clients/simple-egl: Rename geometry to buffer_size

To reflect more clearly that we use it for `wl_buffer` coordinates.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
dev
Robert Mader 3 years ago committed by Pekka Paalanen
parent 009625c297
commit 0b2369bb4a
  1. 32
      clients/simple-egl.c

@ -82,7 +82,7 @@ struct geometry {
struct window { struct window {
struct display *display; struct display *display;
struct geometry geometry, window_size; struct geometry buffer_size, window_size;
struct { struct {
GLuint rotation_uniform; GLuint rotation_uniform;
GLuint pos; GLuint pos;
@ -264,8 +264,8 @@ init_gl(struct window *window)
EGLBoolean ret; EGLBoolean ret;
window->native = wl_egl_window_create(window->surface, window->native = wl_egl_window_create(window->surface,
window->geometry.width, window->buffer_size.width,
window->geometry.height); window->buffer_size.height);
window->egl_surface = window->egl_surface =
weston_platform_create_egl_surface(window->display->egl.dpy, weston_platform_create_egl_surface(window->display->egl.dpy,
window->display->egl.conf, window->display->egl.conf,
@ -347,16 +347,16 @@ handle_toplevel_configure(void *data, struct xdg_toplevel *toplevel,
window->window_size.width = width; window->window_size.width = width;
window->window_size.height = height; window->window_size.height = height;
} }
window->geometry.width = width; window->buffer_size.width = width;
window->geometry.height = height; window->buffer_size.height = height;
} else if (!window->fullscreen && !window->maximized) { } else if (!window->fullscreen && !window->maximized) {
window->geometry = window->window_size; window->buffer_size = window->window_size;
} }
if (window->native) if (window->native)
wl_egl_window_resize(window->native, wl_egl_window_resize(window->native,
window->geometry.width, window->buffer_size.width,
window->geometry.height, 0, 0); window->buffer_size.height, 0, 0);
} }
static void static void
@ -472,7 +472,7 @@ redraw(struct window *window)
eglQuerySurface(display->egl.dpy, window->egl_surface, eglQuerySurface(display->egl.dpy, window->egl_surface,
EGL_BUFFER_AGE_EXT, &buffer_age); EGL_BUFFER_AGE_EXT, &buffer_age);
glViewport(0, 0, window->geometry.width, window->geometry.height); glViewport(0, 0, window->buffer_size.width, window->buffer_size.height);
glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
(GLfloat *) rotation); (GLfloat *) rotation);
@ -505,10 +505,10 @@ redraw(struct window *window)
} }
if (display->swap_buffers_with_damage && buffer_age > 0) { if (display->swap_buffers_with_damage && buffer_age > 0) {
rect[0] = window->geometry.width / 4 - 1; rect[0] = window->buffer_size.width / 4 - 1;
rect[1] = window->geometry.height / 4 - 1; rect[1] = window->buffer_size.height / 4 - 1;
rect[2] = window->geometry.width / 2 + 2; rect[2] = window->buffer_size.width / 2 + 2;
rect[3] = window->geometry.height / 2 + 2; rect[3] = window->buffer_size.height / 2 + 2;
display->swap_buffers_with_damage(display->egl.dpy, display->swap_buffers_with_damage(display->egl.dpy,
window->egl_surface, window->egl_surface,
rect, 1); rect, 1);
@ -810,9 +810,9 @@ main(int argc, char **argv)
window.display = &display; window.display = &display;
display.window = &window; display.window = &window;
window.geometry.width = 250; window.buffer_size.width = 250;
window.geometry.height = 250; window.buffer_size.height = 250;
window.window_size = window.geometry; window.window_size = window.buffer_size;
window.buffer_bpp = 0; window.buffer_bpp = 0;
window.frame_sync = 1; window.frame_sync = 1;
window.delay = 0; window.delay = 0;

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