|
|
|
/*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* Copyright © 2008-2011 Kristian Høgsberg
|
|
|
|
*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* Permission to use, copy, modify, distribute, and sell this software and
|
|
|
|
* its documentation for any purpose is hereby granted without fee, provided
|
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|
* that the above copyright notice appear in all copies and that both that
|
|
|
|
* copyright notice and this permission notice appear in supporting
|
|
|
|
* documentation, and that the name of the copyright holders not be used in
|
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* advertising or publicity pertaining to distribution of the software
|
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|
|
* without specific, written prior permission. The copyright holders make
|
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|
|
* no representations about the suitability of this software for any
|
|
|
|
* purpose. It is provided "as is" without express or implied warranty.
|
|
|
|
*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
|
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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|
|
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
|
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <libudev.h>
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#include <pixman.h>
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#include <wayland-server.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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struct wlsc_matrix {
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GLfloat d[16];
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};
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void
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wlsc_matrix_init(struct wlsc_matrix *matrix);
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void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
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void
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wlsc_matrix_translate(struct wlsc_matrix *matrix,
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GLfloat x, GLfloat y, GLfloat z);
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struct wlsc_transform {
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struct wlsc_matrix matrix;
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struct wlsc_matrix inverse;
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};
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struct wlsc_surface;
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struct wlsc_input_device;
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struct wlsc_mode {
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uint32_t flags;
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int32_t width, height;
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uint32_t refresh;
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struct wl_list link;
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};
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struct wlsc_output {
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struct wl_list link;
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struct wlsc_compositor *compositor;
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struct wlsc_matrix matrix;
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struct wl_list frame_callback_list;
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int32_t x, y, mm_width, mm_height;
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pixman_region32_t region;
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pixman_region32_t previous_damage;
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uint32_t flags;
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int repaint_needed;
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int repaint_scheduled;
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char *make, *model;
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uint32_t subpixel;
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struct wlsc_mode *current;
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struct wl_list mode_list;
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struct wl_buffer *scanout_buffer;
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struct wl_listener scanout_buffer_destroy_listener;
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struct wl_buffer *pending_scanout_buffer;
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struct wl_listener pending_scanout_buffer_destroy_listener;
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int (*prepare_render)(struct wlsc_output *output);
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int (*present)(struct wlsc_output *output);
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int (*prepare_scanout_surface)(struct wlsc_output *output,
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struct wlsc_surface *es);
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int (*set_hardware_cursor)(struct wlsc_output *output,
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struct wlsc_input_device *input);
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void (*destroy)(struct wlsc_output *output);
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};
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enum wlsc_pointer_type {
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WLSC_POINTER_BOTTOM_LEFT,
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WLSC_POINTER_BOTTOM_RIGHT,
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WLSC_POINTER_BOTTOM,
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WLSC_POINTER_DRAGGING,
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WLSC_POINTER_LEFT_PTR,
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WLSC_POINTER_LEFT,
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WLSC_POINTER_RIGHT,
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WLSC_POINTER_TOP_LEFT,
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WLSC_POINTER_TOP_RIGHT,
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WLSC_POINTER_TOP,
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WLSC_POINTER_IBEAM,
|
