Dave Airlie
a088746d7a
renderer: handle block formats better
...
This calculates the size better for block based formats.
10 years ago
Dave Airlie
80eaec7aef
renderer: fix clipvertex transform feedback
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if we are emulating clipvertex we need to route transform
feedback correctly for it.
fixes ext_transform_feedback-builtin-varyings gl_ClipVertex
10 years ago
Dave Airlie
a0d6d28266
renderer: fix transform feedback for gl_Position
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need to emit the position before the winsys adjust happens.
fixes ext_transform_feedback-builtin-varyings gl_Position
10 years ago
Dave Airlie
249c29545c
renderer: reverse the ordering for draw elements
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make instanced override range.
10 years ago
Marc-André Lureau
cba6a1c221
renderer: bind sampler to the texture unit
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Bind the sampler to the associated texture unit (not to the view).
Fix spec/!opengl 2.0/max-samplers border
10 years ago
Dave Airlie
40c6352233
renderer: fix resource reference tracking
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we need to remove resources from all contexts when the handle
is unrefed, stops us getting a ref to an unused handle.
ctx references are not full references
10 years ago
Dave Airlie
16c60d5abf
renderer: fix transfer sizes and packing
...
row length is in pixels not bytes, and transfer size
should use the iov siz. for single iov case.
10 years ago
Marc-André Lureau
e9ca2d4ad3
blitter: fix invalid texelFetch call
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Triggered by piglit/bin/ext_framebuffer_multisample-no-color 2 depth single -auto -fbo
10 years ago
Marc-André Lureau
043320c4f1
shader: better type promotion for comparison op
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This is an improvement from ee7852525: the right source type is
used.
Fixes piglit spec/glsl-1.50/execution/built-in-functions/gs-equal-ivec2-ivec2
10 years ago
Marc-André Lureau
444f661736
formats: fix byte order of BGRA
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I am a bit confused by the docs, but it fixes piglit spec/!opengl
1.1/draw-pixels.
10 years ago
Marc-André Lureau
400c7df8b5
shader: use uint comparison for UCMP
...
Fixes a few piglit tests, such as:
spec/glsl-1.30/execution/switch/fs-default_last
10 years ago
Marc-André Lureau
7f050c7e5b
shader: restore the original CMP
...
e4880f6b
broke the original CMP translation that looks correct
10 years ago
Marc-André Lureau
002354dd91
shader: use writemask for op1
...
Fixes piglit glsl-vec-array test
10 years ago
Dave Airlie
26aa5bf620
renderer: remove unneeded printf
10 years ago
Dave Airlie
803e90e76a
renderer: fix frontfacing conversion from TGSI->GLSL
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TGSI expects -1.0, 1.0, GLSL is 0.0, 1.0 so convert.
Alternate fix to Marc-Andre's fix.
10 years ago
Marc-André Lureau
fc7e0ef0fb
shader: add a check for number of imm and ubo
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I think UBO limit is 32, but IMM is not, so we better had some checks to
avoid overflow
10 years ago
Marc-André Lureau
5f3f9459d6
Fix segfault if vrend_shader_select() failed on GS
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Signed-off-by: Dave Airlie <airlied@gmail.com>
10 years ago
Dave Airlie
9e5bd0dbf0
renderer: handle illegal so values better
...
This stops the guest from crashing the parser here,
if it gives us so entries that are invalid.
10 years ago
Dave Airlie
ac972775ef
renderer: fix encoding on stream output
10 years ago
Dave Airlie
44a7c8cf99
renderer: some minor cleanups
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don't call same functions twice in 2 places, don't
bother hand cleaning up stuff
10 years ago
Dave Airlie
431c818c6a
renderer: move some more stuff into ctx state
...
with contexts we don't need this in the global state.
10 years ago
Dave Airlie
b1109ee664
renderer: move program id into context
...
no point in having this in global state anymore
10 years ago
Dave Airlie
c2d68e9995
renderer: move some global state into contexts.
...
