958 Commits (d9a5903e7bca829e263e2ab6f29cb08af9030d4a)

Author SHA1 Message Date
Dave Airlie 16c60d5abf renderer: fix transfer sizes and packing 10 years ago
Marc-André Lureau e9ca2d4ad3 blitter: fix invalid texelFetch call 10 years ago
Marc-André Lureau 043320c4f1 shader: better type promotion for comparison op 10 years ago
Marc-André Lureau 444f661736 formats: fix byte order of BGRA 10 years ago
Marc-André Lureau 400c7df8b5 shader: use uint comparison for UCMP 10 years ago
Marc-André Lureau 7f050c7e5b shader: restore the original CMP 10 years ago
Marc-André Lureau 002354dd91 shader: use writemask for op1 10 years ago
Dave Airlie 26aa5bf620 renderer: remove unneeded printf 10 years ago
Dave Airlie 803e90e76a renderer: fix frontfacing conversion from TGSI->GLSL 10 years ago
Marc-André Lureau fc7e0ef0fb shader: add a check for number of imm and ubo 10 years ago
Marc-André Lureau 5f3f9459d6 Fix segfault if vrend_shader_select() failed on GS 10 years ago
Dave Airlie 9e5bd0dbf0 renderer: handle illegal so values better 10 years ago
Dave Airlie ac972775ef renderer: fix encoding on stream output 10 years ago
Dave Airlie 44a7c8cf99 renderer: some minor cleanups 10 years ago
Dave Airlie 431c818c6a renderer: move some more stuff into ctx state 10 years ago
Dave Airlie b1109ee664 renderer: move program id into context 10 years ago
Dave Airlie c2d68e9995 renderer: move some global state into contexts. 10 years ago
Dave Airlie c13ac6fcd5 renderer: limit immediates to a higher number 10 years ago
Dave Airlie dac4578a37 renderer: make sure to get glsl 1.50 for interface blocks 10 years ago
Dave Airlie f6a786c6ea renderer: allow binding 0 vbos 10 years ago
Dave Airlie 869a6aa5f5 renderer: add ARB_vertex_type_10f_11f_11f_rev support 10 years ago
Dave Airlie cba784dfaf renderer: add arb_texture_gather support 10 years ago
Dave Airlie c66f8b23d9 renderer: add support for ARB_texture_query_levels 10 years ago
Marc-André Lureau 19fae107e9 Fix VIRGL_SET_SCISSOR_MAXX_MAXY 10 years ago
Dave Airlie 3f4e3e1cad renderer: add support for ARB_viewport_array 10 years ago
Dave Airlie 78370e879f renderer: add initial texture_query_lod support 10 years ago
Dave Airlie 3dcc980055 renderer: add some more caps info 10 years ago
Dave Airlie 0ff22a06b7 renderer: ABI break: overhaul viewport/scissor state 10 years ago
Dave Airlie e13ebc57e1 renderer: move away from pipe bind flag definitions. 10 years ago
Dave Airlie dfd7749ddb renderer: refactor iov bounds checking 10 years ago
Dave Airlie 20e86f1771 renderer: validate layer stride isn't set for some texture types 10 years ago
Dave Airlie 1fe0822ff4 renderer: fix bug transfer inline write decoding 10 years ago
Dave Airlie 6495f870b4 renderer: block resource creation for mipmaps 10 years ago
Dave Airlie 5e975c6a2e renderer: switch hw contexts outside the transfer iov 10 years ago
Marc-André Lureau b6971e08b8 shader: ignore empty color mask in emit_color_select() 10 years ago
Marc-André Lureau dd954de6e0 shader: fix uniform buffer object size 10 years ago
Marc-André Lureau dbd90fb682 Rename Elements ARRAY_SIZE 10 years ago
Marc-André Lureau cd69deebad Remove INLINE, use inline instead 10 years ago
Marc-André Lureau e4880f6bd3 shader: fix UCMP translation 10 years ago
Marc-André Lureau ee78525252 shader: promote type for comparison with same type 10 years ago
Dave Airlie aea7785887 renderer: handle resource inline writes using common code 10 years ago
Dave Airlie cccbc3b5e4 renderer: return values from submit_cmd/decode block 10 years ago
Dave Airlie bc975ef808 virgl/transfer: take transfer offset into a/c 10 years ago
Dave Airlie e7afcd62cf build: fix make distcheck 10 years ago
Dave Airlie 5783d84b30 egl: overhaul the fourcc retrieval function 10 years ago
Marc-André Lureau 58ef21b0b8 vrend: accept empty vertex elements 10 years ago
Marc-André Lureau e094ca79f9 vrend: return EINVAL for unknown object type 10 years ago
Marc-André Lureau 6948e60c74 renderer: fix check for streamout target object insert 10 years ago
Dave Airlie 135dc05084 gallium: drop unused header 10 years ago
Dave Airlie e440d4b48c gallium: drop some debug code 10 years ago