Clip surface damage to the surface area

Otherwise glTexSubImage2D will reject our co-ordinates as being out of
bounds.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
dev
Daniel Stone 12 years ago committed by Kristian Høgsberg
parent c31f3dd679
commit d8e8271e94
  1. 5
      src/compositor.c

@ -1260,8 +1260,13 @@ surface_commit(struct wl_client *client, struct wl_resource *resource)
surface->pending.sy); surface->pending.sy);
/* wl_surface.damage */ /* wl_surface.damage */
pixman_region32_init_rect(&opaque, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_union(&surface->damage, &surface->damage, pixman_region32_union(&surface->damage, &surface->damage,
&surface->pending.damage); &surface->pending.damage);
pixman_region32_intersect(&surface->damage, &surface->damage,
&opaque);
empty_region(&surface->pending.damage); empty_region(&surface->pending.damage);
/* wl_surface.set_opaque_region */ /* wl_surface.set_opaque_region */

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