compositor-drm: Ignore occluded views
When trying to assign planes, keep track of the areas which are already occluded, and ignore views which are completely occluded. This allows us to build a state using planes only, when there are occluded views which cannot go into a plane behind views which can. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Emre Ucan <eucan@de.adit-jv.com>
This commit is contained in:
@@ -3262,7 +3262,7 @@ drm_output_propose_state(struct weston_output *output_base,
|
|||||||
struct drm_output *output = to_drm_output(output_base);
|
struct drm_output *output = to_drm_output(output_base);
|
||||||
struct drm_output_state *state;
|
struct drm_output_state *state;
|
||||||
struct weston_view *ev;
|
struct weston_view *ev;
|
||||||
pixman_region32_t surface_overlap, renderer_region;
|
pixman_region32_t surface_overlap, renderer_region, occluded_region;
|
||||||
struct weston_plane *primary = &output_base->compositor->primary_plane;
|
struct weston_plane *primary = &output_base->compositor->primary_plane;
|
||||||
|
|
||||||
assert(!output->state_last);
|
assert(!output->state_last);
|
||||||
@@ -3284,9 +3284,12 @@ drm_output_propose_state(struct weston_output *output_base,
|
|||||||
* as we do for flipping full screen surfaces.
|
* as we do for flipping full screen surfaces.
|
||||||
*/
|
*/
|
||||||
pixman_region32_init(&renderer_region);
|
pixman_region32_init(&renderer_region);
|
||||||
|
pixman_region32_init(&occluded_region);
|
||||||
|
|
||||||
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
|
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
|
||||||
struct weston_plane *next_plane = NULL;
|
struct weston_plane *next_plane = NULL;
|
||||||
|
pixman_region32_t clipped_view;
|
||||||
|
bool occluded = false;
|
||||||
|
|
||||||
/* If this view doesn't touch our output at all, there's no
|
/* If this view doesn't touch our output at all, there's no
|
||||||
* reason to do anything with it. */
|
* reason to do anything with it. */
|
||||||
@@ -3298,13 +3301,27 @@ drm_output_propose_state(struct weston_output *output_base,
|
|||||||
if (ev->output_mask != (1u << output->base.id))
|
if (ev->output_mask != (1u << output->base.id))
|
||||||
next_plane = primary;
|
next_plane = primary;
|
||||||
|
|
||||||
|
/* Ignore views we know to be totally occluded. */
|
||||||
|
pixman_region32_init(&clipped_view);
|
||||||
|
pixman_region32_intersect(&clipped_view,
|
||||||
|
&ev->transform.boundingbox,
|
||||||
|
&output->base.region);
|
||||||
|
|
||||||
|
pixman_region32_init(&surface_overlap);
|
||||||
|
pixman_region32_subtract(&surface_overlap, &clipped_view,
|
||||||
|
&occluded_region);
|
||||||
|
occluded = !pixman_region32_not_empty(&surface_overlap);
|
||||||
|
if (occluded) {
|
||||||
|
pixman_region32_fini(&surface_overlap);
|
||||||
|
pixman_region32_fini(&clipped_view);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
/* Since we process views from top to bottom, we know that if
|
/* Since we process views from top to bottom, we know that if
|
||||||
* the view intersects the calculated renderer region, it must
|
* the view intersects the calculated renderer region, it must
|
||||||
* be part of, or occluded by, it, and cannot go on a plane. */
|
* be part of, or occluded by, it, and cannot go on a plane. */
|
||||||
pixman_region32_init(&surface_overlap);
|
|
||||||
pixman_region32_intersect(&surface_overlap, &renderer_region,
|
pixman_region32_intersect(&surface_overlap, &renderer_region,
|
||||||
&ev->transform.boundingbox);
|
&clipped_view);
|
||||||
|
|
||||||
if (pixman_region32_not_empty(&surface_overlap))
|
if (pixman_region32_not_empty(&surface_overlap))
|
||||||
next_plane = primary;
|
next_plane = primary;
|
||||||
pixman_region32_fini(&surface_overlap);
|
pixman_region32_fini(&surface_overlap);
|
||||||
@@ -3312,6 +3329,9 @@ drm_output_propose_state(struct weston_output *output_base,
|
|||||||
if (next_plane == NULL)
|
if (next_plane == NULL)
|
||||||
next_plane = drm_output_prepare_cursor_view(state, ev);
|
next_plane = drm_output_prepare_cursor_view(state, ev);
|
||||||
|
|
||||||
|
if (next_plane == NULL && !drm_view_is_opaque(ev))
|
||||||
|
next_plane = primary;
|
||||||
|
|
||||||
if (next_plane == NULL)
|
if (next_plane == NULL)
|
||||||
next_plane = drm_output_prepare_scanout_view(state, ev);
|
next_plane = drm_output_prepare_scanout_view(state, ev);
|
||||||
|
|
||||||
@@ -3321,12 +3341,25 @@ drm_output_propose_state(struct weston_output *output_base,
|
|||||||
if (next_plane == NULL)
|
if (next_plane == NULL)
|
||||||
next_plane = primary;
|
next_plane = primary;
|
||||||
|
|
||||||
|
/* If we've been assigned to the 'primary' (renderer) plane,
|
||||||
|
* add this to our renderer region. If we have been assigned
|
||||||
|
* to the cursor plane, do nothing, as the cursor plane is
|
||||||
|
* blended with content underneath it. If neither, we have
|
||||||
|
* been assigned to an overlay plane, so add this view's
|
||||||
|
* area to the occluded region. */
|
||||||
if (next_plane == primary)
|
if (next_plane == primary)
|
||||||
pixman_region32_union(&renderer_region,
|
pixman_region32_union(&renderer_region,
|
||||||
&renderer_region,
|
&renderer_region,
|
||||||
&ev->transform.boundingbox);
|
&clipped_view);
|
||||||
|
else if (!output->cursor_plane ||
|
||||||
|
next_plane != &output->cursor_plane->base)
|
||||||
|
pixman_region32_union(&occluded_region,
|
||||||
|
&occluded_region,
|
||||||
|
&clipped_view);
|
||||||
|
pixman_region32_fini(&clipped_view);
|
||||||
}
|
}
|
||||||
pixman_region32_fini(&renderer_region);
|
pixman_region32_fini(&renderer_region);
|
||||||
|
pixman_region32_fini(&occluded_region);
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user