gl-renderer: whitespace style clean-up

Fix some deviations from the coding style.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
dev
Pekka Paalanen 4 years ago
parent 9a59303a4f
commit 768f07cb38
  1. 21
      libweston/renderer-gl/gl-renderer.c

@ -519,8 +519,7 @@ merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
}
static int
compress_bands(pixman_box32_t *inrects, int nrects,
pixman_box32_t **outrects)
compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects)
{
bool merged = false;
pixman_box32_t *out, merge_rect;
@ -555,8 +554,9 @@ compress_bands(pixman_box32_t *inrects, int nrects,
}
static int
texture_region(struct weston_view *ev, pixman_region32_t *region,
pixman_region32_t *surf_region)
texture_region(struct weston_view *ev,
pixman_region32_t *region,
pixman_region32_t *surf_region)
{
struct gl_surface_state *gs = get_surface_state(ev->surface);
struct weston_compositor *ec = ev->surface->compositor;
@ -1644,7 +1644,7 @@ blit_shadow_to_output(struct weston_output *output,
*/
static void
gl_renderer_repaint_output(struct weston_output *output,
pixman_region32_t *output_damage)
pixman_region32_t *output_damage)
{
struct gl_output_state *go = get_output_state(output);
struct weston_compositor *compositor = output->compositor;
@ -1813,9 +1813,9 @@ gl_renderer_repaint_output(struct weston_output *output,
static int
gl_renderer_read_pixels(struct weston_output *output,
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height)
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height)
{
GLenum gl_format;
struct gl_output_state *go = get_output_state(output);
@ -1844,7 +1844,8 @@ gl_renderer_read_pixels(struct weston_output *output,
return 0;
}
static GLenum gl_format_from_internal(GLenum internal_format)
static GLenum
gl_format_from_internal(GLenum internal_format)
{
switch (internal_format) {
case GL_R8_EXT:
@ -2932,7 +2933,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
static void
gl_renderer_surface_set_color(struct weston_surface *surface,
float red, float green, float blue, float alpha)
float red, float green, float blue, float alpha)
{
struct gl_surface_state *gs = get_surface_state(surface);

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