Marc-André Lureau
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e9ca2d4ad3
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blitter: fix invalid texelFetch call
Triggered by piglit/bin/ext_framebuffer_multisample-no-color 2 depth single -auto -fbo
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10 years ago |
Marc-André Lureau
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043320c4f1
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shader: better type promotion for comparison op
This is an improvement from ee7852525: the right source type is
used.
Fixes piglit spec/glsl-1.50/execution/built-in-functions/gs-equal-ivec2-ivec2
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10 years ago |
Marc-André Lureau
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444f661736
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formats: fix byte order of BGRA
I am a bit confused by the docs, but it fixes piglit spec/!opengl
1.1/draw-pixels.
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10 years ago |
Marc-André Lureau
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400c7df8b5
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shader: use uint comparison for UCMP
Fixes a few piglit tests, such as:
spec/glsl-1.30/execution/switch/fs-default_last
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10 years ago |
Marc-André Lureau
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7f050c7e5b
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shader: restore the original CMP
e4880f6b broke the original CMP translation that looks correct
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10 years ago |
Marc-André Lureau
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002354dd91
|
shader: use writemask for op1
Fixes piglit glsl-vec-array test
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10 years ago |
Dave Airlie
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26aa5bf620
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renderer: remove unneeded printf
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10 years ago |
Dave Airlie
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803e90e76a
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renderer: fix frontfacing conversion from TGSI->GLSL
TGSI expects -1.0, 1.0, GLSL is 0.0, 1.0 so convert.
Alternate fix to Marc-Andre's fix.
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10 years ago |
Marc-André Lureau
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fc7e0ef0fb
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shader: add a check for number of imm and ubo
I think UBO limit is 32, but IMM is not, so we better had some checks to
avoid overflow
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10 years ago |
Marc-André Lureau
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5f3f9459d6
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Fix segfault if vrend_shader_select() failed on GS
Signed-off-by: Dave Airlie <airlied@gmail.com>
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10 years ago |
Dave Airlie
|
9e5bd0dbf0
|
renderer: handle illegal so values better
This stops the guest from crashing the parser here,
if it gives us so entries that are invalid.
|
10 years ago |
Dave Airlie
|
ac972775ef
|
renderer: fix encoding on stream output
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10 years ago |
Dave Airlie
|
44a7c8cf99
|
renderer: some minor cleanups
don't call same functions twice in 2 places, don't
bother hand cleaning up stuff
|
10 years ago |
Dave Airlie
|
431c818c6a
|
renderer: move some more stuff into ctx state
with contexts we don't need this in the global state.
|
10 years ago |
Dave Airlie
|
b1109ee664
|
renderer: move program id into context
no point in having this in global state anymore
|
10 years ago |
Dave Airlie
|
c2d68e9995
|
renderer: move some global state into contexts.
This stuff isn't required since the renderer uses contexts now
|
10 years ago |
Dave Airlie
|
c13ac6fcd5
|
renderer: limit immediates to a higher number
varying-packing-simple float separate was overflowing
the immediate pool, so add a limit, then increase
the limit so test passes.
|
10 years ago |
Dave Airlie
|
dac4578a37
|
renderer: make sure to get glsl 1.50 for interface blocks
we can't emit an interface block in glsl 1.40
|
10 years ago |
Dave Airlie
|
f6a786c6ea
|
renderer: allow binding 0 vbos
This was broken calculation, we should allow binding 0 vbos.
|
10 years ago |
Dave Airlie
|
869a6aa5f5
|
renderer: add ARB_vertex_type_10f_11f_11f_rev support
|
10 years ago |
Dave Airlie
|
cba784dfaf
|
renderer: add arb_texture_gather support
This just adds support for the basic TG4 opcode,
the GS5 variant is a bit more work.
