compositor: Move surface repaint code to gles2-renderer.c
This commit is contained in:
+8
-553
@@ -479,9 +479,9 @@ weston_surface_to_global_fixed(struct weston_surface *surface,
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*y = wl_fixed_from_double(yf);
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*y = wl_fixed_from_double(yf);
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}
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}
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static void
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WL_EXPORT void
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surface_from_global_float(struct weston_surface *surface,
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weston_surface_from_global_float(struct weston_surface *surface,
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GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
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GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
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{
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{
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if (surface->transform.enabled) {
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if (surface->transform.enabled) {
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struct weston_vector v = { { x, y, 0.0f, 1.0f } };
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struct weston_vector v = { { x, y, 0.0f, 1.0f } };
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@@ -512,10 +512,10 @@ weston_surface_from_global_fixed(struct weston_surface *surface,
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{
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{
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GLfloat sxf, syf;
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GLfloat sxf, syf;
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surface_from_global_float(surface,
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weston_surface_from_global_float(surface,
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wl_fixed_to_double(x),
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wl_fixed_to_double(x),
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wl_fixed_to_double(y),
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wl_fixed_to_double(y),
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&sxf, &syf);
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&sxf, &syf);
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*sx = wl_fixed_from_double(sxf);
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*sx = wl_fixed_from_double(sxf);
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*sy = wl_fixed_from_double(syf);
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*sy = wl_fixed_from_double(syf);
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}
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}
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@@ -526,7 +526,7 @@ weston_surface_from_global(struct weston_surface *surface,
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{
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{
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GLfloat sxf, syf;
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GLfloat sxf, syf;
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surface_from_global_float(surface, x, y, &sxf, &syf);
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weston_surface_from_global_float(surface, x, y, &sxf, &syf);
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*sx = floorf(sxf);
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*sx = floorf(sxf);
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*sy = floorf(syf);
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*sy = floorf(syf);
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}
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}
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@@ -862,551 +862,6 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
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}
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}
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) > (b)) ? (b) : (a))
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#define clip(x, a, b) min(max(x, a), b)
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#define sign(x) ((x) >= 0)
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static int
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calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
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pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
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{
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int i, n = 0;
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GLfloat min_x, max_x, min_y, max_y;
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GLfloat x[4] = {
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surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1,
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};
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GLfloat y[4] = {
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surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2,
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};
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GLfloat cx1 = rect->x1;
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GLfloat cx2 = rect->x2;
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GLfloat cy1 = rect->y1;
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GLfloat cy2 = rect->y2;
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GLfloat dist_squared(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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{
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GLfloat dx = (x1 - x2);
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GLfloat dy = (y1 - y2);
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return dx * dx + dy * dy;
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}
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void append_vertex(GLfloat x, GLfloat y)
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{
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/* don't emit duplicate vertices: */
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if ((n > 0) && (ex[n-1] == x) && (ey[n-1] == y))
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return;
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ex[n] = x;
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ey[n] = y;
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n++;
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}
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/* transform surface to screen space: */
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for (i = 0; i < 4; i++)
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weston_surface_to_global_float(es, x[i], y[i], &x[i], &y[i]);
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/* find bounding box: */
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min_x = max_x = x[0];
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min_y = max_y = y[0];
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for (i = 1; i < 4; i++) {
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min_x = min(min_x, x[i]);
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max_x = max(max_x, x[i]);
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min_y = min(min_y, y[i]);
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max_y = max(max_y, y[i]);
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}
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/* First, simple bounding box check to discard early transformed
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* surface rects that do not intersect with the clip region:
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*/
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if ((min_x > cx2) || (max_x < cx1) ||
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(min_y > cy2) || (max_y < cy1))
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return 0;
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/* Simple case, bounding box edges are parallel to surface edges,
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* there will be only four edges. We just need to clip the surface
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* vertices to the clip rect bounds:
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*/
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if (!es->transform.enabled) {
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for (i = 0; i < 4; i++) {
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ex[n] = clip(x[i], cx1, cx2);
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ey[n] = clip(y[i], cy1, cy2);
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n++;
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}
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return 4;
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}
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/* Hard case, transformation applied. We need to find the vertices
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* of the shape that is the intersection of the clip rect and
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* transformed surface. This can be anything from 3 to 8 sides.
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*
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* Observation: all the resulting vertices will be the intersection
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* points of the transformed surface and the clip rect, plus the
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* vertices of the clip rect which are enclosed by the transformed
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* surface and the vertices of the transformed surface which are
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* enclosed by the clip rect.
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*
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* Observation: there will be zero, one, or two resulting vertices
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* for each edge of the src rect.
