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233 lines
5.8 KiB
233 lines
5.8 KiB
/**************************************************************************
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*
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* Copyright (C) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "vrend_winsys.h"
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#ifdef HAVE_EPOXY_GLX_H
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#include "vrend_winsys_glx.h"
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#endif
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#include <stddef.h>
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enum {
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CONTEXT_NONE,
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CONTEXT_EGL,
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CONTEXT_GLX
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};
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static int use_context = CONTEXT_NONE;
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#ifdef HAVE_EPOXY_EGL_H
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struct virgl_egl *egl = NULL;
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struct virgl_gbm *gbm = NULL;
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#endif
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#ifdef HAVE_EPOXY_GLX_H
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static struct virgl_glx *glx_info = NULL;
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#endif
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int vrend_winsys_init(uint32_t flags, int preferred_fd)
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{
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if (flags & VIRGL_RENDERER_USE_EGL) {
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#ifdef HAVE_EPOXY_EGL_H
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/*
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* If the user specifies a preferred DRM fd and we can't use it, fail. If the user doesn't
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* specify an fd, it's possible to initialize EGL without one.
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*/
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gbm = virgl_gbm_init(preferred_fd);
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if (preferred_fd > 0 && !gbm)
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return -1;
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egl = virgl_egl_init(gbm, flags & VIRGL_RENDERER_USE_SURFACELESS,
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flags & VIRGL_RENDERER_USE_GLES);
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if (!egl) {
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if (gbm) {
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virgl_gbm_fini(gbm);
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gbm = NULL;
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}
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return -1;
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}
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use_context = CONTEXT_EGL;
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#else
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(void)preferred_fd;
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vrend_printf( "EGL is not supported on this platform\n");
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return -1;
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#endif
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} else if (flags & VIRGL_RENDERER_USE_GLX) {
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#ifdef HAVE_EPOXY_GLX_H
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glx_info = virgl_glx_init();
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if (!glx_info)
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return -1;
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use_context = CONTEXT_GLX;
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#else
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vrend_printf( "GLX is not supported on this platform\n");
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return -1;
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#endif
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}
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return 0;
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}
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void vrend_winsys_cleanup(void)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (use_context == CONTEXT_EGL) {
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virgl_egl_destroy(egl);
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egl = NULL;
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use_context = CONTEXT_NONE;
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if (gbm) {
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virgl_gbm_fini(gbm);
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gbm = NULL;
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}
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}
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#endif
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#ifdef HAVE_EPOXY_GLX_H
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if (use_context == CONTEXT_GLX) {
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virgl_glx_destroy(glx_info);
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glx_info = NULL;
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use_context = CONTEXT_NONE;
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}
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#endif
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}
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virgl_renderer_gl_context vrend_winsys_create_context(struct virgl_gl_ctx_param *param)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (use_context == CONTEXT_EGL)
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return virgl_egl_create_context(egl, param);
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#endif
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#ifdef HAVE_EPOXY_GLX_H
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if (use_context == CONTEXT_GLX)
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return virgl_glx_create_context(glx_info, param);
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#endif
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return NULL;
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}
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void vrend_winsys_destroy_context(virgl_renderer_gl_context ctx)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (use_context == CONTEXT_EGL) {
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virgl_egl_destroy_context(egl, ctx);
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return;
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}
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#endif
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#ifdef HAVE_EPOXY_GLX_H
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if (use_context == CONTEXT_GLX) {
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virgl_glx_destroy_context(glx_info, ctx);
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return;
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}
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#endif
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}
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int vrend_winsys_make_context_current(virgl_renderer_gl_context ctx)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (use_context == CONTEXT_EGL)
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return virgl_egl_make_context_current(egl, ctx);
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#endif
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#ifdef HAVE_EPOXY_GLX_H
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if (use_context == CONTEXT_GLX)
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return virgl_glx_make_context_current(glx_info, ctx);
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#endif
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return -1;
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}
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int vrend_winsys_has_gl_colorspace(void)
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{
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bool egl_colorspace = false;
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#ifdef HAVE_EPOXY_EGL_H
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if (egl)
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egl_colorspace = virgl_has_egl_khr_gl_colorspace(egl);
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#endif
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return use_context == CONTEXT_NONE ||
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use_context == CONTEXT_GLX ||
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(use_context == CONTEXT_EGL && egl_colorspace);
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}
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int vrend_winsys_get_fourcc_for_texture(uint32_t tex_id, uint32_t format, int *fourcc)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (use_context == CONTEXT_EGL)
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return virgl_egl_get_fourcc_for_texture(egl, tex_id, format, fourcc);
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#else
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(void)tex_id;
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(void)format;
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(void)fourcc;
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#endif
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return 0;
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}
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int vrend_winsys_get_fd_for_texture(uint32_t tex_id, int *fd)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (!egl)
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return -1;
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return virgl_egl_get_fd_for_texture(egl, tex_id, fd);
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#else
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(void)tex_id;
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(void)fd;
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return -1;
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#endif
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}
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int vrend_winsys_get_fd_for_texture2(uint32_t tex_id, int *fd, int *stride, int *offset)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (!egl)
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return -1;
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return virgl_egl_get_fd_for_texture2(egl, tex_id, fd, stride, offset);
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#else
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(void)tex_id;
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(void)fd;
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(void)stride;
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(void)offset;
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return -1;
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#endif
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}
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uint32_t vrend_winsys_query_video_memory(void)
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{
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#ifdef HAVE_EPOXY_GLX_H
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return virgl_glx_query_video_memory(glx_info);
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#else
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return 0;
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#endif
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}
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/* different_gpu means that GBM and GL renderer are on two different DRM devices.
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* Linear buffers are used for scanouts to make them shareable.
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* Advise the client to use drawable shadowing for performance.
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*/
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bool vrend_winsys_different_gpu(void)
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{
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#ifdef HAVE_EPOXY_EGL_H
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if (egl)
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return virgl_egl_different_gpu(egl);
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#endif
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return false;
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}
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