Clear depth buffer, but only depth buffer for gears.

Kristian Høgsberg 16 years ago
parent 8a9cda8cfb
commit b8bf19b7a9
  1. 2
      gears.c
  2. 1
      window.c

@ -174,6 +174,8 @@ gears_draw(struct gears *gears, GLfloat angle)
{
GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
glClear(GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0, 0.0, -50);

@ -154,6 +154,7 @@ draw_window(struct window *window)
window->config, window->name,
window->width, window->height,
window->stride, NULL);
if (surface == NULL)
die("failed to create surface\n");

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