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*
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* Loop over four edges of the transformed rect:
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*/
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for (i = 0; i < 4; i++) {
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GLfloat x1, y1, x2, y2;
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int last_n = n;
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x1 = x[i];
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y1 = y[i];
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/* if this vertex is contained in the clip rect, use it as-is: */
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if ((cx1 <= x1) && (x1 <= cx2) &&
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(cy1 <= y1) && (y1 <= cy2))
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append_vertex(x1, y1);
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/* for remaining, we consider the point as part of a line: */
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x2 = x[(i+1) % 4];
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y2 = y[(i+1) % 4];
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if (x1 == x2) {
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append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
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append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
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} else if (y1 == y2) {
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append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
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append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
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} else {
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GLfloat m, c, p;
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GLfloat tx[2], ty[2];
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int tn = 0;
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int intersect_horiz(GLfloat y, GLfloat *p)
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{
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GLfloat x;
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/* if y does not lie between y1 and y2, no
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* intersection possible
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*/
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if (sign(y-y1) == sign(y-y2))
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return 0;
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x = (y - c) / m;
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/* if x does not lie between cx1 and cx2, no
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* intersection:
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*/
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if (sign(x-cx1) == sign(x-cx2))
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return 0;
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*p = x;
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return 1;
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}
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int intersect_vert(GLfloat x, GLfloat *p)
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{
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GLfloat y;
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if (sign(x-x1) == sign(x-x2))
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return 0;
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y = m * x + c;
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if (sign(y-cy1) == sign(y-cy2))
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return 0;
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*p = y;
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return 1;
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}
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/* y = mx + c */
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m = (y2 - y1) / (x2 - x1);
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c = y1 - m * x1;
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/* check for up to two intersections with the four edges
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* of the clip rect. Note that we don't know the orientation
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* of the transformed surface wrt. the clip rect. So if when
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* there are two intersection points, we need to put the one
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* closest to x1,y1 first:
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*/
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/* check top clip rect edge: */
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if (intersect_horiz(cy1, &p)) {
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ty[tn] = cy1;
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tx[tn] = p;
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tn++;
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}
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/* check right clip rect edge: */
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if (intersect_vert(cx2, &p)) {
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ty[tn] = p;
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tx[tn] = cx2;
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tn++;
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if (tn == 2)
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goto edge_check_done;
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}
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/* check bottom clip rect edge: */
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if (intersect_horiz(cy2, &p)) {
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ty[tn] = cy2;
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tx[tn] = p;
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tn++;
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if (tn == 2)
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goto edge_check_done;
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}
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/* check left clip rect edge: */
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if (intersect_vert(cx1, &p)) {
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ty[tn] = p;
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tx[tn] = cx1;
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tn++;
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}
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edge_check_done:
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if (tn == 1) {
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append_vertex(tx[0], ty[0]);
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} else if (tn == 2) {
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if (dist_squared(x1, y1, tx[0], ty[0]) <
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dist_squared(x1, y1, tx[1], ty[1])) {
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append_vertex(tx[0], ty[0]);
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append_vertex(tx[1], ty[1]);
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} else {
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append_vertex(tx[1], ty[1]);
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append_vertex(tx[0], ty[0]);
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}
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}
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if (n == last_n) {
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GLfloat best_x=0, best_y=0;
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uint32_t d, best_d = (unsigned int)-1; /* distance squared */
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uint32_t max_d = dist_squared(x2, y2,
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x[(i+2) % 4], y[(i+2) % 4]);
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/* if there are no vertices on this line, it could be that
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* there is a vertex of the clip rect that is enclosed by
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* the transformed surface. Find the vertex of the clip
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* rect that is reached by the shortest line perpendicular
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* to the current edge, if any.
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*
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* slope of perpendicular is 1/m, so
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*
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* cy = -cx/m + c2
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* c2 = cy + cx/m
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*
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*/
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int perp_intersect(GLfloat cx, GLfloat cy, uint32_t *d)
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{
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GLfloat c2 = cy + cx/m;
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GLfloat x = (c2 - c) / (m + 1/m);
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/* if the x position of the intersection of the
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* perpendicular with the transformed edge does
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* not lie within the bounds of the edge, then
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* no intersection:
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*/
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if (sign(x-x1) == sign(x-x2))
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return 0;
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*d = dist_squared(cx, cy, x, (m * x) + c);
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/* if intersection distance is further away than
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* opposite edge of surface region, it is invalid:
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*/
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if (*d > max_d)
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return 0;
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return 1;
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}
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if (perp_intersect(cx1, cy1, &d)) {
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best_x = cx1;
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best_y = cy1;
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best_d = d;
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}
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if (perp_intersect(cx1, cy2, &d) && (d < best_d)) {
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best_x = cx1;
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best_y = cy2;
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best_d = d;
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}
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if (perp_intersect(cx2, cy2, &d) && (d < best_d)) {
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best_x = cx2;
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best_y = cy2;
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best_d = d;
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}
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if (perp_intersect(cx2, cy1, &d) && (d < best_d)) {
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best_x = cx2;
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best_y = cy1;
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best_d = d;
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}
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if (best_d != (unsigned int)-1) // XXX can this happen?
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append_vertex(best_x, best_y);
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}
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}
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}
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return n;
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}
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static int
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texture_region(struct weston_surface *es, pixman_region32_t *region,
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pixman_region32_t *surf_region)
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{
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struct weston_compositor *ec = es->compositor;
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GLfloat *v, inv_width, inv_height;
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unsigned int *vtxcnt, nvtx = 0;
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pixman_box32_t *rects, *surf_rects;
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int i, j, k, nrects, nsurf;
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rects = pixman_region32_rectangles(region, &nrects);
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surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
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/* worst case we can have 8 vertices per rect (ie. clipped into
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* an octagon):
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*/
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v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
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vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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inv_width = 1.0 / es->pitch;
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inv_height = 1.0 / es->geometry.height;
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for (i = 0; i < nrects; i++) {
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pixman_box32_t *rect = &rects[i];
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for (j = 0; j < nsurf; j++) {
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pixman_box32_t *surf_rect = &surf_rects[j];
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GLfloat sx, sy;
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GLfloat ex[8], ey[8]; /* edge points in screen space */
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int n;
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/* The transformed surface, after clipping to the clip region,
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* can have as many as eight sides, emitted as a triangle-fan.
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* The first vertex in the triangle fan can be chosen arbitrarily,
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* since the area is guaranteed to be convex.
