Add option parsing using GOption.

Kristian Høgsberg 16 years ago
parent 864c468b42
commit d6531261de
  1. 23
      egl-compositor.c

@ -1047,12 +1047,18 @@ pick_config(struct egl_compositor *ec)
static const char gem_device[] = "/dev/dri/card0"; static const char gem_device[] = "/dev/dri/card0";
static const char *background_image = "background.jpg";
static GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING, &background_image, "Background image" },
{ NULL }
};
static struct egl_compositor * static struct egl_compositor *
egl_compositor_create(struct wl_display *display) egl_compositor_create(struct wl_display *display)
{ {
EGLint major, minor; EGLint major, minor;
struct egl_compositor *ec; struct egl_compositor *ec;
const char *filename;
struct screenshooter *shooter; struct screenshooter *shooter;
uint32_t fb_name; uint32_t fb_name;
int stride; int stride;
@ -1110,10 +1116,8 @@ egl_compositor_create(struct wl_display *display)
create_input_devices(ec); create_input_devices(ec);
wl_list_init(&ec->surface_list); wl_list_init(&ec->surface_list);
filename = getenv("WAYLAND_BACKGROUND"); ec->background = background_create(background_image,
if (filename == NULL) ec->width, ec->height);
filename = "background.jpg";
ec->background = background_create(filename, ec->width, ec->height);
ec->overlay = overlay_create(0, ec->height, ec->width, 200); ec->overlay = overlay_create(0, ec->height, ec->width, 200);
ec->overlay_y = ec->height; ec->overlay_y = ec->height;
ec->overlay_target = ec->height; ec->overlay_target = ec->height;
@ -1148,6 +1152,15 @@ int main(int argc, char *argv[])
{ {
struct wl_display *display; struct wl_display *display;
struct egl_compositor *ec; struct egl_compositor *ec;
GError *error = NULL;
GOptionContext *context;
context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
display = wl_display_create(); display = wl_display_create();

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