use helper variables for some pointer derefs and query the shader ID's
only once.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: rename ctx to sub_ctx (inspired by comment of Chia-I)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This info is only used when creating the shader key, so it can reside in
the sub context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>