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*
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* If a corner of the transformed surface falls outside of the
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* clip region, instead of emitting one vertex for the corner
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* of the surface, up to two are emitted for two corresponding
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* intersection point(s) between the surface and the clip region.
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*
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* To do this, we first calculate the (up to eight) points that
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* form the intersection of the clip rect and the transformed
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* surface.
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*/
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n = calculate_edges(es, rect, surf_rect, ex, ey);
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if (n < 3)
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continue;
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/* emit edge points: */
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for (k = 0; k < n; k++) {
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|
||||||
surface_from_global_float(es, ex[k], ey[k], &sx, &sy);
|
|
||||||
/* position: */
|
|
||||||
*(v++) = ex[k];
|
|
||||||
*(v++) = ey[k];
|
|
||||||
/* texcoord: */
|
|
||||||
*(v++) = sx * inv_width;
|
|
||||||
*(v++) = sy * inv_height;
|
|
||||||
}
|
|
||||||
|
|
||||||
vtxcnt[nvtx++] = n;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return nvtx;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
triangle_fan_debug(struct weston_surface *surface, int first, int count)
|
|
||||||
{
|
|
||||||
struct weston_compositor *compositor = surface->compositor;
|
|
||||||
int i;
|
|
||||||
GLushort *buffer;
|
|
||||||
GLushort *index;
|
|
||||||
int nelems;
|
|
||||||
static int color_idx = 0;
|
|
||||||
static const GLfloat color[][4] = {
|
|
||||||
{ 1.0, 0.0, 0.0, 1.0 },
|
|
||||||
{ 0.0, 1.0, 0.0, 1.0 },
|
|
||||||
{ 0.0, 0.0, 1.0, 1.0 },
|
|
||||||
{ 1.0, 1.0, 1.0, 1.0 },
|
|
||||||
};
|
|
||||||
|
|
||||||
nelems = (count - 1 + count - 2) * 2;
|
|
||||||
|
|
||||||
buffer = malloc(sizeof(GLushort) * nelems);
|
|
||||||
index = buffer;
|
|
||||||
|
|
||||||
for (i = 1; i < count; i++) {
|
|
||||||
*index++ = first;
|
|
||||||
*index++ = first + i;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 2; i < count; i++) {
|
|
||||||
*index++ = first + i - 1;
|
|
||||||
*index++ = first + i;
|
|
||||||
}
|
|
||||||
|
|
||||||
glUseProgram(compositor->solid_shader.program);
|
|
||||||
glUniform4fv(compositor->solid_shader.color_uniform, 1,
|
|
||||||
color[color_idx++ % ARRAY_LENGTH(color)]);
|
|
||||||
glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
|
|
||||||
glUseProgram(compositor->current_shader->program);
|
|
||||||
free(buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
repaint_region(struct weston_surface *es, pixman_region32_t *region,
|
|
||||||
pixman_region32_t *surf_region)
|
|
||||||
{
|
|
||||||
struct weston_compositor *ec = es->compositor;
|
|
||||||
GLfloat *v;
|
|
||||||
unsigned int *vtxcnt;
|
|
||||||
int i, first, nfans;
|
|
||||||
|
|
||||||
/* The final region to be painted is the intersection of
|
|
||||||
* 'region' and 'surf_region'. However, 'region' is in the global
|
|
||||||
* coordinates, and 'surf_region' is in the surface-local
|
|
||||||
* coordinates. texture_region() will iterate over all pairs of
|
|
||||||
* rectangles from both regions, compute the intersection
|
|
||||||
* polygon for each pair, and store it as a triangle fan if
|
|
||||||
* it has a non-zero area (at least 3 vertices, actually).
|
|
||||||
*/
|
|
||||||
nfans = texture_region(es, region, surf_region);
|
|
||||||
|
|
||||||
v = ec->vertices.data;
|
|
||||||
vtxcnt = ec->vtxcnt.data;
|
|
||||||
|
|
||||||
/* position: */
|
|
||||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
|
|
||||||
glEnableVertexAttribArray(0);
|
|
||||||
|
|
||||||
/* texcoord: */
|
|
||||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
|
|
||||||
glEnableVertexAttribArray(1);
|
|
||||||
|
|
||||||
for (i = 0, first = 0; i < nfans; i++) {
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
|
|
||||||
if (ec->fan_debug)
|
|
||||||
triangle_fan_debug(es, first, vtxcnt[i]);
|
|
||||||
first += vtxcnt[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
glDisableVertexAttribArray(1);
|
|
||||||
glDisableVertexAttribArray(0);
