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virglrenderer/src/vrend_debug.h

109 lines
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/**************************************************************************
*
* Copyright (C) 2018 Collabora Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef vrend_debug_h
#define vrend_debug_h
#include "virgl_protocol.h"
#include "virgl_util.h"
#include <stdarg.h>
struct vrend_context;
void vrend_print_context_name(const struct vrend_context *ctx);
enum virgl_debug_flags {
dbg_shader_tgsi = 1 << 0,
dbg_shader_glsl = 1 << 1,
dbg_shader_streamout = 1 << 2,
dbg_shader = dbg_shader_tgsi | dbg_shader_glsl | dbg_shader_streamout,
dbg_cmd = 1 << 3,
dbg_object = 1 << 4,
dbg_blit = 1 << 5,
dbg_copy_resource = 1 << 6,
dbg_features = 1 << 7,
dbg_tex = 1 << 8,
dbg_caller = 1 << 9,
dbg_tweak = 1 << 10,
dbg_query = 1 << 11,
dbg_gles = 1 << 12,
dbg_bgra = 1 << 13,
dbg_all = (1 << 14) - 1,
dbg_allow_guest_override = 1 << 16,
dbg_feature_use = 1 << 17,
dbg_khr = 1 << 18,
};
const char *vrend_get_comand_name(enum virgl_context_cmd cmd);
const char *vrend_get_object_type_name(enum virgl_object_type cmd);
void vrend_init_debug_flags(void);
int vrend_debug_can_override(void);
int vrend_get_debug_flags(const char *flagstring);
void vrend_context_set_debug_flags(struct vrend_context *ctx, const char *flags);
unsigned vrend_debug(const struct vrend_context *ctx, enum virgl_debug_flags flag);
void vrend_debug_add_flag(enum virgl_debug_flags flag);
static inline void vrend_printf(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
virgl_logv(fmt, va);
va_end(va);
}
#ifndef NDEBUG
#define VREND_DEBUG(flag, ctx, ...) \
if (vrend_debug(ctx, flag)) \
do { \
vrend_print_context_name(ctx); \
vrend_printf(__VA_ARGS__); \
} while (0)
#define VREND_DEBUG_EXT(flag, ctx, X) \
if (vrend_debug(ctx, flag)) \
do { \
vrend_print_context_name(ctx); \
X; \
} while (0)
#define VREND_DEBUG_NOCTX(flag, ctx, ...) \
if (vrend_debug(ctx, flag)) \
do { \
vrend_printf(__VA_ARGS__); \
} while (0)
#else
#define VREND_DEBUG(flag, ctx, ...) (void)ctx
#define VREND_DEBUG_EXT(flag, ctx, X) (void)ctx
#define VREND_DEBUG_NOCTX(flag, ctx, ...) (void)ctx
#endif
#endif