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/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <libudev.h>
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#include <pixman.h>
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#include "wayland-server.h"
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#include "wayland-util.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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#define FD_TO_EGL_NATIVE_DPY(fd) ((EGLNativeDisplayType)(intptr_t)(fd))
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struct wlsc_matrix {
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GLfloat d[16];
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};
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void
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wlsc_matrix_init(struct wlsc_matrix *matrix);
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void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
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void
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wlsc_matrix_translate(struct wlsc_matrix *matrix,
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GLfloat x, GLfloat y, GLfloat z);
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struct wlsc_transform {
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struct wlsc_matrix matrix;
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struct wlsc_matrix inverse;
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};
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struct wlsc_surface;
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struct wlsc_input_device;
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struct wlsc_mode {
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uint32_t flags;
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int32_t width, height;
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uint32_t refresh;
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struct wl_list link;
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};
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struct wlsc_output {
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struct wl_object object;
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struct wl_list link;
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struct wlsc_compositor *compositor;
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struct wlsc_surface *background;
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struct wlsc_matrix matrix;
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int32_t x, y, mm_width, mm_height;
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pixman_region32_t region;
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pixman_region32_t previous_damage;
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uint32_t flags;
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int repaint_needed;
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int repaint_scheduled;
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char *make, *model;
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uint32_t subpixel;
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struct wlsc_mode *current;
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struct wl_list mode_list;
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struct wl_buffer *scanout_buffer;
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struct wl_listener scanout_buffer_destroy_listener;
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int (*prepare_render)(struct wlsc_output *output);
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int (*present)(struct wlsc_output *output);
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int (*prepare_scanout_surface)(struct wlsc_output *output,
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struct wlsc_surface *es);
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int (*set_hardware_cursor)(struct wlsc_output *output,
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struct wlsc_input_device *input);
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};
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enum wlsc_pointer_type {
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WLSC_POINTER_BOTTOM_LEFT,
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WLSC_POINTER_BOTTOM_RIGHT,
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WLSC_POINTER_BOTTOM,
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WLSC_POINTER_DRAGGING,
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WLSC_POINTER_LEFT_PTR,
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WLSC_POINTER_LEFT,
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WLSC_POINTER_RIGHT,
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WLSC_POINTER_TOP_LEFT,
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WLSC_POINTER_TOP_RIGHT,
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WLSC_POINTER_TOP,
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WLSC_POINTER_IBEAM,
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};
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struct wlsc_input_device {
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struct wl_input_device input_device;
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struct wlsc_surface *sprite;
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int32_t hotspot_x, hotspot_y;
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struct wl_list link;
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uint32_t modifier_state;
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struct wl_selection *selection;
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};
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struct wlsc_sprite {
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GLuint texture;
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EGLImageKHR image;
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struct wl_visual *visual;
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int width;
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int height;
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};
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struct wlsc_shader {
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GLuint program;
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GLuint vertex_shader, fragment_shader;
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GLuint proj_uniform;
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GLuint tex_uniform;
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GLuint color_uniform;
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};
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struct wlsc_animation {
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void (*frame)(struct wlsc_animation *animation,
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struct wlsc_output *output, uint32_t msecs);
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struct wl_list link;
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};
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struct wlsc_spring {
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double k;
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double friction;
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double current;
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double target;
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double previous;
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uint32_t timestamp;
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};
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struct wlsc_shell {
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void (*lock)(struct wlsc_shell *shell);
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void (*attach)(struct wlsc_shell *shell, struct wlsc_surface *surface);
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void (*set_selection_focus)(struct wlsc_shell *shell,
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struct wl_selection *selection,
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struct wl_surface *surface, uint32_t time);
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};
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enum {
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WLSC_COMPOSITOR_ACTIVE,
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WLSC_COMPOSITOR_SLEEPING
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};
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struct wlsc_compositor {
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struct wl_compositor compositor;
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struct wl_shm *shm;
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EGLDisplay display;
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EGLContext context;
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EGLConfig config;
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GLuint fbo;
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GLuint proj_uniform, tex_uniform;
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struct wlsc_sprite **pointer_sprites;
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struct wlsc_shader texture_shader;
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struct wlsc_shader solid_shader;
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struct wl_display *wl_display;
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struct wlsc_shell *shell;
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/* There can be more than one, but not right now... */
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struct wl_input_device *input_device;
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struct wl_list output_list;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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struct wl_list binding_list;
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struct wl_list animation_list;
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struct {
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struct wlsc_spring spring;
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struct wlsc_animation animation;
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} fade;
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uint32_t state;
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struct wl_event_source *idle_source;
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uint32_t idle_inhibit;
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/* Repaint state. */
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struct timespec previous_swap;
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pixman_region32_t damage;
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struct wl_array vertices, indices;
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struct wlsc_surface *overlay;
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struct wlsc_switcher *switcher;
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uint32_t focus;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
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image_target_renderbuffer_storage;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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PFNEGLCREATEIMAGEKHRPROC create_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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PFNEGLBINDWAYLANDDISPLAYWL bind_display;
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PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
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int has_bind_display;
