simple-egl: clean up unused callback

Unused since 45ee1f9ef7, which itself
removes code that was unused since
1e65840b61.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
dev
Erik Faye-Lund 3 years ago
parent 8a776be925
commit fed2ee51f2
  1. 17
      clients/simple-egl.c

@ -95,7 +95,6 @@ struct window {
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
EGLSurface egl_surface;
struct wl_callback *callback;
int fullscreen, maximized, opaque, buffer_size, frame_sync, delay;
bool wait_for_configure;
};
@ -421,15 +420,11 @@ destroy_surface(struct window *window)
if (window->xdg_surface)
xdg_surface_destroy(window->xdg_surface);
wl_surface_destroy(window->surface);
if (window->callback)
wl_callback_destroy(window->callback);
}
static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
redraw(struct window *window)
{
struct window *window = data;
struct display *display = window->display;
static const GLfloat verts[3][2] = {
{ -0.5, -0.5 },
@ -454,14 +449,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
EGLint buffer_age = 0;
struct timeval tv;
assert(window->callback == callback);
window->callback = NULL;
if (callback)
wl_callback_destroy(callback);
gettimeofday(&tv, NULL);
time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
uint32_t time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
if (window->frames == 0)
window->benchmark_time = time;
if (time - window->benchmark_time > (benchmark_interval * 1000)) {
@ -887,7 +876,7 @@ main(int argc, char **argv)
while (running && ret != -1) {
ret = wl_display_dispatch_pending(display.display);
redraw(&window, NULL, 0);
redraw(&window);
}
fprintf(stderr, "simple-egl exiting\n");

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