VREND_DEBUG_ENABLED represents if debugging features are enabled and is
controlled by NDEBUG macro. By using VREND_DEBUG_ENABLED in
an if statement instead of using NDEBUG in ifdef, the compiler can
validate the content of the conditional and know its variable usage to
avoid meaningless warnings.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
v2: Check function availability
v3: Isolate function availability check to a variable (Gert Wollny)
v4: Use util_format_name and add a utility function (Gert Wollny)
v5: Move variables to narrower scopes (Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
The compressed formats are incompatible with
GL_TEXTURE_RECTANGLE on Mesa 21.3.6.
This also fixes spec@!opengl 1.0@gl-1.0-dlist-bitmap, which makes
the guest to have GL_TEXTURE_RECTANGLE but TGSI specifies
TGSI_TEXTURE_2D, on OpenGL ES by always looking at the target of
given texture.
v2: Use the result of compatibility check in shader transformation.
(Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
We've got bug reports with
vkr: vkExecuteCommandStreamsMESA resulted in CS error
and nothing else.
As far as I can tell, the decoder, the encoder, and vn_dispatch_command
all log on CS errors. The problem should be in
vkr_dispatch_vkExecuteCommandStreamsMESA. Make
vkr_dispatch_vkExecuteCommandStreamsMESA chatty as well.
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/722>
VIRGL_BIND_PREFER_EMULATED_BGRA macro was removed when
the old BGRA emulation was removed, but that makes src/virgl_hw.h
incompatible with Mesa, which still has a reference to the macro.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/716>
Apply the same logic as done in commit 08e7afd116 for
the input as we also need to take the indirect output into account.
Fixes running these two dEQP tests:
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.uniform_array.vec4_static_read_vertex
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
v2: * update logic for when to use gbm transfers and send
another caparbility flag to the guest about which
formats can be read back from
* Add comment about GBM logic (John)
v3: * Only enable gbm readback for scanout textures, and signal
the guest when gbm is used, so that it can use stageing
texture transfers in this case.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
minigbm allocations being enabled does not imply that GBM is also
initialized, e.g. if the renderer uses a GLX context, so don't try
to dereference gbm.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org>
This is the changes automatically generated from the venus-protocol
repository.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Currently the read_from_host code path is not implemented
for this configuration.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Use a more recent Mesa Git revision & pipeline ID.
Additionally, update the expectation files accordingly.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Since crosvm is not able to properly handle parallel tests due to a
concurrency bottleneck, it's necessary to ensuring scaling at the host
system level by increasing the number of active crosvm instances.
For dEQP testing this can be easily accomplished by using the Deqp
Suite support in deqp-runner and adding the crosvm wrapper script in
the related '*.toml' files.
For piglit this is currently not supported in piglit-runner, but
something similar could be added later. For the moment we use an
increased number of parallel jobs to speed-up the execution.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Those files were initially imported from Mesa CI project, but they are
not actually needed. Hence drop them.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Because the tests run using the Mesa CI infrastructure, the results
folder is created in a Mesa project specific location and it is
necessary to move it to CI_PROJECT_DIR once completed.
This operation has been performed only for the vtest based jobs, hence
let's ensure it is always executed.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Fix the expectation files for all virtio-gpu jobs and enable them in the
CI pipeline.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
This also fixes size parameter of glMapBufferRange in
vrend_draw_bind_vertex_legacy.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
A vertex attribute array can affect the selection of the program.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
With that we can enable PIPE_CAP_TGSI_TEXCOORD in the guest
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
With the NTT code path in the guest we might end up with
the generic array outputs also with GS and TES.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Make sure that the condition for which we are emitting the uniform
corresponds to the one in the iter_declaration function.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Allows virglrenderer-venus to passthrough the VK_EXT_4444_formats
extension to the venus client.
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
When we first convert a tgsi shader into TGSL, we fill the shader key
with a value of `(gs|tcs|tes)_present` based on the currently bound
shaders. But since a shader is always going to be bound if it's being
used, we should already assume that it is going to be present in the
shader key, saving a recompilation.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
It is not valid to link a program that has a TCS but no TES, therefore
we shouldn't attempt to pre-link this combination of shaders.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Currently, we always use the `tfout` variables when writing TF output
for geometry shaders, but only declare them under specific conditions,
causing GLSL errors in tests like ``
Fixes: 9157dcbca0
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
It's better done in proxy than in vkr.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>