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					@ -47,6 +47,37 @@ struct resizor { | 
				
			
			
		
	
		
		
			
				
					
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						} height; | 
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						} height; | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					static void | 
				
			
			
		
	
		
		
			
				
					
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					frame_callback(void *data, uint32_t time) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						struct resizor *resizor = data; | 
				
			
			
		
	
		
		
			
				
					
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						double force, height; | 
				
			
			
		
	
		
		
			
				
					
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						height = resizor->height.current; | 
				
			
			
		
	
		
		
			
				
					
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						force = (resizor->height.target - height) / 10.0 + | 
				
			
			
		
	
		
		
			
				
					
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							(resizor->height.previous - height); | 
				
			
			
		
	
		
		
			
				
					
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						resizor->height.current = | 
				
			
			
		
	
		
		
			
				
					
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							height + (height - resizor->height.previous) + force; | 
				
			
			
		
	
		
		
			
				
					
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						resizor->height.previous = height; | 
				
			
			
		
	
		
		
			
				
					
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						if (resizor->height.current >= 400) { | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.current = 400; | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.previous = 400; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (resizor->height.current <= 200) { | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.current = 200; | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.previous = 200; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						resizor->child_allocation.height = height + 0.5; | 
				
			
			
		
	
		
		
			
				
					
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						window_set_child_size(resizor->window, | 
				
			
			
		
	
		
		
			
				
					
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								      &resizor->child_allocation); | 
				
			
			
		
	
		
		
			
				
					
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						window_schedule_redraw(resizor->window); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					static void | 
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					static void | 
				
			
			
		
	
		
		
			
				
					
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					resizor_draw(struct resizor *resizor) | 
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					resizor_draw(struct resizor *resizor) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -75,7 +106,7 @@ resizor_draw(struct resizor *resizor) | 
				
			
			
		
	
		
		
			
				
					
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						window_flush(resizor->window); | 
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						window_flush(resizor->window); | 
				
			
			
		
	
		
		
			
				
					
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						if (fabs(resizor->height.previous - resizor->height.target) < 0.1) { | 
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						if (fabs(resizor->height.previous - resizor->height.target) > 0.1) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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							wl_display_frame_callback(display_get_display(resizor->display), | 
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							wl_display_frame_callback(display_get_display(resizor->display), | 
				
			
			
		
	
		
		
			
				
					
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										  frame_callback, resizor); | 
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										  frame_callback, resizor); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
	
		
		
			
				
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					@ -98,37 +129,6 @@ keyboard_focus_handler(struct window *window, | 
				
			
			
		
	
		
		
			
				
					
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						window_schedule_redraw(resizor->window); | 
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						window_schedule_redraw(resizor->window); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					static void | 
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					frame_callback(void *data, uint32_t time) | 
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					{ | 
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						struct resizor *resizor = data; | 
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						double force, height; | 
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						height = resizor->height.current; | 
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						force = (resizor->height.target - height) / 10.0 + | 
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							(resizor->height.previous - height); | 
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						resizor->height.current = | 
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							height + (height - resizor->height.previous) + force; | 
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						resizor->height.previous = height; | 
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						if (resizor->height.current >= 400) { | 
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							resizor->height.current = 400; | 
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							resizor->height.previous = 400; | 
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						} | 
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						if (resizor->height.current <= 200) { | 
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							resizor->height.current = 200; | 
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							resizor->height.previous = 200; | 
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						} | 
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						resizor->child_allocation.height = height + 0.5; | 
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						window_set_child_size(resizor->window, | 
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								      &resizor->child_allocation); | 
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						window_schedule_redraw(resizor->window); | 
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					} | 
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					static void | 
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					static void | 
				
			
			
		
	
		
		
			
				
					
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					key_handler(struct window *window, uint32_t key, uint32_t sym, | 
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					key_handler(struct window *window, uint32_t key, uint32_t sym, | 
				
			
			
		
	
		
		
			
				
					
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						    uint32_t state, uint32_t modifiers, void *data) | 
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						    uint32_t state, uint32_t modifiers, void *data) | 
				
			
			
		
	
	
		
		
			
				
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					@ -139,12 +139,12 @@ key_handler(struct window *window, uint32_t key, uint32_t sym, | 
				
			
			
		
	
		
		
			
				
					
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							return; | 
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							return; | 
				
			
			
		
	
		
		
			
				
					
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						switch (sym) { | 
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						switch (sym) { | 
				
			
			
		
	
		
		
			
				
					
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						case XK_F1: | 
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						case XK_Down: | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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							resizor->height.target = 400; | 
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							resizor->height.target = 400; | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.current = resizor->child_allocation.height; | 
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							resizor->height.current = resizor->child_allocation.height; | 
				
			
			
		
	
		
		
			
				
					
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							frame_callback(resizor, 0); | 
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							frame_callback(resizor, 0); | 
				
			
			
		
	
		
		
			
				
					
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							break; | 
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							break; | 
				
			
			
		
	
		
		
			
				
					
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						case XK_F2: | 
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						case XK_Up: | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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							resizor->height.target = 200; | 
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							resizor->height.target = 200; | 
				
			
			
		
	
		
		
			
				
					
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							resizor->height.current = resizor->child_allocation.height; | 
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							resizor->height.current = resizor->child_allocation.height; | 
				
			
			
		
	
		
		
			
				
					
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							frame_callback(resizor, 0); | 
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							frame_callback(resizor, 0); | 
				
			
			
		
	
	
		
		
			
				
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