Add vrend_renderer_prepare_reset, and move context/resource table
cleanups, to the beginning of the fini/reset functions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We want a centralized place to initialize different subsystems (vrend,
winsys, resource/context tables). This is the first step.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
I am not sure what the check in vrend_renderer_init was previously for.
This gives it some sense.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We mainly want to get rid of HAVE_EPOXY_EGL_H. But technically, it
is possible to import an EGLImage without EGL support.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
They are wrappers for virgl_egl_get_fd_for_texture*.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
It is a wrapper for virgl_egl_get_fourcc_for_texture.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Move and rename it to vrend_winsys_has_gl_colorspace.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Move winsys-related includes and globals to the new files.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
If host support dual_src_blend extension, it's possible we need
to call glBindFragDataLocationIndexed to set fragment output location.
We can't explicitly set it in GLSL in such cases.
Fixes: b17ba74 ("shader: Add layout qualifier to fragment shader outputs")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: David Riley <davidriley@chromium.org>
Most function parameters in virglrenderer.h are opaque to the callers
(i.e., VMMs). Their definitions can be found in virglrenderer_hw.h.
In this commit, virglrenderer_hw.h simply includes virgl_hw.h.
virgl_hw.h is considered legacy however. New definitions that are not
virgl-specific will go into virglrenderer_hw.h.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Currently, even the input/output buffers are integer formats, we still
use float type for them. This is actually undefined behavior and MALI
GPU will do type conversion and cause unexpected results. To fix this,
we check the input buffer format for vertex shader and also color buffer
format for fragment shader, if they are integer types, just use integer
types in generated shaders. Since the old way works fine on other GPU,
only enable this fix for ARM MALI for now. The plan is to enable this
for other GPU also with auto detection.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This is useful when we need an fd from a virgl_resource.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Replace virgl_context::get_blob_pipe by virgl_context::get_blob,
which supports fd-based blobs. There is also optional
virgl_context::get_blob_done to give the context a chance to
associate a resource with a blob.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Allow iov to be initialized when resource is created.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Add has_{host,guest}_storage and reduce the indentation. There
should be no real change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Capset ids belong to virgl_hw.h. Mesa uses magic numbers right now
and can be fixed with this change.
Capset ids are also leaked in virtio_gpu.h, for use with
virgl_renderer_get_cap_set by qemu. We should replace
virgl_renderer_get_cap_set by something that enumerates all capsets
to stop the leaking, but that is another story.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
stdint.h was included twice. Back ported VIRGL_CMD0_MAX_DWORDS and
VIRGL_QUERY_RESULT_SIZE from Mesa.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The intention is to warn the users, not to inconvenience ourselves.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The plan is to remove the patch step and generate the correct glsl
from the beginning. As the first step, just move the patch step to
where we create glsl.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This make sure we have a valid framebuffer in current context.
Some GPU driver like MALI is buggy and will crash on glEndQuery with targets
like GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN if no valid framebuffer in
current context.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
In case GL_ARB_buffer_storage is available, use that.
If not, attempt to allocate a dma-buf and import it into GL.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This conditionally compiles the GL4.5 changes so
development can be moved into master.
Suggested-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This is to tell virglrenderer that blob resources used with
the 3d driver must be able represented as file descriptors.
This affects the availability of certain features.
Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
For non-exportable memory, add map/unmap.
For additional validation, query virglrenderer about the preferred
caching type. The response will be returned in to the guest
in virtio_gpu_resp_map_info.
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
A blob resource is a container for:
- VIRGL_RENDERER_BLOB_MEM_GUEST: a guest memory allocation
(referred to as a "guest-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D: a host3d memory allocation
(referred to as a "host-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
(referred to as a "default blob resource").
Blob resources can be used to implement new features and fix shortcomings
with the current resource create path. The subsequent patches show how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and GL4.5.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Add a helper, virgl_resource_create, to allocate and add the
virgl_resource to the table.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>