569 Commits (e0e8ad557be58eb9688b04be7beed6cb23bf2538)

Author SHA1 Message Date
Marc-André Lureau 7b2fbc9fd3 shader: avoid use after free 9 years ago
Marc-André Lureau 117b54befb shader: check array bounds 9 years ago
Dave Airlie ece89c4d64 renderer: check valid consts outside loop 9 years ago
Dave Airlie 45b30efaac renderer: don't lookup sampler view resources repeatedly 9 years ago
Dave Airlie 9d86d5f030 renderer: define last_shader_idx to avoid the geom/frag selection. 9 years ago
Dave Airlie 54fda82a47 renderer: don't re-add a sampler if it's the same. 9 years ago
Dave Airlie 51e483830a renderer: avoid looking up the same shader on every draw. 9 years ago
Dave Airlie 8aa342721d renderer: add program to end of list. 9 years ago
Dave Airlie 12c89d559a renderer: add support for handling blit render conditions. 9 years ago
Marc-André Lureau 4e9085fc65 virglrenderer.h: remove useless struct virgl_resource 9 years ago
Marc-André Lureau 590728af95 renderer: remove unnecessary includes 9 years ago
Marc-André Lureau 2cef5fdfe4 renderer: fix compilation if egl isn't supported 9 years ago
Marc-André Lureau 6762e547db renderer: fix undeclared read/write warnings 9 years ago
Marc-André Lureau 512114e38f iov: add iovec definition fallback 9 years ago
Marc-André Lureau ad2e2ba4b7 renderer: broaden scope of HAVE_EVENTFD block 9 years ago
Dave Airlie bb881efc65 renderer: fix xonotic regression 9 years ago
Dave Airlie e66e915087 renderer: fix separate buffer clears 9 years ago
Dave Airlie 0b7af0a6b2 shader: handle integer samplering properly. 9 years ago
Dave Airlie 97043059ba renderer: handle RGB16F uploads properly 9 years ago
Dave Airlie 74c2612250 renderer: fix fbo-draw-buffers-blend 9 years ago
Dave Airlie fabf037077 renderer: fix frag depth writing from texture 9 years ago
Marc-André Lureau 914e46b1a8 shader: fixes viewport-no-gs.shader_test 9 years ago
Marc-André Lureau 55a34e71e8 shader: fixes piglit layer-gs-no-write 9 years ago
Dave Airlie 5f9133d0db renderer: remove stencil attachments better 9 years ago
Dave Airlie d413cba1e9 renderer: handle gaps in vertex shader inputs 9 years ago
Marc-André Lureau d6ade3c0c3 shader: improve TXQ translation 9 years ago
Marc-André Lureau 175292b2df Fix alpha-test regression 9 years ago
Dave Airlie b71cd9b229 fix pthread_libs addition 9 years ago
Michal Privoznik ab0f57df76 configure: check for -lgbm 9 years ago
Marc-André Lureau 9a2464c027 vrend: fix VREND_MAX_CTX checks 9 years ago
Marc-André Lureau c01d5be76a shader: add a few handled texture type 9 years ago
Marc-André Lureau 1d2a61788f Fix potential leak in fill_interpolants() 9 years ago
Marc-André Lureau 374dd5bae8 Fix i965 crash with bin/gl-3.1-vao-broken-attrib 9 years ago
Dave Airlie 0f97c41da2 bump library minor to 0.2 9 years ago
Marc-André Lureau 53286c6f5a Fix -Wformat-nonliteral warnings 9 years ago
Marc-André Lureau aa48af986c Fix void* casting warnings 9 years ago
Marc-André Lureau c59eddf16e Fix -Wswitch-default 9 years ago
Marc-André Lureau 40d80b7088 util: remove redundant declaration 9 years ago
Marc-André Lureau 41da00bc2a build-sys: remove unused directories 9 years ago
Michal Privoznik d713cd1c9c src: Drop useless -I from AM_LDFLAGS in Makefile 9 years ago
Michal Privoznik 77ad82dcf6 gallium: Add pthread compiler flags 9 years ago
Dave Airlie 7b776ec866 renderer: remove double declaration of function. 9 years ago
Dave Airlie 94d697dca6 renderer: fix a couple of shadowed variable declarations. 9 years ago
Dave Airlie 454a868a8b renderer: make some char * into const char *. 9 years ago
Marc-André Lureau 64c9469587 decode: check streamout-targets num_handles 9 years ago
Marc-André Lureau b93e67deb0 decode: check the buffer length before access 9 years ago
Marc-André Lureau 02e81fec0e renderer: unref index buffer when destroying sub context 9 years ago
Marc-André Lureau e9e19b5b47 renderer: switch to context 0 before destroy sub 9 years ago
Marc-André Lureau a342dc9149 renderer: fix leak in hashtable on replace 9 years ago
Marc-André Lureau dcc83cca07 renderer: unref resource when destroying hashtable element 9 years ago