Properly free drm plane during creation of sprites
If we fail to allocate space for a new drm_sprite, then we should properly call drmModeFreePlane (not free) to release the drm plane. Signed-off-by: Chris Michael <cp.michael@samsung.com>
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committed by
Kristian Høgsberg
parent
0e45e8712a
commit
8b37687d3a
@@ -2107,7 +2107,7 @@ create_sprites(struct drm_compositor *ec)
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if (!sprite) {
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if (!sprite) {
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weston_log("%s: out of memory\n",
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weston_log("%s: out of memory\n",
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__func__);
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__func__);
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free(plane);
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drmModeFreePlane(plane);
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continue;
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continue;
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}
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}
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