gl-renderer: whitespace style clean-up

Fix some deviations from the coding style.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
dev
Pekka Paalanen 4 years ago
parent 9a59303a4f
commit 768f07cb38
  1. 9
      libweston/renderer-gl/gl-renderer.c

@ -519,8 +519,7 @@ merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
}
static int
compress_bands(pixman_box32_t *inrects, int nrects,
pixman_box32_t **outrects)
compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects)
{
bool merged = false;
pixman_box32_t *out, merge_rect;
@ -555,7 +554,8 @@ compress_bands(pixman_box32_t *inrects, int nrects,
}
static int
texture_region(struct weston_view *ev, pixman_region32_t *region,
texture_region(struct weston_view *ev,
pixman_region32_t *region,
pixman_region32_t *surf_region)
{
struct gl_surface_state *gs = get_surface_state(ev->surface);
@ -1844,7 +1844,8 @@ gl_renderer_read_pixels(struct weston_output *output,
return 0;
}
static GLenum gl_format_from_internal(GLenum internal_format)
static GLenum
gl_format_from_internal(GLenum internal_format)
{
switch (internal_format) {
case GL_R8_EXT:

Loading…
Cancel
Save