We can now handle fullscreen X windows. X clients request to go fullscreen
buy sending a _NET_WM_STATE client message to the root window. When that
happens we call into the shell interface and asks the shell to make the
surface fullscreen. The shell will then resize the window, which causes
the X wm to configure the X window appropriately.
Make sure we ignore configure requests from fullscreened clients and send out
the synthetic configure notify as required in that case.
Finally, inspect _NET_WM_STATE before mapping so we can handle initial
fullscreen correctly.
Introduce several matrix transform types and track type for matrix.
Could be usefull for activating some fastpath that depends on some
transform type.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
The list became stale probably when the lock_layer was introduced. Now
one less (ab)user of weston_surface::link.
Also add a comment on screensaver_configure(), that it is (and has been)
broken for pre-started screensavers.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
To be able to have a fullscreen surface on one output, and interact with
surfaces on another output, don't lower the fullscreen layer on
activate.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The input region of the black surface placed under the fullscreen shell
surface did not have a specified input region. Because the initial input
region of a surface is infinity, no other surface on any other output
could get any focus.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This avoids calling weston_surface_set_position twice on the same surface. The
second call has no effect in many cases because sx and sy
are usually zero on this path.
This change now means that any sx/sy values passed into ::attach will be
ignored on the first attach for popup surfaces. This similar to the behaviour
for other surface types.
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Do not remove the input panel layer from the layer list when the
shell is locked in hide_input_panels().
https://bugs.freedesktop.org/show_bug.cgi?id=56543
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Implement the wl_surface.set_buffer_transform request. This includes
tracking the double-buffered buffer transformation parameter and making
the gl renderer able to handle transformed buffers.
disable_planes should only be incremented when zoom.active actually
toggles. Otherwise the counter will be incremented too many times,
and planes will no longer get used.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Add the concept of debug key bindings, that are bindings that activate
debug features in the compositor. The bindings are added to a list in
the compositor, but the triggering them is left to the shell.
On the shell side, a global debug key binding is added. When the user
presses mod-shift-space, the shell will invoke the debug bindings based
on the next key press.
This also converts the debug shortcuts for repaint debugging, fan
repaint debugging and the hide overlays shortcut in compositor-drm to
use the new infrastructure.
Do not try to insert the input panel layer in the layer list when the
shell is locked in show_input_panels(). The layer will already be
insrted in resume_desktop() anyways.
https://bugs.freedesktop.org/show_bug.cgi?id=56543
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Clicking outside popups closes them except in case of a shell grab
(move, resize or rotate), in which case we move the parent window away
from under the popup. Instead, just end the popup in those cases.
https://bugs.freedesktop.org/show_bug.cgi?id=55674
weston_surface_create() already inits the opaque region, so the second
init in create_black_surface() is logically wrong. Whether this was a
memory leak or not, depends on Pixman internals.
Fini before initing again.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This fixes the bug where surface is above panel_layer
just after it is restored from fullscreen mode.
How to reproduce:
* move surface under panel
* set surface fullscreen
* restore surface to normal mode
When we fork a client and give one end of a socketpair, the credentials
on the socket fd comes back as ourselves. When that happens, do not kill
the process.
Also remove superfluous variables.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Also make all the callers of weston_surface_assign_output() update the
transform instead. This makes sure that when the surface is assigned an
output its bouding box is valid.
This fixes a bug where a newly created surface would have a NULL output
assigned. This would cause weston_surface_schedule_repaint() to not
schedule a repaint, preventing the surface to be shown until something
else caused a repaint.
The workspace manager interface purpose is to provide clients with
control and knowledge about the current workspace state. Initially only
one function and one event exists; moving a surface and state updated
event. A workspace is represented as an index in a 1 dimensional array.
A client keeps track of the state by being broadcasted events when the
state changes, currently limited to current workspace or number of
workspaces available.
A client can send an asynchronous request to the manager asking to move
a surface to workspace identified by an index. It is up to the shell to
actually move it.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
By default, Control + Shift + Up/Down will move the currently active
surface, if any, while changing to another workspace.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
To avoid having a surface on a hidden workspace in focus always set the
focus (even to NULL) when restoring.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Draw the borders of all the triangles.
v1: original
v2: add keybinding to enable/disable fan debug (super-alt-space),
cycle colors to make it easier to see individual draws, and
redraw undamaged region to clean up previous frames debug
lines
Signed-off-by: Rob Clark <rob@ti.com>
This patch allows rotation and mirroring outputs for x11 and drm backends.
A new 'transform' key can be set in the [output] section. From the protocol:
"The flipped values correspond to an initial flip around a vertical axis
followed by rotation."
The transform key can be one of the following 8 strings:
normal
90
180
270
flipped
flipped-90
flipped-180
flipped-270
Replace all occurrences of workspace_damage_all_surfaces() with
weston_compositor_schedule_repaint(). This fixes a bug exposed by
982387011f where trying to switch workspaces while there are no
surfaces on the current workspace fails to start the animation.
Place the window in a random position on the output where the first seat with
a pointer is. When calculating the random position limit the range to the
area that would ensure that the whole surface is visible. If the surface is
larger than the output then the surface is placed at the origin of the
output.
This change is based on the good work of Scott Moreau <oreaus@gmail.com>
If a client sends a pong message out of the blue, we deref ping_timer
which is NULL and then crash. Unsolicited pong requests indicate that
something is wrong on the client, but the compositor should survide that.
This makes the separation between panels and input panels clearer and
prevents the (desktop) panel from removing existing input panels on
redraw.
The input panel layer is below the panel layer.
Since weston_surface_update_transform() was changed so it called
surface_damage_below() instead of surface_damage(), the trick of
clearing the surface damage did not work anymore.
Fix this by moving the repaint surface to a special plane before
calling update_transform. The move is made manually (as opposed to
calling weston_surface_move_to_plane()) to avoid the call to
weston_surface_damage_below(). The transform update causes the
damage to be added to this special plane, which is simply ignored.
After the geometry.dirty bit is clear, the surface is moved back to
the primary plane.
Input panel surfaces were kept in a list by using layer_link of
weston_surface. This was pretty hacky and resulted in the bug that
an input panel surface was not removed from the list if it was unmapped
at the time of destruction.
This patch wraps the surface in a new input_panel_surface struct and
properly handles destruction with a signal listener.
When the entire output is transformed or we're capturing the output
for screenshot or video, disable all output specific overlays
(drm planes, hw cursors etc) and move all surfaces into the primary
plane.