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};
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struct wlsc_input_device {
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struct wl_input_device input_device;
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|
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struct wlsc_compositor *compositor;
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|
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struct wlsc_surface *sprite;
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|
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int32_t hotspot_x, hotspot_y;
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|
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struct wl_list link;
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uint32_t modifier_state;
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struct wl_selection *selection;
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struct wl_list drag_resource_list;
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struct wlsc_data_source *drag_data_source;
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struct wl_surface *drag_focus;
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struct wl_resource *drag_focus_resource;
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struct wl_listener drag_focus_listener;
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struct wlsc_data_source *selection_data_source;
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struct wl_listener selection_data_source_listener;
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|
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struct wl_grab grab;
|
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};
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enum wlsc_visual {
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WLSC_NONE_VISUAL,
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WLSC_ARGB_VISUAL,
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WLSC_PREMUL_ARGB_VISUAL,
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WLSC_RGB_VISUAL
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};
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struct wlsc_sprite {
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GLuint texture;
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|
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EGLImageKHR image;
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uint32_t visual;
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|
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int width;
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int height;
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};
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struct wlsc_shader {
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GLuint program;
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GLuint vertex_shader, fragment_shader;
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GLuint proj_uniform;
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GLuint tex_uniform;
|
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GLuint color_uniform;
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};
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struct wlsc_animation {
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void (*frame)(struct wlsc_animation *animation,
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struct wlsc_output *output, uint32_t msecs);
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struct wl_list link;
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};
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struct wlsc_spring {
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double k;
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double friction;
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double current;
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double target;
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double previous;
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uint32_t timestamp;
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};
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struct wlsc_shell {
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void (*activate)(struct wlsc_shell *shell,
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struct wlsc_surface *es,
|
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struct wlsc_input_device *device, uint32_t time);
|
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|
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void (*lock)(struct wlsc_shell *shell);
|
desktop-shell: screen locking protocol
Add protocol and functions for supporting screen locking, triggered by
activity timeout.
After activity timeout, compositor starts the fade to black, and then
enters SLEEPING state. At that point it calls lock() in the shell
plugin.
When input events trigger a wakeup, unlock() in the shell plugin is
called. This sends prepare_lock_surface event to the desktop-shell
client. The screen stays locked while the compositor starts fade-in.
At this point, desktop-shell client usually creates a surface for the
unlocking GUI (e.g. a password prompt), and sends it with the
set_lock_surface request. The compositor supposedly shows and allows
interaction only with the given lock surface (not yet implemented).
When desktop-shell has authenticated the user, or instead of issuing
set_lock_surface, it sends the unlock request. Upon receiving the unlock
request, the shell plugin unlocks the screen.
If desktop-shell client dies, the screen is unlocked automatically.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
13 years ago
|
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void (*unlock)(struct wlsc_shell *shell);
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void (*map)(struct wlsc_shell *shell, struct wlsc_surface *surface,
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int32_t width, int32_t height);
|
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void (*configure)(struct wlsc_shell *shell,
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struct wlsc_surface *surface,
|
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|
