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@ -772,12 +772,52 @@ fade_output(struct wlsc_output *output, |
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wlsc_surface_draw(&surface, output, region); |
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wlsc_surface_draw(&surface, output, region); |
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} |
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} |
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static void |
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wlsc_output_set_cursor(struct wlsc_output *output, |
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struct wl_input_device *dev, int force_sw) |
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{ |
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struct wlsc_compositor *ec = output->compositor; |
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struct wlsc_input_device *device = (struct wlsc_input_device *) dev; |
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pixman_region32_t cursor_region; |
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int use_hardware_cursor = 1, prior_was_hardware; |
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pixman_region32_init_rect(&cursor_region, |
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device->sprite->x, device->sprite->y, |
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device->sprite->width, |
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device->sprite->height); |
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pixman_region32_intersect(&cursor_region, &cursor_region, &output->region); |
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if (!pixman_region32_not_empty(&cursor_region)) { |
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output->set_hardware_cursor(output, NULL); |
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goto out; |
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} |
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prior_was_hardware = wl_list_empty(&device->sprite->link); |
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if (force_sw || output->set_hardware_cursor(output, device) < 0) { |
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if (prior_was_hardware) |
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wlsc_surface_damage(device->sprite); |
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use_hardware_cursor = 0; |
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} else if (!prior_was_hardware) { |
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wlsc_surface_damage_below(device->sprite); |
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} |
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/* Remove always to be on top. */ |
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wl_list_remove(&device->sprite->link); |
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if (!use_hardware_cursor) |
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wl_list_insert(&ec->surface_list, &device->sprite->link); |
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else |
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wl_list_init(&device->sprite->link); |
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out: |
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pixman_region32_fini(&cursor_region); |
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} |
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static void |
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static void |
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wlsc_output_repaint(struct wlsc_output *output) |
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wlsc_output_repaint(struct wlsc_output *output) |
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{ |
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{ |
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struct wlsc_compositor *ec = output->compositor; |
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struct wlsc_compositor *ec = output->compositor; |
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struct wlsc_surface *es; |
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struct wlsc_surface *es; |
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struct wlsc_input_device *device; |
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pixman_region32_t clip, new_damage, total_damage; |
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pixman_region32_t clip, new_damage, total_damage; |
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output->prepare_render(output); |
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output->prepare_render(output); |
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@ -789,6 +829,9 @@ wlsc_output_repaint(struct wlsc_output *output) |
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1, GL_FALSE, output->matrix.d); |
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1, GL_FALSE, output->matrix.d); |
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glUniform1i(ec->texture_shader.tex_uniform, 0); |
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glUniform1i(ec->texture_shader.tex_uniform, 0); |
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wlsc_output_set_cursor(output, ec->input_device, |
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!(ec->focus && ec->fade.spring.current < 0.001)); |
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pixman_region32_init(&new_damage); |
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pixman_region32_init(&new_damage); |
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pixman_region32_intersect(&new_damage, &ec->damage, &output->region); |
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pixman_region32_intersect(&new_damage, &ec->damage, &output->region); |
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pixman_region32_init(&clip); |
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pixman_region32_init(&clip); |
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@ -808,22 +851,6 @@ wlsc_output_repaint(struct wlsc_output *output) |
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pixman_region32_fini(&clip); |
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pixman_region32_fini(&clip); |
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pixman_region32_fini(&new_damage); |
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pixman_region32_fini(&new_damage); |
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device = (struct wlsc_input_device *) ec->input_device; |
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if (ec->focus && ec->fade.spring.current < 0.001) { |
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if (!wl_list_empty(&device->sprite->link)) { |
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wl_list_remove(&device->sprite->link); |
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wl_list_init(&device->sprite->link); |
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} |
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if (output->set_hardware_cursor(output, device) < 0) |
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wl_list_insert(&ec->surface_list, |
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&device->sprite->link); |
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} else { |
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output->set_hardware_cursor(output, NULL); |
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if (wl_list_empty(&device->sprite->link)) |
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wl_list_insert(&ec->surface_list, |
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&device->sprite->link); |
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} |
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es = container_of(ec->surface_list.next, struct wlsc_surface, link); |
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es = container_of(ec->surface_list.next, struct wlsc_surface, link); |
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if (es->visual == &ec->compositor.rgb_visual && |
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if (es->visual == &ec->compositor.rgb_visual && |
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