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@ -126,7 +126,42 @@ The combination \fBmod + Shift + Space\fR begins a debug binding. Debug |
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bindings are completed by pressing an additional key. For example, pressing |
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F may toggle texture mesh wireframes with the GL renderer. |
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(In fact, most debug effects can be disabled again by repeating the command.) |
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Debug bindings are often tied to specific backends. |
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Debug bindings are often tied to specific backends. Below are the debug bindings available. |
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.RS |
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- KEY_D : |
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.RS 4 |
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Subscribe for flight recorder. |
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.RE |
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- KEY_C : |
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.RS 4 |
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Enable/Disable cursor planes. |
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.RE |
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- KEY_V : |
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.RS 4 |
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Enable/Disable overlay planes. |
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.RE |
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- KEY_Q : |
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.RS 4 |
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Start VAAPI recorder. |
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.RE |
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- KEY_W : |
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.RS 4 |
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Switch to gl-renderer from pixman. |
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.RE |
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- KEY_S : |
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.RS 4 |
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Enable fragment debugging for gl-renderer. |
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.RE |
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- KEY_F : |
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.RS 4 |
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Enable fan debugging for gl-renderer. |
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.RE |
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- KEY_R : |
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.RS 4 |
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Enable repaint debugging for pixman: |
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.RE |
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.RE |
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.SH "SEE ALSO" |
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.BR weston (1), |
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