compositor: Add a renderer function to read out pixels

dev
John Kåre Alsaker 12 years ago committed by Kristian Høgsberg
parent 4415450ef1
commit a95b2d6d41
  1. 4
      src/compositor.h
  2. 63
      src/gles2-renderer.c
  3. 10
      src/noop-renderer.c

@ -276,6 +276,10 @@ struct weston_plane {
}; };
struct weston_renderer { struct weston_renderer {
int (*read_pixels)(struct weston_output *output,
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height);
void (*repaint_output)(struct weston_output *output, void (*repaint_output)(struct weston_output *output,
pixman_region32_t *output_damage); pixman_region32_t *output_damage);
void (*flush_damage)(struct weston_surface *surface); void (*flush_damage)(struct weston_surface *surface);

@ -608,6 +608,29 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
ec->vtxcnt.size = 0; ec->vtxcnt.size = 0;
} }
static int
use_output(struct weston_output *output)
{
static int errored;
struct gles2_output_state *go = get_output_state(output);
struct gles2_renderer *gr = get_renderer(output->compositor);
EGLBoolean ret;
ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
go->egl_surface, gr->egl_context);
if (ret == EGL_FALSE) {
if (errored)
return -1;
errored = 1;
weston_log("Failed to make EGL context current.\n");
print_egl_error_state();
return -1;
}
return 0;
}
static void static void
weston_compositor_use_shader(struct weston_compositor *compositor, weston_compositor_use_shader(struct weston_compositor *compositor,
struct weston_shader *shader) struct weston_shader *shader)
@ -863,16 +886,8 @@ gles2_renderer_repaint_output(struct weston_output *output,
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
ret = eglMakeCurrent(gr->egl_display, go->egl_surface, if (use_output(output) < 0)
go->egl_surface, gr->egl_context);
if (ret == EGL_FALSE) {
if (errored)
return;
errored = 1;
weston_log("Failed to make EGL context current.\n");
print_egl_error_state();
return; return;
}
/* if debugging, redraw everything outside the damage to clean up /* if debugging, redraw everything outside the damage to clean up
* debug lines from the previous draw on this buffer: * debug lines from the previous draw on this buffer:
@ -914,6 +929,35 @@ gles2_renderer_repaint_output(struct weston_output *output,
} }
static int
gles2_renderer_read_pixels(struct weston_output *output,
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height)
{
GLenum gl_format;
switch (format) {
case PIXMAN_a8r8g8b8:
gl_format = GL_BGRA_EXT;
break;
case PIXMAN_a8b8g8r8:
gl_format = GL_RGBA;
break;
default:
return -1;
}
if (use_output(output) < 0)
return -1;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(x, y, width, height, gl_format,
GL_UNSIGNED_BYTE, pixels);
return 0;
}
static void static void
gles2_renderer_flush_damage(struct weston_surface *surface) gles2_renderer_flush_damage(struct weston_surface *surface)
{ {
@ -1552,6 +1596,7 @@ gles2_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display
if (gr == NULL) if (gr == NULL)
return -1; return -1;
gr->base.read_pixels = gles2_renderer_read_pixels;
gr->base.repaint_output = gles2_renderer_repaint_output; gr->base.repaint_output = gles2_renderer_repaint_output;
gr->base.flush_damage = gles2_renderer_flush_damage; gr->base.flush_damage = gles2_renderer_flush_damage;
gr->base.attach = gles2_renderer_attach; gr->base.attach = gles2_renderer_attach;

@ -26,6 +26,15 @@
#include "compositor.h" #include "compositor.h"
static int
noop_renderer_read_pixels(struct weston_output *output,
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height)
{
return 0;
}
static void static void
noop_renderer_repaint_output(struct weston_output *output, noop_renderer_repaint_output(struct weston_output *output,
pixman_region32_t *output_damage) pixman_region32_t *output_damage)
@ -64,6 +73,7 @@ noop_renderer_init(struct weston_compositor *ec)
if (renderer == NULL) if (renderer == NULL)
return -1; return -1;
renderer->read_pixels = noop_renderer_read_pixels;
renderer->repaint_output = noop_renderer_repaint_output; renderer->repaint_output = noop_renderer_repaint_output;
renderer->flush_damage = noop_renderer_flush_damage; renderer->flush_damage = noop_renderer_flush_damage;
renderer->attach = noop_renderer_attach; renderer->attach = noop_renderer_attach;

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