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int32_t x, int32_t y, int32_t width, int32_t height);
|
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|
|
};
|
|
|
|
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|
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enum {
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WLSC_COMPOSITOR_ACTIVE,
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|
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WLSC_COMPOSITOR_SLEEPING
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|
|
};
|
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struct wlsc_compositor {
|
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|
|
struct wl_shm *shm;
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struct wlsc_xserver *wxs;
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EGLDisplay display;
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|
|
EGLContext context;
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|
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EGLConfig config;
|
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|
|
GLuint fbo;
|
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|
|
GLuint proj_uniform, tex_uniform;
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struct wlsc_sprite **pointer_sprites;
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struct wlsc_shader texture_shader;
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|
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struct wlsc_shader solid_shader;
|
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|
|
struct wl_display *wl_display;
|
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|
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struct wlsc_shell *shell;
|
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|
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|
|
/* There can be more than one, but not right now... */
|
|
|
|
struct wl_input_device *input_device;
|
|
|
|
|
|
|
|
struct wl_list output_list;
|
|
|
|
struct wl_list input_device_list;
|
|
|
|
struct wl_list surface_list;
|
|
|
|
struct wl_list binding_list;
|
|
|
|
struct wl_list animation_list;
|
|
|
|
struct {
|
|
|
|
struct wlsc_spring spring;
|
|
|
|
struct wlsc_animation animation;
|
|
|
|
} fade;
|
|
|
|
|
|
|
|
uint32_t state;
|
|
|
|
struct wl_event_source *idle_source;
|
|
|
|
uint32_t idle_inhibit;
|
|
|
|
|
|
|
|
/* Repaint state. */
|
|
|
|
struct timespec previous_swap;
|
|
|
|
struct wl_array vertices, indices;
|
|
|
|
|
|
|
|
struct wlsc_surface *overlay;
|
|
|
|
struct wlsc_switcher *switcher;
|
|
|
|
uint32_t focus;
|
|
|
|
|
|
|
|
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
|
|
|
|
image_target_renderbuffer_storage;
|
|
|
|
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
|
|
|
|
PFNEGLCREATEIMAGEKHRPROC create_image;
|
|
|
|
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
|
|
|
|
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
|
|
|
|
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
|
|
|
|
int has_bind_display;
|
|
|
|
|
|
|
|
void (*destroy)(struct wlsc_compositor *ec);
|
|
|
|
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
|
|
|
|
EGLImageKHR (*create_cursor_image)(struct wlsc_compositor *c,
|
|
|
|
int32_t *width, int32_t *height);
|
|
|
|
};
|
|
|
|
|
|
|
|
#define MODIFIER_CTRL (1 << 8)
|
|
|
|
#define MODIFIER_ALT (1 << 9)
|
|
|
|
#define MODIFIER_SUPER (1 << 10)
|
|
|
|
|
|
|
|
enum wlsc_output_flags {
|
|
|
|
WL_OUTPUT_FLIPPED = 0x01
|
|
|
|
};
|
|
|
|
|
|
|
|
struct wlsc_vector {
|
|
|
|
GLfloat f[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct wlsc_surface {
|
|
|
|
struct wl_surface surface;
|
|
|
|
struct wlsc_compositor *compositor;
|
|
|
|
GLuint texture, saved_texture;
|
|
|
|
pixman_region32_t damage;
|
|
|
|
pixman_region32_t opaque;
|
|
|
|
int32_t x, y, width, height;
|
|
|
|
int32_t pitch;
|
|
|
|
struct wl_list link;
|
|
|
|
struct wl_list buffer_link;
|
|
|
|
struct wlsc_transform *transform;
|
|
|
|
uint32_t visual;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Which output to vsync this surface to.
|
|
|
|
* Used to determine, whether to send or queue frame events.
|
|
|
|
* Must be NULL, if 'link' is not in wlsc_compositor::surface_list.
|
|
|
|
*/
|
|
|
|
struct wlsc_output *output;
|
|
|
|
|
|
|
|
struct wlsc_output *fullscreen_output;
|
|
|
|
struct wl_list frame_callback_list;
|
|
|
|
|
|
|
|
EGLImageKHR image;
|
|
|
|
|
|
|
|
struct wl_buffer *buffer;
|
|
|
|
struct wl_listener buffer_destroy_listener;
|
|
|
|
};
|
|
|
|
|
|
|
|
void
|
|
|
|
wlsc_spring_init(struct wlsc_spring *spring,
|
|
|
|
double k, double current, double target);
|
|
|
|
void
|
|
|
|
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec);
|
|
|
|
int
|
|
|
|
wlsc_spring_done(struct wlsc_spring *spring);
|
|
|
|
|
|
|
|
void
|
|
|
|
wlsc_surface_activate(struct wlsc_surface *surface,
|
|
|
|
struct wlsc_input_device *device, uint32_t time);
|
|
|
|
|
|
|
|
void
|
|
|
|
notify_motion(struct wl_input_device *device,
|
|
|
|
uint32_t time, int x, int y);
|
|
|
|
void
|
|
|
|
notify_button(struct wl_input_device *device,
|
|
|
|
uint32_t time, int32_t button, int32_t state);
|
|
|
|
void
|
|
|
|
notify_key(struct wl_input_device *device,
|
|
|
|
uint32_t time, uint32_t key, uint32_t state);
|
|
|
|
|
|
|
|
void
|
|
|
|
notify_pointer_focus(struct wl_input_device *device,
|
|
|
|
uint32_t time,
|
|
|
|
struct wlsc_output *output,
|
|
|
|
int32_t x, int32_t y);
|
|
|
|
|
|
|
|
void
|
|
|
|
notify_keyboard_focus(struct wl_input_device *device,
|
|
|
|
uint32_t time, struct wlsc_output *output,
|
|
|
|
struct wl_array *keys);
|
|
|
|
|
|
|
|
void
|
|
|
|
wlsc_output_finish_frame(struct wlsc_output *output, int msecs);
|
|
|
|
void
|
|
|
|
wlsc_output_damage(struct wlsc_output *output);
|
|
|
|
void
|
|
|
|
wlsc_compositor_repick(struct wlsc_compositor *compositor);
|
|
|
|
void
|
|
|
|
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
|
|
|
|
void
|
|
|
|
wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
|
|
|
|
void
|
|
|
|
wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
|
|
|
|
void
|
|
|
|
wlsc_compositor_unlock(struct wlsc_compositor *compositor);
|
|
|
|
void
|
|
|
|
wlsc_compositor_wake(struct wlsc_compositor *compositor);
|
|
|
|
void
|
|
|
|
wlsc_compositor_activity(struct wlsc_compositor *compositor);
|
|
|
|
|
|
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struct wlsc_binding;