This stuff isn't required since the renderer uses contexts now
10 years ago
Dave Airlie
c13ac6fcd5
renderer: limit immediates to a higher number
...
varying-packing-simple float separate was overflowing
the immediate pool, so add a limit, then increase
the limit so test passes.
10 years ago
Dave Airlie
dac4578a37
renderer: make sure to get glsl 1.50 for interface blocks
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we can't emit an interface block in glsl 1.40
10 years ago
Dave Airlie
f6a786c6ea
renderer: allow binding 0 vbos
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This was broken calculation, we should allow binding 0 vbos.
10 years ago
Dave Airlie
869a6aa5f5
renderer: add ARB_vertex_type_10f_11f_11f_rev support
10 years ago
Dave Airlie
cba784dfaf
renderer: add arb_texture_gather support
...
This just adds support for the basic TG4 opcode,
the GS5 variant is a bit more work.
10 years ago
Dave Airlie
c66f8b23d9
renderer: add support for ARB_texture_query_levels
10 years ago
Marc-André Lureau
19fae107e9
Fix VIRGL_SET_SCISSOR_MAXX_MAXY
10 years ago
Dave Airlie
3f4e3e1cad
renderer: add support for ARB_viewport_array
10 years ago
Dave Airlie
78370e879f
renderer: add initial texture_query_lod support
10 years ago
Dave Airlie
3dcc980055
renderer: add some more caps info
...
this is jsut for 3 trivial extensions
10 years ago
Dave Airlie
0ff22a06b7
renderer: ABI break: overhaul viewport/scissor state
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add support for multiple viewports, and reduce
viewport size.
10 years ago
Dave Airlie
e13ebc57e1
renderer: move away from pipe bind flag definitions.
10 years ago
Dave Airlie
dfd7749ddb
renderer: refactor iov bounds checking
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take the user supplied stride and layer stride into a/c
when calculating the amount of memory required to read/write
from the user supplied iovec.
10 years ago
Dave Airlie
20e86f1771
renderer: validate layer stride isn't set for some texture types
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Some texture types have no layers, so a non-zero layer stride makes
no sense.
10 years ago
Dave Airlie
1fe0822ff4
renderer: fix bug transfer inline write decoding
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cleanup a little, but also read layer stride from correct place
found writing validation tests.
10 years ago
Dave Airlie
6495f870b4
renderer: block resource creation for mipmaps
...
Some scenarios for mipmap creation are illegal, so block them.
10 years ago
Dave Airlie
5e975c6a2e
renderer: switch hw contexts outside the transfer iov
...
this fixes a regression since the transfer inline rewrite
10 years ago
Marc-André Lureau
b6971e08b8
shader: ignore empty color mask in emit_color_select()
...
Fixes piglit interpolation-flat-other-flat-none.shader_test
10 years ago
Marc-André Lureau
dd954de6e0
shader: fix uniform buffer object size
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Size of array is Range.Last+1, like other declarations
Fixes piglit spec/glsl-1.40/uniform_buffer/fs-basic
10 years ago
Marc-André Lureau
dbd90fb682
Rename Elements ARRAY_SIZE
...
Similar to upstream mesa change
10 years ago
Marc-André Lureau
cd69deebad
Remove INLINE, use inline instead
...
Similar to MESA recent change
10 years ago
Marc-André Lureau
e4880f6bd3
shader: fix UCMP translation
10 years ago
Marc-André Lureau
ee78525252
shader: promote type for comparison with same type
...
Fixes some piglit test.
10 years ago
Dave Airlie
aea7785887
renderer: handle resource inline writes using common code
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inline resource writes should use common code for transfers
10 years ago
Dave Airlie
cccbc3b5e4
renderer: return values from submit_cmd/decode block
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makes easier to write unit tests.
10 years ago
Dave Airlie
bc975ef808
virgl/transfer: take transfer offset into a/c
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This checks the offset can fit inside the iovec
10 years ago
Dave Airlie
e7afcd62cf
build: fix make distcheck
10 years ago