@ -1280,18 +1280,17 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
WL_EXPORT void
weston_surface_draw ( struct weston_surface * es , struct weston_output * output ,
pixman_region32_t * damage )
pixman_region32_t * damage ) /* in global coordinates */
{
struct weston_compositor * ec = es - > compositor ;
/* repaint bounding region in global coordinates: */
pixman_region32_t repaint ;
/* regions of surface to draw opaque/blended in surface coordinates: */
pixman_region32_t surface_opaque , surface_ blend ;
/* non-opaque region in surface coordinates: */
pixman_region32_t surface_blend ;
GLint filter ;
int i ;
pixman_region32_init ( & repaint ) ;
pixman_region32_init ( & surface_opaque ) ;
pixman_region32_init ( & surface_blend ) ;
pixman_region32_intersect ( & repaint ,
@ -1305,20 +1304,13 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
& ec - > primary_plane . damage , & repaint ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
if ( 1 | | es - > alpha < 1.0 ) {
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect ( & surface_blend , 0 , 0 ,
es - > geometry . width , es - > geometry . height ) ;
pixman_region32_init ( & surface_opaque ) ;
pixman_region32_copy ( & surface_opaque , & es - > opaque ) ;
if ( es - > alpha > = 1.0 )
pixman_region32_subtract ( & surface_blend , & surface_blend ,
& surface_opaque ) ;
} else {
/* whole surface is opaque: */
pixman_region32_init_rect ( & surface_opaque , 0 , 0 ,
es - > geometry . width , es - > geometry . height ) ;
pixman_region32_init ( & surface_blend ) ;
}
& es - > opaque ) ;
if ( ec - > current_shader ! = es - > shader ) {
glUseProgram ( es - > shader - > program ) ;
@ -1343,9 +1335,9 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
glTexParameteri ( es - > target , GL_TEXTURE_MAG_FILTER , filter ) ;
}
if ( pixman_region32_not_empty ( & surface_opaque ) ) {
if ( pixman_region32_not_empty ( & es - > opaque ) & & es - > alpha > = 1.0 ) {
glDisable ( GL_BLEND ) ;
repaint_region ( es , & repaint , & surface_ opaque) ;
repaint_region ( es , & repaint , & es - > opaque ) ;
}
if ( pixman_region32_not_empty ( & surface_blend ) ) {
@ -1355,7 +1347,6 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
out :
pixman_region32_fini ( & repaint ) ;
pixman_region32_fini ( & surface_opaque ) ;
pixman_region32_fini ( & surface_blend ) ;
}