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Erik Faye-Lund 7014abab5d shader: pad shaders with space for GL_ARB_gpu_shader5 it's needed 6 years ago
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gallium tgsi: plumb some declaration parameters 6 years ago
Makefile.am Make EGL optional at configure time. 7 years ago
iov.c renderer: make iov.c more consistent 6 years ago
virgl_egl.h virgl_renderer_callbacks: add get_drm_fd() 6 years ago
virgl_egl_context.c virgl_renderer_callbacks: add get_drm_fd() 6 years ago
virgl_glx.h Add a GLX backend 9 years ago
virgl_glx_context.c Add a GLX backend 9 years ago
virgl_hw.h expose ARB_texture_view support to guest 6 years ago
virgl_protocol.h tessellation: add protocol support for set tess state. (v2) 6 years ago
virglrenderer.c virgl_renderer_callbacks: add get_drm_fd() 6 years ago
virglrenderer.h virgl_renderer_callbacks: add get_drm_fd() 6 years ago
virtgpu_hw.h virglrenderer: add some more code liceneses 10 years ago
vrend_blitter.c vrend_blitter.c, vrend_egl_context.c: Fix warnings 6 years ago
vrend_blitter.h vrend: Support GL blits for multisample textures 7 years ago
vrend_decode.c tessellation: add protocol support for set tess state. (v2) 6 years ago
vrend_formats.c vrend_formats.c: Silence warning -Wmissing-field-initializers 6 years ago
vrend_iov.h iov: add iovec definition fallback 9 years ago
vrend_object.c vrend_object.c: Fix warnings 6 years ago
vrend_object.h vrend: remove unused argument 9 years ago
vrend_renderer.c vrend: allocate texture, always use texture storage when available 6 years ago
vrend_renderer.h vrend: store offsets into backing ivo for mipmaps and use it when reading data back (v3) 6 years ago
vrend_shader.c shader: pad shaders with space for GL_ARB_gpu_shader5 it's needed 6 years ago
vrend_shader.h shader: get maximum number of render targets dynamically 6 years ago