|
10 years ago |
Dave Airlie
|
c66f8b23d9
|
renderer: add support for ARB_texture_query_levels
|
10 years ago |
Marc-André Lureau
|
19fae107e9
|
Fix VIRGL_SET_SCISSOR_MAXX_MAXY
|
10 years ago |
Dave Airlie
|
3f4e3e1cad
|
renderer: add support for ARB_viewport_array
|
10 years ago |
Dave Airlie
|
78370e879f
|
renderer: add initial texture_query_lod support
|
10 years ago |
Dave Airlie
|
3dcc980055
|
renderer: add some more caps info
this is jsut for 3 trivial extensions
|
10 years ago |
Dave Airlie
|
0ff22a06b7
|
renderer: ABI break: overhaul viewport/scissor state
add support for multiple viewports, and reduce
viewport size.
|
10 years ago |
Dave Airlie
|
e13ebc57e1
|
renderer: move away from pipe bind flag definitions.
|
10 years ago |
Dave Airlie
|
dfd7749ddb
|
renderer: refactor iov bounds checking
take the user supplied stride and layer stride into a/c
when calculating the amount of memory required to read/write
from the user supplied iovec.
|
10 years ago |
Dave Airlie
|
20e86f1771
|
renderer: validate layer stride isn't set for some texture types
Some texture types have no layers, so a non-zero layer stride makes
no sense.
|
10 years ago |
Dave Airlie
|
1fe0822ff4
|
renderer: fix bug transfer inline write decoding
cleanup a little, but also read layer stride from correct place
found writing validation tests.
|
10 years ago |
Dave Airlie
|
6495f870b4
|
renderer: block resource creation for mipmaps
Some scenarios for mipmap creation are illegal, so block them.
|
10 years ago |
Dave Airlie
|
5e975c6a2e
|
renderer: switch hw contexts outside the transfer iov
this fixes a regression since the transfer inline rewrite
|
10 years ago |
Marc-André Lureau
|
b6971e08b8
|
shader: ignore empty color mask in emit_color_select()
Fixes piglit interpolation-flat-other-flat-none.shader_test
|
10 years ago |
Marc-André Lureau
|
dd954de6e0
|
shader: fix uniform buffer object size
Size of array is Range.Last+1, like other declarations
Fixes piglit spec/glsl-1.40/uniform_buffer/fs-basic
|
10 years ago |
Marc-André Lureau
|
dbd90fb682
|
Rename Elements ARRAY_SIZE
Similar to upstream mesa change
|
10 years ago |
Marc-André Lureau
|
cd69deebad
|
Remove INLINE, use inline instead
Similar to MESA recent change
|
10 years ago |
Marc-André Lureau
|
e4880f6bd3
|
shader: fix UCMP translation
|
10 years ago |
Marc-André Lureau
|
ee78525252
|
shader: promote type for comparison with same type
Fixes some piglit test.
|
10 years ago |
Dave Airlie
|
aea7785887
|
renderer: handle resource inline writes using common code
inline resource writes should use common code for transfers
|
10 years ago |
Dave Airlie
|
cccbc3b5e4
|
renderer: return values from submit_cmd/decode block
makes easier to write unit tests.
|
10 years ago |
Dave Airlie
|
bc975ef808
|
virgl/transfer: take transfer offset into a/c
This checks the offset can fit inside the iovec
|
10 years ago |
Dave Airlie
|
e7afcd62cf
|
build: fix make distcheck
|
10 years ago |
Dave Airlie
|
5783d84b30
|
egl: overhaul the fourcc retrieval function
We really need a new mesa interface that works properly for all this.
|
10 years ago |
Marc-André Lureau
|
58ef21b0b8
|
vrend: accept empty vertex elements
Vertex elements may have a count of 0, this is an acceptable value.
Fix piglit spec/glsl-1.50/execution/geometry/primitive-types
gl_triangle_fan test.
|
10 years ago |
Marc-André Lureau
|
e094ca79f9
|
vrend: return EINVAL for unknown object type
|
10 years ago |
Marc-André Lureau
|
6948e60c74
|
renderer: fix check for streamout target object insert
|
10 years ago |
Dave Airlie
|
135dc05084
|
gallium: drop unused header
|
10 years ago |
Dave Airlie
|
e440d4b48c
|
gallium: drop some debug code
|
10 years ago |
Dave Airlie
|
51d84f851c
|
gallium: drop large fast math tables
no need for these in virgl
|
10 years ago |