gl-renderer: Refactor gl_renderer_output_window_create()

This change refactors gl_renderer_output_window_create() to separate out
window surface creation code from output common creation code.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: rebased and removed unused 'gr' and 'ec']
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Miguel A. Vico 9 years ago committed by Pekka Paalanen
parent 41700e355f
commit 967b6bc637
  1. 99
      libweston/gl-renderer.c

@ -1,6 +1,7 @@
/*
* Copyright © 2012 Intel Corporation
* Copyright © 2015 Collabora, Ltd.
* Copyright © 2016 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -2639,24 +2640,21 @@ gl_renderer_output_set_border(struct weston_output *output,
static int
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
static int
gl_renderer_output_window_create(struct weston_output *output,
EGLNativeWindowType window_for_legacy,
void *window_for_platform,
const EGLint *config_attribs,
const EGLint *visual_id,
int n_ids)
{
struct weston_compositor *ec = output->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_output_state *go;
static EGLSurface
gl_renderer_create_window_surface(struct gl_renderer *gr,
EGLNativeWindowType window_for_legacy,
void *window_for_platform,
const EGLint *config_attribs,
const EGLint *visual_id,
int n_ids)
{
EGLSurface egl_surface = EGL_NO_SURFACE;
EGLConfig egl_config;
int i;
if (egl_choose_config(gr, config_attribs, visual_id,
n_ids, &egl_config) == -1) {
weston_log("failed to choose EGL config for output\n");
return -1;
return EGL_NO_SURFACE;
}
if (egl_config != gr->egl_config &&
@ -2664,42 +2662,75 @@ gl_renderer_output_window_create(struct weston_output *output,
weston_log("attempted to use a different EGL config for an "
"output but EGL_MESA_configless_context is not "
"supported\n");
return -1;
return EGL_NO_SURFACE;
}
log_egl_config_info(gr->egl_display, egl_config);
if (gr->create_platform_window)
egl_surface = gr->create_platform_window(gr->egl_display,
egl_config,
window_for_platform,
NULL);
else
egl_surface = eglCreateWindowSurface(gr->egl_display,
egl_config,
window_for_legacy, NULL);
return egl_surface;
}
static int
gl_renderer_output_create(struct weston_output *output,
EGLSurface surface)
{
struct gl_output_state *go;
int i;
go = zalloc(sizeof *go);
if (go == NULL)
return -1;
if (gr->create_platform_window) {
go->egl_surface =
gr->create_platform_window(gr->egl_display,
egl_config,
window_for_platform,
NULL);
} else {
go->egl_surface =
eglCreateWindowSurface(gr->egl_display,
egl_config,
window_for_legacy, NULL);
}
if (go->egl_surface == EGL_NO_SURFACE) {
weston_log("failed to create egl surface\n");
free(go);
return -1;
}
go->egl_surface = surface;
for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
pixman_region32_init(&go->buffer_damage[i]);
output->renderer_state = go;
log_egl_config_info(gr->egl_display, egl_config);
return 0;
}
static int
gl_renderer_output_window_create(struct weston_output *output,
EGLNativeWindowType window_for_legacy,
void *window_for_platform,
const EGLint *config_attribs,
const EGLint *visual_id,
int n_ids)
{
struct weston_compositor *ec = output->compositor;
struct gl_renderer *gr = get_renderer(ec);
EGLSurface egl_surface = EGL_NO_SURFACE;
int ret = 0;
egl_surface = gl_renderer_create_window_surface(gr,
window_for_legacy,
window_for_platform,
config_attribs,
visual_id, n_ids);
if (egl_surface == EGL_NO_SURFACE) {
weston_log("failed to create egl surface\n");
return -1;
}
ret = gl_renderer_output_create(output, egl_surface);
if (ret < 0)
eglDestroySurface(gr->egl_display, egl_surface);
return ret;
}
static void
gl_renderer_output_destroy(struct weston_output *output)
{

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