|
|
||||||
|
|
||||||
ec->vertices.size = 0;
|
|
||||||
ec->vtxcnt.size = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
weston_compositor_use_shader(struct weston_compositor *compositor,
|
|
||||||
struct weston_shader *shader)
|
|
||||||
{
|
|
||||||
if (compositor->current_shader == shader)
|
|
||||||
return;
|
|
||||||
|
|
||||||
glUseProgram(shader->program);
|
|
||||||
compositor->current_shader = shader;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
weston_shader_uniforms(struct weston_shader *shader,
|
|
||||||
struct weston_surface *surface,
|
|
||||||
struct weston_output *output)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
glUniformMatrix4fv(shader->proj_uniform,
|
|
||||||
1, GL_FALSE, output->matrix.d);
|
|
||||||
glUniform4fv(shader->color_uniform, 1, surface->color);
|
|
||||||
glUniform1f(shader->alpha_uniform, surface->alpha);
|
|
||||||
|
|
||||||
for (i = 0; i < surface->num_textures; i++)
|
|
||||||
glUniform1i(shader->tex_uniforms[i], i);
|
|
||||||
}
|
|
||||||
|
|
||||||
WL_EXPORT void
|
|
||||||
weston_surface_draw(struct weston_surface *es, struct weston_output *output,
|
|
||||||
pixman_region32_t *damage) /* in global coordinates */
|
|
||||||
{
|
|
||||||
struct weston_compositor *ec = es->compositor;
|
|
||||||
/* repaint bounding region in global coordinates: */
|
|
||||||
pixman_region32_t repaint;
|
|
||||||
/* non-opaque region in surface coordinates: */
|
|
||||||
pixman_region32_t surface_blend;
|
|
||||||
GLint filter;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
pixman_region32_init(&repaint);
|
|
||||||
pixman_region32_intersect(&repaint,
|
|
||||||
&es->transform.boundingbox, damage);
|
|
||||||
pixman_region32_subtract(&repaint, &repaint, &es->clip);
|
|
||||||
|
|
||||||
if (!pixman_region32_not_empty(&repaint))
|
|
||||||
goto out;
|
|
||||||
|
|
||||||
pixman_region32_subtract(&ec->primary_plane.damage,
|
|
||||||
&ec->primary_plane.damage, &repaint);
|
|
||||||
|
|
||||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
if (ec->fan_debug) {
|
|
||||||
weston_compositor_use_shader(ec, &ec->solid_shader);
|
|
||||||
weston_shader_uniforms(&ec->solid_shader, es, output);
|
|
||||||
}
|
|
||||||
|
|
||||||
weston_compositor_use_shader(ec, es->shader);
|
|
||||||
weston_shader_uniforms(es->shader, es, output);
|
|
||||||
|
|
||||||
if (es->transform.enabled || output->zoom.active)
|
|
||||||
filter = GL_LINEAR;
|
|
||||||
else
|
|
||||||
filter = GL_NEAREST;
|
|
||||||
|
|
||||||
for (i = 0; i < es->num_textures; i++) {
|
|
||||||
glActiveTexture(GL_TEXTURE0 + i);
|
|
||||||
glBindTexture(es->target, es->textures[i]);
|
|
||||||
glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
|
|
||||||
glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* blended region is whole surface minus opaque region: */
|
|
||||||
pixman_region32_init_rect(&surface_blend, 0, 0,
|
|
||||||
es->geometry.width, es->geometry.height);
|
|
||||||
pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
|
|
||||||
|
|
||||||
if (pixman_region32_not_empty(&es->opaque)) {
|
|
||||||
if (es->shader == &ec->texture_shader_rgba) {
|
|
||||||
/* Special case for RGBA textures with possibly
|
|
||||||
* bad data in alpha channel: use the shader
|
|
||||||
* that forces texture alpha = 1.0.
|
|
||||||
* Xwayland surfaces need this.
|
|
||||||
*/
|
|
||||||
weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
|
|
||||||
weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (es->alpha < 1.0)
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
else
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
|
|
||||||
repaint_region(es, &repaint, &es->opaque);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pixman_region32_not_empty(&surface_blend)) {
|
|
||||||
weston_compositor_use_shader(ec, es->shader);
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
repaint_region(es, &repaint, &surface_blend);
|
|
||||||
}
|
|
||||||
|
|
||||||
pixman_region32_fini(&surface_blend);
|
|
||||||
|
|
||||||
out:
|
|
||||||
pixman_region32_fini(&repaint);
|
|
||||||
}
|
|
||||||
|
|
||||||
WL_EXPORT void
|
WL_EXPORT void
|
||||||
weston_surface_restack(struct weston_surface *surface, struct wl_list *below)
|
weston_surface_restack(struct weston_surface *surface, struct wl_list *below)
|
||||||
{
|
{
|
||||||
|
|||||||
+3
-4
@@ -482,6 +482,9 @@ weston_surface_to_global_float(struct weston_surface *surface,
|
|||||||
GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y);
|
GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y);
|
||||||
|
|
||||||
void
|
void
|
||||||
|
weston_surface_from_global_float(struct weston_surface *surface,