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typedef void (*wlsc_binding_handler_t)(struct wl_input_device *device,
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uint32_t time, uint32_t key,
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uint32_t button,
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uint32_t state, void *data);
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struct wlsc_binding *
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wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t binding, void *data);
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void
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wlsc_binding_destroy(struct wlsc_binding *binding);
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struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void
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wlsc_surface_configure(struct wlsc_surface *surface,
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int x, int y, int width, int height);
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void
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wlsc_surface_assign_output(struct wlsc_surface *surface);
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void
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wlsc_surface_damage(struct wlsc_surface *surface);
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void
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wlsc_surface_damage_below(struct wlsc_surface *surface);
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void
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wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void
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wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
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enum wlsc_pointer_type type);
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struct wlsc_surface *
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pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
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uint32_t
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wlsc_compositor_get_time(void);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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void
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wlsc_compositor_shutdown(struct wlsc_compositor *ec);
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void
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wlsc_output_move(struct wlsc_output *output, int x, int y);
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void
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wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
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int x, int y, int width, int height, uint32_t flags);
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void
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wlsc_output_destroy(struct wlsc_output *output);
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void
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wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec);
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void
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wlsc_switcher_init(struct wlsc_compositor *compositor);
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void
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evdev_input_add_devices(struct wlsc_compositor *c,
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struct udev *udev, const char *seat);
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enum {
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TTY_ENTER_VT,
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TTY_LEAVE_VT
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};
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typedef void (*tty_vt_func_t)(struct wlsc_compositor *compositor, int event);
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struct tty *
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tty_create(struct wlsc_compositor *compositor, tty_vt_func_t vt_func,
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int tty_nr);
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void
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tty_destroy(struct tty *tty);
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void
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screenshooter_create(struct wlsc_compositor *ec);
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uint32_t *
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wlsc_load_image(const char *filename,
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int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg);
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struct wlsc_process {
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pid_t pid;
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void (*cleanup)(struct wlsc_process *process, int status);
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struct wl_list link;
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};
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int
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wlsc_data_device_manager_init(struct wlsc_compositor *compositor);
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void
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wlsc_data_device_set_keyboard_focus(struct wlsc_input_device *device);
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void
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wlsc_watch_process(struct wlsc_process *process);
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int
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wlsc_xserver_init(struct wlsc_compositor *compositor);
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void
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wlsc_xserver_destroy(struct wlsc_compositor *compositor);
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void
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wlsc_xserver_surface_activate(struct wlsc_surface *surface);
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#endif
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