This removes the calls to weston_surface_buffer_width/height() from
input.c, which are the last external calls to them.
Instead, use the cached values from weston_surface::width,height. These
have already been set by weston_surface_commit(), because that is the
only way a weston_surface can get a buffer.
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.
This will be more useful later, when the crop & scale extension is
implemented.
The field is already set - correctly - in the backend switch_mode.
setting output->current_mode to mode in compositor.c leads to bugs,
since mode can be freed by the shell.
For example, the shell allocates it on the stack for
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER
Signed-off-by: Axel Davy <axel.davy@ens.fr>
We no longer receive an exposay_binding() call while exposay
is in-flight as we have grabbed the keyboard, so we need to
listen on the modifiers callback for the modifier press and
release.
We don't want bindings to be run while the keyboard is grabbed.
Otherwise the binding handler may grab the keyboard too, making
the old grab go away without even being cancelled.
The symbol is needed only for the EGL buffer path. If --disable-egl is
given to ./configure, there is no need for it, so fix it to actually not
look for that symbol needlessly.
This should fix the runtime error:
Failed to load module: .../rpi-backend.so: undefined symbol:
vc_dispmanx_set_wl_buffer_in_use
when you use --disable-egl and do not have a recent enough
libraspberrypi package (/opt/vc, a.k.a userland.git) that would provide
vc_dispmanx_set_wl_buffer_in_use. Apparently no released version of
userland yet provides this.
The calls are organized into two helper functions to avoid a boolean
argument, and put the #ifdefs away from the main parts of the code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net>
Adding the drag and drop grab interface for touch screen in
src/data-device.c, so the server can handle touch screen
drag and drop operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
The following error message is generated during compile
In file included from launcher-util.c:43:0:
compositor.h:35:28: fatal error: wayland-server.h: No such file or directory
#include <wayland-server.h>
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
If libdrm is available, weston-launch and launcer-util.c will support
getting the drm device and setting and dropping drm master, otherwise
we'll only support getting input devices.
It's possible for a pointer's focus to be null, e.g. because
the focus surface has been bestroyed. Prevent a crash when
that happens and a client takes too long to respond to a ping.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
with the previous patch the resource isn't used inside weston_surface_destroy()
anymore (aside sending events unuseful for a closing client), so we can safely
reset it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
Set errno and return -1 in public API calls like all other weston code
does. Most systemd+dbus calls return negative error-codes instead of -1
and setting errno. Thus, we need to explicitly set errno before returning.
Also note that we must set errno _after_ the cleanup path. Calling
functions like close() in the cleanup path might overwrite errno (which is
not what we want). So protect errno until the final return -1;
The gcc built-in 'bool' type is not the same size as dbus_bool_t, which is
an uint32_t. Passing a pointer to bool where dbus expects a uint32_t *
doesn't work.
Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
with the surface ref-count feature a surface may live on after its
resource was destroyed. so listen for the resource destroy signal
and set the focus to NULL.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When a renderer switch happens, it is possible that when the surface
state is created, a buffer for the given surface is already available.
In that case, run the attach routine so that the pixel contents are
properly set. Otherwise, it would only be set when a new attach request
is made for that surface.
Also, change the drm backend so that it keeps the buffer reference in
the weston_surface when running with the pixman renderer. The pixman
renderer keeps a reference to it anyway, so it is never released
early.
This makes the renderer transition seamless, without leaving a black
screen as before.
When running with the pixman renderer, the debug binding 'W'
(mod-shift-space W) will cause the compositor to load gl-renderer.so
and start using it instead of the pixman renderer.
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
This causes the surface to get the keyboard focus, which in turn
causes focus-animation to nicely work with exposay, making the
not focused surfaces to be dimmed.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
If a view which has focus is destroyed, we would send a leave
event while changing focus, causing a segfault. Prevent this
by listening to the view's destroy signal and removing it from
the pointer focus.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Exposay provides window overview functions which, when a key which
produces the binding modifier is pressed on its own, scales all
currently-open windows down to be shown overlaid on the desktop,
providing keyboard and mouse navigation to be able to switch window
focus.
[pochu: rebased, ported to weston_view]
Add an animation which moves a surface to a new location, at the same
time as also rescaling it to a different size from the origin, rather
than the existing scale animation which resizes from the centre.
[pochu: rebased, ported to weston_view]
Add the ability to bind to modifiers; the binding is armed when a key
which sets the requested modifier is pressed, and triggered if the key
is released with no other keys having been pressed in the meantime, as
well as mouse buttons or scroll axes.
This only works for direct modifiers (e.g. Shift and Alt), not modifiers
which latch or lock.
[pochu: rebased]
When enabled, this will make all but the keyboard-focused window dim.
Also the background gets dimmed, if there are any windows open. The
panel is not dimmed.
When the keyboard focus changes, the change in dimming is animated.
The dimming is implemented with transparent solid-color surfaces, two at
most. The net effect of two overlapping dim surfaces is kept constant
during animations (stable fade animation).
There is a new weston.ini option "focus-animation", that defaults to
none, and can be set to "dim-layer" to enable the focus change
animation.
[pq: Sliced, squashed, and rebased the patch series. Fixed surface alpha
interaction with the switcher. Wrote the commit message.]
[pochu: rebased, ported to weston_view]
This reverts commit 2396aec684.
This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.
No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.
The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
protocol: add sub-surfaces to the core
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The signal will be emitted after the pointer is moved. A shell plugin
can listen to the signal and activate certain effects when the pointer
touches the screen corners, for instance.
We always want a repaint if the view was damaged or changed. In
particular, we want weston_view_update_transform() to schedule a
repaint for the old and new position if we change the view transform.
This wraps all accesses to an SHM buffer between wl_shm_buffer_begin
and end so that wayland-shm can install a handler for SIGBUS and catch
attempts to pass the compositor a buffer that is too small.
This adds fullscreen support to the wayland backend. You can make any
output fullscreen by the shortcut CTRL+ALT+F. You can also run weston with
the --fullscreen option which causes it to create a single fullscreen
output.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>