Clear depth buffer, but only depth buffer for gears.
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@@ -174,6 +174,8 @@ gears_draw(struct gears *gears, GLfloat angle)
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{
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{
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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glClear(GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glPushMatrix();
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glTranslatef(0.0, 0.0, -50);
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glTranslatef(0.0, 0.0, -50);
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@@ -154,6 +154,7 @@ draw_window(struct window *window)
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window->config, window->name,
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window->config, window->name,
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window->width, window->height,
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window->width, window->height,
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window->stride, NULL);
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window->stride, NULL);
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if (surface == NULL)
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if (surface == NULL)
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die("failed to create surface\n");
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die("failed to create surface\n");
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