|
||||||
|
GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy);
|
||||||
|
void
|
||||||
weston_surface_from_global(struct weston_surface *surface,
|
weston_surface_from_global(struct weston_surface *surface,
|
||||||
int32_t x, int32_t y, int32_t *sx, int32_t *sy);
|
int32_t x, int32_t y, int32_t *sx, int32_t *sy);
|
||||||
void
|
void
|
||||||
@@ -501,10 +504,6 @@ void
|
|||||||
weston_surface_activate(struct weston_surface *surface,
|
weston_surface_activate(struct weston_surface *surface,
|
||||||
struct weston_seat *seat);
|
struct weston_seat *seat);
|
||||||
void
|
void
|
||||||
weston_surface_draw(struct weston_surface *es,
|
|
||||||
struct weston_output *output, pixman_region32_t *damage);
|
|
||||||
|
|
||||||
void
|
|
||||||
notify_motion(struct weston_seat *seat, uint32_t time,
|
notify_motion(struct weston_seat *seat, uint32_t time,
|
||||||
wl_fixed_t x, wl_fixed_t y);
|
wl_fixed_t x, wl_fixed_t y);
|
||||||
void
|
void
|
||||||
|
|||||||
+548
-1
@@ -20,6 +20,8 @@
|
|||||||
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "compositor.h"
|
#include "compositor.h"
|
||||||
|
|
||||||
static const char *
|
static const char *
|
||||||
@@ -58,6 +60,551 @@ print_egl_error_state(void)
|
|||||||
egl_error_string(code), (long)code);
|
egl_error_string(code), (long)code);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define max(a, b) (((a) > (b)) ? (a) : (b))
|
||||||
|
#define min(a, b) (((a) > (b)) ? (b) : (a))
|
||||||
|
#define clip(x, a, b) min(max(x, a), b)
|
||||||
|
#define sign(x) ((x) >= 0)
|
||||||
|
|
||||||
|
static int
|
||||||
|
calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
|
||||||
|
pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
|
||||||
|
{
|
||||||
|
int i, n = 0;
|
||||||
|
GLfloat min_x, max_x, min_y, max_y;
|
||||||
|
GLfloat x[4] = {
|
||||||
|
surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1,
|
||||||
|
};
|
||||||
|
GLfloat y[4] = {
|
||||||
|
surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2,
|
||||||
|
};
|
||||||
|
GLfloat cx1 = rect->x1;
|
||||||
|
GLfloat cx2 = rect->x2;
|
||||||
|
GLfloat cy1 = rect->y1;
|
||||||
|
GLfloat cy2 = rect->y2;
|
||||||
|
|
||||||
|
GLfloat dist_squared(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
||||||
|
{
|
||||||
|
GLfloat dx = (x1 - x2);
|
||||||
|
GLfloat dy = (y1 - y2);
|
||||||
|
return dx * dx + dy * dy;
|
||||||
|
}
|
||||||
|
|
||||||
|
void append_vertex(GLfloat x, GLfloat y)
|
||||||
|
{
|
||||||
|
/* don't emit duplicate vertices: */
|
||||||
|
if ((n > 0) && (ex[n-1] == x) && (ey[n-1] == y))
|
||||||
|
return;
|
||||||
|
ex[n] = x;
|
||||||
|
ey[n] = y;
|
||||||
|
n++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* transform surface to screen space: */
|
||||||
|
for (i = 0; i < 4; i++)
|
||||||
|
weston_surface_to_global_float(es, x[i], y[i], &x[i], &y[i]);
|
||||||
|
|
||||||
|
/* find bounding box: */
|
||||||
|
min_x = max_x = x[0];
|
||||||
|
min_y = max_y = y[0];
|
||||||
|
|
||||||
|
for (i = 1; i < 4; i++) {
|
||||||
|
min_x = min(min_x, x[i]);
|
||||||
|
max_x = max(max_x, x[i]);
|
||||||
|
min_y = min(min_y, y[i]);
|
||||||
|
max_y = max(max_y, y[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* First, simple bounding box check to discard early transformed
|
||||||
|
* surface rects that do not intersect with the clip region:
|
||||||
|
*/
|
||||||
|
if ((min_x > cx2) || (max_x < cx1) ||
|
||||||
|
(min_y > cy2) || (max_y < cy1))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
/* Simple case, bounding box edges are parallel to surface edges,
|
||||||
|
* there will be only four edges. We just need to clip the surface
|
||||||
|
* vertices to the clip rect bounds:
|
||||||
|
*/
|
||||||
|
if (!es->transform.enabled) {
|
||||||
|
for (i = 0; i < 4; i++) {
|
||||||
|
ex[n] = clip(x[i], cx1, cx2);
|
||||||
|
ey[n] = clip(y[i], cy1, cy2);
|
||||||
|
n++;
|
||||||
|
}
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Hard case, transformation applied. We need to find the vertices
|
||||||
|
* of the shape that is the intersection of the clip rect and
|
||||||
|
* transformed surface. This can be anything from 3 to 8 sides.
|
||||||
|
*
|
||||||
|
* Observation: all the resulting vertices will be the intersection
|
||||||
|
* points of the transformed surface and the clip rect, plus the
|
||||||
|
* vertices of the clip rect which are enclosed by the transformed
|
||||||
|
* surface and the vertices of the transformed surface which are
|
||||||
|
* enclosed by the clip rect.
|
||||||
|
*
|
||||||
|
* Observation: there will be zero, one, or two resulting vertices
|
||||||
|
* for each edge of the src rect.
