simple-egl: Add option to allow not syncing to compositor repaint cycle

It's the GO FASTER option.
dev
Kristian Høgsberg 11 years ago
parent deb322237b
commit 1e65840b61
  1. 46
      clients/simple-egl.c

@ -93,7 +93,7 @@ struct window {
struct wl_shell_surface *shell_surface;
EGLSurface egl_surface;
struct wl_callback *callback;
int fullscreen, configured, opaque, buffer_size;
int fullscreen, configured, opaque, buffer_size, frame_sync;
};
static const char *vert_shader_text =
@ -296,9 +296,6 @@ static const struct wl_shell_surface_listener shell_surface_listener = {
handle_popup_done
};
static void
redraw(void *data, struct wl_callback *callback, uint32_t time);
static void
configure_callback(void *data, struct wl_callback *callback, uint32_t time)
{
@ -307,9 +304,6 @@ configure_callback(void *data, struct wl_callback *callback, uint32_t time)
wl_callback_destroy(callback);
window->configured = 1;
if (window->callback == NULL)
redraw(data, NULL, time);
}
static struct wl_callback_listener configure_callback_listener = {
@ -317,7 +311,7 @@ static struct wl_callback_listener configure_callback_listener = {
};
static void
toggle_fullscreen(struct window *window, int fullscreen)
set_fullscreen(struct window *window, int fullscreen)
{
struct wl_callback *callback;
@ -328,16 +322,18 @@ toggle_fullscreen(struct window *window, int fullscreen)
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
callback = wl_display_sync(window->display->display);
wl_callback_add_listener(callback,
&configure_callback_listener,
window);
} else {
wl_shell_surface_set_toplevel(window->shell_surface);
handle_configure(window, window->shell_surface, 0,
window->window_size.width,
window->window_size.height);
window->configured = 1;
}
callback = wl_display_sync(window->display->display);
wl_callback_add_listener(callback, &configure_callback_listener,
window);
}
static void
@ -368,7 +364,10 @@ create_surface(struct window *window)
window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE);
toggle_fullscreen(window, window->fullscreen);
if (!window->frame_sync)
eglSwapInterval(display->egl.dpy, 0);
set_fullscreen(window, window->fullscreen);
}
static void
@ -480,9 +479,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
wl_surface_set_opaque_region(window->surface, NULL);
}
window->callback = wl_surface_frame(window->surface);
wl_callback_add_listener(window->callback, &frame_listener, window);
if (display->swap_buffers_with_damage && buffer_age > 0) {
rect[0] = window->geometry.width / 4 - 1;
rect[1] = window->geometry.height / 4 - 1;
@ -632,7 +628,7 @@ keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
struct display *d = data;
if (key == KEY_F11 && state)
toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
set_fullscreen(d->window, d->window->fullscreen ^ 1);
else if (key == KEY_ESC && state)
running = 0;
}
@ -739,6 +735,7 @@ usage(int error_code)
" -f\tRun in fullscreen mode\n"
" -o\tCreate an opaque surface\n"
" -s\tUse a 16 bpp EGL config\n"
" -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
" -h\tThis help text\n\n");
exit(error_code);
@ -757,6 +754,7 @@ main(int argc, char **argv)
window.window_size.width = 250;
window.window_size.height = 250;
window.buffer_size = 32;
window.frame_sync = 1;
for (i = 1; i < argc; i++) {
if (strcmp("-f", argv[i]) == 0)
@ -765,6 +763,8 @@ main(int argc, char **argv)
window.opaque = 1;
else if (strcmp("-s", argv[i]) == 0)
window.buffer_size = 16;
else if (strcmp("-b", argv[i]) == 0)
window.frame_sync = 0;
else if (strcmp("-h", argv[i]) == 0)
usage(EXIT_SUCCESS);
else
@ -792,8 +792,16 @@ main(int argc, char **argv)
sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL);
while (running && ret != -1)
ret = wl_display_dispatch(display.display);
/* The mainloop here is a little subtle. Redrawing will cause
* EGL to read events so we can just call
* wl_display_dispatch_pending() to handle any events that got
* queued up as a side effect. */
while (running && ret != -1) {
wl_display_dispatch_pending(display.display);
while (!window.configured)
wl_display_dispatch(display.display);
redraw(&window, NULL, 0);
}
fprintf(stderr, "simple-egl exiting\n");

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