gl-renderer: Drop unnecessary NULL check

All the callers of flush_damage guarantee we'll have a buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
dev
Daniel Stone 3 years ago
parent 12675ed19f
commit fec0400886
  1. 5
      libweston/renderer-gl/gl-renderer.c

@ -1844,12 +1844,11 @@ gl_renderer_flush_damage(struct weston_surface *surface,
uint8_t *data; uint8_t *data;
int i, j, n; int i, j, n;
assert(buffer);
pixman_region32_union(&gs->texture_damage, pixman_region32_union(&gs->texture_damage,
&gs->texture_damage, &surface->damage); &gs->texture_damage, &surface->damage);
if (!buffer)
return;
/* Avoid upload, if the texture won't be used this time. /* Avoid upload, if the texture won't be used this time.
* We still accumulate the damage in texture_damage, and * We still accumulate the damage in texture_damage, and
* hold the reference to the buffer, in case the surface * hold the reference to the buffer, in case the surface

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