|
||||||
|
*
|
||||||
|
* Loop over four edges of the transformed rect:
|
||||||
|
*/
|
||||||
|
for (i = 0; i < 4; i++) {
|
||||||
|
GLfloat x1, y1, x2, y2;
|
||||||
|
int last_n = n;
|
||||||
|
|
||||||
|
x1 = x[i];
|
||||||
|
y1 = y[i];
|
||||||
|
|
||||||
|
/* if this vertex is contained in the clip rect, use it as-is: */
|
||||||
|
if ((cx1 <= x1) && (x1 <= cx2) &&
|
||||||
|
(cy1 <= y1) && (y1 <= cy2))
|
||||||
|
append_vertex(x1, y1);
|
||||||
|
|
||||||
|
/* for remaining, we consider the point as part of a line: */
|
||||||
|
x2 = x[(i+1) % 4];
|
||||||
|
y2 = y[(i+1) % 4];
|
||||||
|
|
||||||
|
if (x1 == x2) {
|
||||||
|
append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
|
||||||
|
append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
|
||||||
|
} else if (y1 == y2) {
|
||||||
|
append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
|
||||||
|
append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
|
||||||
|
} else {
|
||||||
|
GLfloat m, c, p;
|
||||||
|
GLfloat tx[2], ty[2];
|
||||||
|
int tn = 0;
|
||||||
|
|
||||||
|
int intersect_horiz(GLfloat y, GLfloat *p)
|
||||||
|
{
|
||||||
|
GLfloat x;
|
||||||
|
|
||||||
|
/* if y does not lie between y1 and y2, no
|
||||||
|
* intersection possible
|
||||||
|
*/
|
||||||
|
if (sign(y-y1) == sign(y-y2))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
x = (y - c) / m;
|
||||||
|
|
||||||
|
/* if x does not lie between cx1 and cx2, no
|
||||||
|
* intersection:
|
||||||
|
*/
|
||||||
|
if (sign(x-cx1) == sign(x-cx2))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
*p = x;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int intersect_vert(GLfloat x, GLfloat *p)
|
||||||
|
{
|
||||||
|
GLfloat y;
|
||||||
|
|
||||||
|
if (sign(x-x1) == sign(x-x2))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
y = m * x + c;
|
||||||
|
|
||||||
|
if (sign(y-cy1) == sign(y-cy2))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
*p = y;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* y = mx + c */
|
||||||
|
m = (y2 - y1) / (x2 - x1);
|
||||||
|
c = y1 - m * x1;
|
||||||
|
|
||||||
|
/* check for up to two intersections with the four edges
|
||||||
|
* of the clip rect. Note that we don't know the orientation
|
||||||
|
* of the transformed surface wrt. the clip rect. So if when
|
||||||
|
* there are two intersection points, we need to put the one
|
||||||
|
* closest to x1,y1 first:
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* check top clip rect edge: */
|
||||||
|
if (intersect_horiz(cy1, &p)) {
|
||||||
|
ty[tn] = cy1;
|
||||||
|
tx[tn] = p;
|
||||||
|
tn++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check right clip rect edge: */
|
||||||
|
if (intersect_vert(cx2, &p)) {
|
||||||
|
ty[tn] = p;
|
||||||
|
tx[tn] = cx2;
|
||||||
|
tn++;
|
||||||
|
if (tn == 2)
|
||||||
|
goto edge_check_done;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check bottom clip rect edge: */
|
||||||
|
if (intersect_horiz(cy2, &p)) {
|
||||||
|
ty[tn] = cy2;
|
||||||
|
tx[tn] = p;
|
||||||
|
tn++;
|
||||||
|
if (tn == 2)
|
||||||
|
goto edge_check_done;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check left clip rect edge: */
|
||||||
|
if (intersect_vert(cx1, &p)) {
|
||||||
|
ty[tn] = p;
|
||||||
|
tx[tn] = cx1;
|
||||||
|
tn++;
|
||||||
|
}
|
||||||
|
|
||||||
|
edge_check_done:
|
||||||
|
if (tn == 1) {
|
||||||
|
append_vertex(tx[0], ty[0]);
|
||||||
|
} else if (tn == 2) {
|
||||||
|
if (dist_squared(x1, y1, tx[0], ty[0]) <
|
||||||
|
dist_squared(x1, y1, tx[1], ty[1])) {
|
||||||
|
append_vertex(tx[0], ty[0]);
|
||||||
|
append_vertex(tx[1], ty[1]);
|
||||||
|
} else {
|
||||||
|
append_vertex(tx[1], ty[1]);
|
||||||
|
append_vertex(tx[0], ty[0]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (n == last_n) {
|
||||||
|
GLfloat best_x=0, best_y=0;
|
||||||
|
uint32_t d, best_d = (unsigned int)-1; /* distance squared */
|
||||||
|
uint32_t max_d = dist_squared(x2, y2,
|
||||||
|
x[(i+2) % 4], y[(i+2) % 4]);
|
||||||
|
|
||||||
|
/* if there are no vertices on this line, it could be that
|
||||||
|
* there is a vertex of the clip rect that is enclosed by
|
||||||
|
* the transformed surface. Find the vertex of the clip
|
||||||
|
* rect that is reached by the shortest line perpendicular
|
||||||
|
* to the current edge, if any.
|
||||||
|
*
|
||||||
|
* slope of perpendicular is 1/m, so
|
||||||
|
*
|
||||||
|
* cy = -cx/m + c2
|
||||||
|
* c2 = cy + cx/m
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
int perp_intersect(GLfloat cx, GLfloat cy, uint32_t *d)
|
||||||
|
{
|
||||||
|
GLfloat c2 = cy + cx/m;
|
||||||
|
GLfloat x = (c2 - c) / (m + 1/m);
|
||||||
|
|
||||||
|
/* if the x position of the intersection of the
|
||||||
|
* perpendicular with the transformed edge does
|
||||||
|
* not lie within the bounds of the edge, then
|
||||||
|
* no intersection:
|
||||||
|
*/
|
||||||
|
if (sign(x-x1) == sign(x-x2))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
*d = dist_squared(cx, cy, x, (m * x) + c);
|
||||||
|
|
||||||
|
/* if intersection distance is further away than
|
||||||
|
* opposite edge of surface region, it is invalid:
|
||||||
|
*/
|
||||||
|
if (*d > max_d)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (perp_intersect(cx1, cy1, &d)) {
|
||||||
|
best_x = cx1;
|
||||||
|
best_y = cy1;
|
||||||
|
best_d = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (perp_intersect(cx1, cy2, &d) && (d < best_d)) {
|
||||||
|
best_x = cx1;
|
||||||
|
best_y = cy2;
|
||||||
|
best_d = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (perp_intersect(cx2, cy2, &d) && (d < best_d)) {
|
||||||
|
best_x = cx2;
|
||||||
|
best_y = cy2;
|
||||||
|
best_d = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (perp_intersect(cx2, cy1, &d) && (d < best_d)) {
|
||||||
|
best_x = cx2;
|
||||||
|
best_y = cy1;
|
||||||
|
best_d = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (best_d != (unsigned int)-1) // XXX can this happen?
