simple-egl: Add option to allow not syncing to compositor repaint cycle
It's the GO FASTER option.
This commit is contained in:
+27
-19
@@ -93,7 +93,7 @@ struct window {
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struct wl_shell_surface *shell_surface;
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struct wl_shell_surface *shell_surface;
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EGLSurface egl_surface;
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EGLSurface egl_surface;
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struct wl_callback *callback;
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struct wl_callback *callback;
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int fullscreen, configured, opaque, buffer_size;
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int fullscreen, configured, opaque, buffer_size, frame_sync;
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};
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};
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static const char *vert_shader_text =
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static const char *vert_shader_text =
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@@ -296,9 +296,6 @@ static const struct wl_shell_surface_listener shell_surface_listener = {
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handle_popup_done
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handle_popup_done
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};
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};
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static void
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redraw(void *data, struct wl_callback *callback, uint32_t time);
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static void
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static void
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configure_callback(void *data, struct wl_callback *callback, uint32_t time)
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configure_callback(void *data, struct wl_callback *callback, uint32_t time)
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{
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{
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@@ -307,9 +304,6 @@ configure_callback(void *data, struct wl_callback *callback, uint32_t time)
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wl_callback_destroy(callback);
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wl_callback_destroy(callback);
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window->configured = 1;
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window->configured = 1;
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if (window->callback == NULL)
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redraw(data, NULL, time);
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}
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}
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static struct wl_callback_listener configure_callback_listener = {
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static struct wl_callback_listener configure_callback_listener = {
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@@ -317,7 +311,7 @@ static struct wl_callback_listener configure_callback_listener = {
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};
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};
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static void
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static void
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toggle_fullscreen(struct window *window, int fullscreen)
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set_fullscreen(struct window *window, int fullscreen)
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{
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{
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struct wl_callback *callback;
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struct wl_callback *callback;
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@@ -328,16 +322,18 @@ toggle_fullscreen(struct window *window, int fullscreen)
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wl_shell_surface_set_fullscreen(window->shell_surface,
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wl_shell_surface_set_fullscreen(window->shell_surface,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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0, NULL);
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0, NULL);
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callback = wl_display_sync(window->display->display);
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wl_callback_add_listener(callback,
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&configure_callback_listener,
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window);
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} else {
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} else {
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wl_shell_surface_set_toplevel(window->shell_surface);
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wl_shell_surface_set_toplevel(window->shell_surface);
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handle_configure(window, window->shell_surface, 0,
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handle_configure(window, window->shell_surface, 0,
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window->window_size.width,
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window->window_size.width,
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window->window_size.height);
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window->window_size.height);
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window->configured = 1;
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}
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}
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callback = wl_display_sync(window->display->display);
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wl_callback_add_listener(callback, &configure_callback_listener,
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window);
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}
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}
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static void
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static void
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@@ -368,7 +364,10 @@ create_surface(struct window *window)
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window->egl_surface, window->display->egl.ctx);
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window->egl_surface, window->display->egl.ctx);
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assert(ret == EGL_TRUE);
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assert(ret == EGL_TRUE);
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toggle_fullscreen(window, window->fullscreen);
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if (!window->frame_sync)
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eglSwapInterval(display->egl.dpy, 0);
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set_fullscreen(window, window->fullscreen);
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}
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}
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static void
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static void
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@@ -480,9 +479,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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wl_surface_set_opaque_region(window->surface, NULL);
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wl_surface_set_opaque_region(window->surface, NULL);
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}
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}
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window->callback = wl_surface_frame(window->surface);
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wl_callback_add_listener(window->callback, &frame_listener, window);
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if (display->swap_buffers_with_damage && buffer_age > 0) {
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if (display->swap_buffers_with_damage && buffer_age > 0) {
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rect[0] = window->geometry.width / 4 - 1;
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rect[0] = window->geometry.width / 4 - 1;
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rect[1] = window->geometry.height / 4 - 1;
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rect[1] = window->geometry.height / 4 - 1;
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@@ -632,7 +628,7 @@ keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
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struct display *d = data;
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struct display *d = data;
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if (key == KEY_F11 && state)
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if (key == KEY_F11 && state)
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toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
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set_fullscreen(d->window, d->window->fullscreen ^ 1);
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else if (key == KEY_ESC && state)
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else if (key == KEY_ESC && state)
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running = 0;
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running = 0;
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}
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}
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@@ -739,6 +735,7 @@ usage(int error_code)
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" -f\tRun in fullscreen mode\n"
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" -f\tRun in fullscreen mode\n"
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" -o\tCreate an opaque surface\n"
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" -o\tCreate an opaque surface\n"
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" -s\tUse a 16 bpp EGL config\n"
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" -s\tUse a 16 bpp EGL config\n"
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" -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
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" -h\tThis help text\n\n");
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" -h\tThis help text\n\n");
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exit(error_code);
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exit(error_code);
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@@ -757,6 +754,7 @@ main(int argc, char **argv)
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window.window_size.width = 250;
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window.window_size.width = 250;
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window.window_size.height = 250;
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window.window_size.height = 250;
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window.buffer_size = 32;
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window.buffer_size = 32;
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window.frame_sync = 1;
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for (i = 1; i < argc; i++) {
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for (i = 1; i < argc; i++) {
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if (strcmp("-f", argv[i]) == 0)
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if (strcmp("-f", argv[i]) == 0)
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@@ -765,6 +763,8 @@ main(int argc, char **argv)
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window.opaque = 1;
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window.opaque = 1;
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else if (strcmp("-s", argv[i]) == 0)
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else if (strcmp("-s", argv[i]) == 0)
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window.buffer_size = 16;
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window.buffer_size = 16;
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else if (strcmp("-b", argv[i]) == 0)
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window.frame_sync = 0;
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else if (strcmp("-h", argv[i]) == 0)
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else if (strcmp("-h", argv[i]) == 0)
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usage(EXIT_SUCCESS);
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usage(EXIT_SUCCESS);
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else
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else
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@@ -792,8 +792,16 @@ main(int argc, char **argv)
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sigint.sa_flags = SA_RESETHAND;
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sigint.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sigint, NULL);
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sigaction(SIGINT, &sigint, NULL);
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while (running && ret != -1)
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/* The mainloop here is a little subtle. Redrawing will cause
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ret = wl_display_dispatch(display.display);
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* EGL to read events so we can just call
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* wl_display_dispatch_pending() to handle any events that got
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* queued up as a side effect. */
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while (running && ret != -1) {
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wl_display_dispatch_pending(display.display);
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while (!window.configured)
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wl_display_dispatch(display.display);
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redraw(&window, NULL, 0);
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}
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fprintf(stderr, "simple-egl exiting\n");
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fprintf(stderr, "simple-egl exiting\n");
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