window: remove pointers to widget on destroy
Input devices may hold a pointer to the widget being destroyed. Reset such pointers in widget_destroy(). This fixes a use-after-free in window_destroy(), if an application destroys its widgets before the window. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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+8
-3
@@ -973,9 +973,6 @@ window_destroy(struct window *window)
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wl_list_for_each(input, &display->input_list, link) {
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if (input->pointer_focus == window)
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input->pointer_focus = NULL;
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if (input->focus_widget &&
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input->focus_widget->window == window)
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input->focus_widget = NULL;
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if (input->keyboard_focus == window)
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input->keyboard_focus = NULL;
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}
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@@ -1056,6 +1053,14 @@ widget_add_widget(struct widget *parent, void *data)
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void
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widget_destroy(struct widget *widget)
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{
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struct display *display = widget->window->display;
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struct input *input;
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wl_list_for_each(input, &display->input_list, link) {
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if (input->focus_widget == widget)
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input->focus_widget = NULL;
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}
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wl_list_remove(&widget->link);
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free(widget);
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}
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