|
||||||
|
append_vertex(best_x, best_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
texture_region(struct weston_surface *es, pixman_region32_t *region,
|
||||||
|
pixman_region32_t *surf_region)
|
||||||
|
{
|
||||||
|
struct weston_compositor *ec = es->compositor;
|
||||||
|
GLfloat *v, inv_width, inv_height;
|
||||||
|
unsigned int *vtxcnt, nvtx = 0;
|
||||||
|
pixman_box32_t *rects, *surf_rects;
|
||||||
|
int i, j, k, nrects, nsurf;
|
||||||
|
|
||||||
|
rects = pixman_region32_rectangles(region, &nrects);
|
||||||
|
surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
|
||||||
|
|
||||||
|
/* worst case we can have 8 vertices per rect (ie. clipped into
|
||||||
|
* an octagon):
|
||||||
|
*/
|
||||||
|
v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
|
||||||
|
vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
|
||||||
|
|
||||||
|
inv_width = 1.0 / es->pitch;
|
||||||
|
inv_height = 1.0 / es->geometry.height;
|
||||||
|
|
||||||
|
for (i = 0; i < nrects; i++) {
|
||||||
|
pixman_box32_t *rect = &rects[i];
|
||||||
|
for (j = 0; j < nsurf; j++) {
|
||||||
|
pixman_box32_t *surf_rect = &surf_rects[j];
|
||||||
|
GLfloat sx, sy;
|
||||||
|
GLfloat ex[8], ey[8]; /* edge points in screen space */
|
||||||
|
int n;
|
||||||
|
|
||||||
|
/* The transformed surface, after clipping to the clip region,
|
||||||
|
* can have as many as eight sides, emitted as a triangle-fan.
|
||||||
|
* The first vertex in the triangle fan can be chosen arbitrarily,
|
||||||
|
* since the area is guaranteed to be convex.
|
||||||
|
*
|
||||||
|
* If a corner of the transformed surface falls outside of the
|
||||||
|
* clip region, instead of emitting one vertex for the corner
|
||||||
|
* of the surface, up to two are emitted for two corresponding
|
||||||
|
* intersection point(s) between the surface and the clip region.
|
||||||
|
*
|
||||||
|
* To do this, we first calculate the (up to eight) points that
|
||||||
|
* form the intersection of the clip rect and the transformed
|
||||||
|
* surface.
|
||||||
|
*/
|
||||||
|
n = calculate_edges(es, rect, surf_rect, ex, ey);
|
||||||
|
if (n < 3)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/* emit edge points: */
|
||||||
|
for (k = 0; k < n; k++) {
|
||||||
|
weston_surface_from_global_float(es, ex[k], ey[k], &sx, &sy);
|
||||||
|
/* position: */
|
||||||
|
*(v++) = ex[k];
|
||||||
|
*(v++) = ey[k];
|
||||||
|
/* texcoord: */
|
||||||
|
*(v++) = sx * inv_width;
|
||||||
|
*(v++) = sy * inv_height;
|
||||||
|
}
|
||||||
|
|
||||||
|
vtxcnt[nvtx++] = n;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nvtx;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
triangle_fan_debug(struct weston_surface *surface, int first, int count)
|
||||||
|
{
|
||||||
|
struct weston_compositor *compositor = surface->compositor;
|
||||||
|
int i;
|
||||||
|
GLushort *buffer;
|
||||||
|
GLushort *index;
|
||||||
|
int nelems;
|
||||||
|
static int color_idx = 0;
|
||||||
|
static const GLfloat color[][4] = {
|
||||||
|
{ 1.0, 0.0, 0.0, 1.0 },
|
||||||
|
{ 0.0, 1.0, 0.0, 1.0 },
|
||||||
|
{ 0.0, 0.0, 1.0, 1.0 },
|
||||||
|
{ 1.0, 1.0, 1.0, 1.0 },
|
||||||
|
};
|
||||||
|
|
||||||
|
nelems = (count - 1 + count - 2) * 2;
|
||||||
|
|
||||||
|
buffer = malloc(sizeof(GLushort) * nelems);
|
||||||
|
index = buffer;
|
||||||
|
|
||||||
|
for (i = 1; i < count; i++) {
|
||||||
|
*index++ = first;
|
||||||
|
*index++ = first + i;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 2; i < count; i++) {
|
||||||
|
*index++ = first + i - 1;
|
||||||
|
*index++ = first + i;
|
||||||
|
}
|
||||||
|
|
||||||
|
glUseProgram(compositor->solid_shader.program);
|
||||||
|
glUniform4fv(compositor->solid_shader.color_uniform, 1,
|
||||||
|
color[color_idx++ % ARRAY_LENGTH(color)]);
|
||||||
|
glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
|
||||||
|
glUseProgram(compositor->current_shader->program);
|
||||||
|
free(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
repaint_region(struct weston_surface *es, pixman_region32_t *region,
|
||||||
|
pixman_region32_t *surf_region)
|
||||||
|
{
|
||||||
|
struct weston_compositor *ec = es->compositor;
|
||||||
|
GLfloat *v;
|
||||||
|
unsigned int *vtxcnt;
|
||||||
|
int i, first, nfans;
|
||||||
|
|
||||||
|
/* The final region to be painted is the intersection of
|
||||||
|
* 'region' and 'surf_region'. However, 'region' is in the global
|
||||||
|
* coordinates, and 'surf_region' is in the surface-local
|
||||||
|
* coordinates. texture_region() will iterate over all pairs of
|
||||||
|
* rectangles from both regions, compute the intersection
|
||||||
|
* polygon for each pair, and store it as a triangle fan if
|
||||||
|
* it has a non-zero area (at least 3 vertices, actually).