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void (*destroy)(struct wlsc_compositor *ec);
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int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
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EGLImageKHR (*create_cursor_image)(struct wlsc_compositor *c,
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int32_t width, int32_t height);
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};
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#define MODIFIER_CTRL (1 << 8)
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#define MODIFIER_ALT (1 << 9)
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#define MODIFIER_SUPER (1 << 10)
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enum wlsc_output_flags {
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WL_OUTPUT_FLIPPED = 0x01
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};
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struct wlsc_vector {
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GLfloat f[4];
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};
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enum wlsc_surface_map_type {
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WLSC_SURFACE_MAP_UNMAPPED,
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WLSC_SURFACE_MAP_TOPLEVEL,
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WLSC_SURFACE_MAP_TRANSIENT,
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WLSC_SURFACE_MAP_FULLSCREEN
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};
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struct wlsc_surface {
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struct wl_surface surface;
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struct wlsc_compositor *compositor;
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GLuint texture, saved_texture;
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pixman_region32_t damage;
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pixman_region32_t opaque;
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int32_t x, y, width, height;
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int32_t pitch;
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int32_t saved_x, saved_y;
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struct wl_list link;
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struct wl_list buffer_link;
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struct wlsc_transform *transform;
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struct wl_visual *visual;
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struct wlsc_output *output;
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enum wlsc_surface_map_type map_type;
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struct wlsc_output *fullscreen_output;
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EGLImageKHR image;
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struct wl_buffer *buffer;
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struct wl_listener buffer_destroy_listener;
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};
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void
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wlsc_spring_init(struct wlsc_spring *spring,
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double k, double current, double target);
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void
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wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec);
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int
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wlsc_spring_done(struct wlsc_spring *spring);
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void
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wlsc_surface_activate(struct wlsc_surface *surface,
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struct wlsc_input_device *device, uint32_t time);
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void
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notify_motion(struct wl_input_device *device,
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uint32_t time, int x, int y);
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void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state);
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void
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notify_key(struct wl_input_device *device,
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uint32_t time, uint32_t key, uint32_t state);
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void
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notify_pointer_focus(struct wl_input_device *device,
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uint32_t time,
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struct wlsc_output *output,
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int32_t x, int32_t y);
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void
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notify_keyboard_focus(struct wl_input_device *device,
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uint32_t time, struct wlsc_output *output,
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struct wl_array *keys);
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void
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wlsc_output_finish_frame(struct wlsc_output *output, int msecs);
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void
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wlsc_output_damage(struct wlsc_output *output);
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
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void
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wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
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void
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wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
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void
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wlsc_compositor_unlock(struct wlsc_compositor *compositor);
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void
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wlsc_compositor_wake(struct wlsc_compositor *compositor);
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struct wlsc_binding;
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typedef void (*wlsc_binding_handler_t)(struct wl_input_device *device,
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uint32_t time, uint32_t key,
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uint32_t button,
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uint32_t state, void *data);
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struct wlsc_binding *
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wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t binding, void *data);
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void
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wlsc_binding_destroy(struct wlsc_binding *binding);
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struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void
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wlsc_surface_configure(struct wlsc_surface *surface,
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int x, int y, int width, int height);
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void
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wlsc_surface_assign_output(struct wlsc_surface *surface);
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void
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wlsc_surface_damage(struct wlsc_surface *surface);
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void
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wlsc_surface_damage_below(struct wlsc_surface *surface);
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void
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wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void
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wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
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enum wlsc_pointer_type type);
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struct wlsc_surface *
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pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
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uint32_t
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wlsc_compositor_get_time(void);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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void
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wlsc_output_move(struct wlsc_output *output, int x, int y);
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void
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wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
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int x, int y, int width, int height, uint32_t flags);
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void
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wlsc_output_destroy(struct wlsc_output *output);
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void
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wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec);
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void
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wlsc_switcher_init(struct wlsc_compositor *compositor);
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void
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evdev_input_add_devices(struct wlsc_compositor *c, struct udev *udev);
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enum {
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TTY_ENTER_VT,
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TTY_LEAVE_VT
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};
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typedef void (*tty_vt_func_t)(struct wlsc_compositor *compositor, int event);
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struct tty *
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tty_create(struct wlsc_compositor *compositor, tty_vt_func_t vt_func);
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void
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tty_destroy(struct tty *tty);
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void
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screenshooter_create(struct wlsc_compositor *ec);
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uint32_t *
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wlsc_load_image(const char *filename,
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int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg);
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struct wlsc_process {
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pid_t pid;
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void (*cleanup)(struct wlsc_process *process, int status);
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struct wl_list link;
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};
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void
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wlsc_watch_process(struct wlsc_process *process);
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int
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wlsc_xserver_init(struct wl_display *display);
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#endif
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