|
||||||
|
*/
|
||||||
|
nfans = texture_region(es, region, surf_region);
|
||||||
|
|
||||||
|
v = ec->vertices.data;
|
||||||
|
vtxcnt = ec->vtxcnt.data;
|
||||||
|
|
||||||
|
/* position: */
|
||||||
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
|
/* texcoord: */
|
||||||
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
|
||||||
|
for (i = 0, first = 0; i < nfans; i++) {
|
||||||
|
glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
|
||||||
|
if (ec->fan_debug)
|
||||||
|
triangle_fan_debug(es, first, vtxcnt[i]);
|
||||||
|
first += vtxcnt[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
glDisableVertexAttribArray(1);
|
||||||
|
glDisableVertexAttribArray(0);
|
||||||
|
|
||||||
|
ec->vertices.size = 0;
|
||||||
|
ec->vtxcnt.size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
weston_compositor_use_shader(struct weston_compositor *compositor,
|
||||||
|
struct weston_shader *shader)
|
||||||
|
{
|
||||||
|
if (compositor->current_shader == shader)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glUseProgram(shader->program);
|
||||||
|
compositor->current_shader = shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
weston_shader_uniforms(struct weston_shader *shader,
|
||||||
|
struct weston_surface *surface,
|
||||||
|
struct weston_output *output)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
glUniformMatrix4fv(shader->proj_uniform,
|
||||||
|
1, GL_FALSE, output->matrix.d);
|
||||||
|
glUniform4fv(shader->color_uniform, 1, surface->color);
|
||||||
|
glUniform1f(shader->alpha_uniform, surface->alpha);
|
||||||
|
|
||||||
|
for (i = 0; i < surface->num_textures; i++)
|
||||||
|
glUniform1i(shader->tex_uniforms[i], i);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
draw_surface(struct weston_surface *es, struct weston_output *output,
|
||||||
|
pixman_region32_t *damage) /* in global coordinates */
|
||||||
|
{
|
||||||
|
struct weston_compositor *ec = es->compositor;
|
||||||
|
/* repaint bounding region in global coordinates: */
|
||||||
|
pixman_region32_t repaint;
|
||||||
|
/* non-opaque region in surface coordinates: */
|
||||||
|
pixman_region32_t surface_blend;
|
||||||
|
GLint filter;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
pixman_region32_init(&repaint);
|
||||||
|
pixman_region32_intersect(&repaint,
|
||||||
|
&es->transform.boundingbox, damage);
|
||||||
|
pixman_region32_subtract(&repaint, &repaint, &es->clip);
|
||||||
|
|
||||||
|
if (!pixman_region32_not_empty(&repaint))
|
||||||
|
goto out;
|
||||||
|
|
||||||
|
pixman_region32_subtract(&ec->primary_plane.damage,
|
||||||
|
&ec->primary_plane.damage, &repaint);
|
||||||
|
|
||||||
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
if (ec->fan_debug) {
|
||||||
|
weston_compositor_use_shader(ec, &ec->solid_shader);
|
||||||
|
weston_shader_uniforms(&ec->solid_shader, es, output);
|
||||||
|
}
|
||||||
|
|
||||||
|
weston_compositor_use_shader(ec, es->shader);
|
||||||
|
weston_shader_uniforms(es->shader, es, output);
|
||||||
|
|
||||||
|
if (es->transform.enabled || output->zoom.active)
|
||||||
|
filter = GL_LINEAR;
|
||||||
|
else
|
||||||
|
filter = GL_NEAREST;
|
||||||
|
|
||||||
|
for (i = 0; i < es->num_textures; i++) {
|
||||||
|
glActiveTexture(GL_TEXTURE0 + i);
|
||||||
|
glBindTexture(es->target, es->textures[i]);
|
||||||
|
glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
|
||||||
|
glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* blended region is whole surface minus opaque region: */
|
||||||
|
pixman_region32_init_rect(&surface_blend, 0, 0,
|
||||||
|
es->geometry.width, es->geometry.height);
|
||||||
|
pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
|
||||||
|
|
||||||
|
if (pixman_region32_not_empty(&es->opaque)) {
|
||||||
|
if (es->shader == &ec->texture_shader_rgba) {
|
||||||
|
/* Special case for RGBA textures with possibly
|
||||||
|
* bad data in alpha channel: use the shader
|
||||||
|
* that forces texture alpha = 1.0.
|
||||||
|
* Xwayland surfaces need this.
|
||||||
|
*/
|
||||||
|
weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
|
||||||
|
weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (es->alpha < 1.0)
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
else
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
repaint_region(es, &repaint, &es->opaque);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pixman_region32_not_empty(&surface_blend)) {
|
||||||
|
weston_compositor_use_shader(ec, es->shader);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
repaint_region(es, &repaint, &surface_blend);
|
||||||
|
}
|
||||||
|
|
||||||
|
pixman_region32_fini(&surface_blend);
|
||||||
|
|
||||||
|
out:
|
||||||
|
pixman_region32_fini(&repaint);
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
|
repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
|
||||||
{
|
{
|
||||||
@@ -66,7 +613,7 @@ repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
|
|||||||
|
|
||||||
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
|
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
|
||||||
if (surface->plane == &compositor->primary_plane)
|
if (surface->plane == &compositor->primary_plane)
|
||||||
weston_surface_draw(surface, output, damage);
|
draw_surface(surface, output, damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
WL_EXPORT void
|
WL_EXPORT void
|
||||||
|
|||||||
Reference in New Issue
Block a user